

Depends: multiskin (available as part of the minetest-3d_armor 0.5.0-dev branch)
Recommends: inventory_plus or unified_inventory (use only one), the wool mod is required for craft registration.
Download: ZIP archive
Browse Code: GitHub
This is a work in progress and something of an experiment, you will need to install the development branch of the minetest-3d_armor modpack to satisfy the dependency, although you can now disable the 3d_armor and/or wieldview mods if don't wish to use those.
Other mods can register additional clothing by simply adding a clothing=1 group element, the craftitem definition should also include an invertory_image, and a uv_image. (see init.lua)
Updated: 10 May, 2015
Add loom machine by Don (Batman)
Simple clothing can be made from coloured wools using the loom.
TODO:
While I do like the simplicity of the current crafting system, I would eventually like to add a few more levels (and machines) to the process.
Spinning Machine
Produces white yarn from a number of possible substrates. (cotton, wool, etc.)
Loom
Produces white fabric from the white yarn.
Dye Machine (possibly)
Otherwise, white fabric can simply be mixed with dye to produce coloured fabric.
Sewing Machine
Produces clothing from the coloured fabric in much the same way as the loom does currently.
It would also be nice if the machines could be automated using mesecons, for example.
Opinions and models are welcomed ;-)