Post your screenshots!

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indriApollo
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Re: Post your screenshots!

by indriApollo » Post

Minetest 4.12 build with latest irrlicht 1.9 on linuxmint 17
All characters do now work in chat :D
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indriApollo
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Re: Post your screenshots!

by indriApollo » Post

I'm also adding a recipe interface (WIP)
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LazerRay
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Re: Post your screenshots!

by LazerRay » Post

Here is something odd in world gen, a lone tree in the middle of a dessert growing on top of a cave entrance.

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Thermal_Shock
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Re: Post your screenshots!

by Thermal_Shock » Post

indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]
Awesome. This would be extremely useful.

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Post

Screwdriver + doors + beds = FUN!

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LazerRay
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Re: Post your screenshots!

by LazerRay » Post

See if the screwdriver also works on HomeDecor items, like the couches.

You may have the makings of a funny prank to pull on servers.

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Re: Post your screenshots!

by Jordach » Post

My render may be related.

Image

u34

Re: Post your screenshots!

by u34 » Post

Jordach wrote:My render may be related.

Image
+1

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Re: Post your screenshots!

by Jordach » Post

Vox Hypetrain!

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Krock
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Re: Post your screenshots!

by Krock » Post

Jordach wrote:Vox Hypetrain!

http://a.pomf.se/bfgczi.png
Holy noise, what have I done to see such an output?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: Post your screenshots!

by Jordach » Post

Tools are even made from voxels:

Sword:
Image

Shovel:
Image

Pickaxe:
Image

Axe:
Image

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paramat
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Re: Post your screenshots!

by paramat » Post

Vox looks so good!

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philipbenr
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Re: Post your screenshots!

by philipbenr » Post

paramat wrote:Vox looks so good!
Does look pretty good. Would look better with better shaders/shadows.

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Re: Post your screenshots!

by Jordach » Post

More Vox Hypetrain!

Image

Boats are now known as Rafts.

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Anyone want an apple, I swear they aren't poisoned.

Image

Derailed.

Image

You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.

Glünggi
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Re: Post your screenshots!

by Glünggi » Post

My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
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webdesigner97
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Re: Post your screenshots!

by webdesigner97 » Post

Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
Image
These trees look freat!

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Re: Post your screenshots!

by Glünggi » Post

webdesigner97 wrote: These trees look freat!
you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...

Code: Select all

--if n0.param2 ~= 0 then
			--
			--print("param2 ~= 0")
			--return
		--end
and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

Glünggi wrote:
webdesigner97 wrote: These trees look freat!
you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...

Code: Select all

--if n0.param2 ~= 0 then
			--
			--print("param2 ~= 0")
			--return
		--end
and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
as far as l know this code should disallow leaves to decay if they're placed by players.
But sadly it also disallows those leaves:
Image
(the whole tree: download/file.php?mode=view&id=2192)
The leaves are rotated plantlike nodes, which need param1 for light values and param2 for the rotation.
But the meta is free.
Attachments
nether_tree.png
nether_tree.png (717.57 KiB) Viewed 644 times
nether_leaves.png
nether_leaves.png (275.46 KiB) Viewed 644 times

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Glünggi
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Re: Post your screenshots!

by Glünggi » Post

ok thank you.
and some player setted items like apples will now dispawn when it isnt in the near off a tree... but i think i can life with it.

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12Me21
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Re: Post your screenshots!

by 12Me21 » Post

Jordach wrote: You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.
A while ago, I tried to make a texture pack where each texture was made from the textures of the items used to craft it, for example, the texture for a stone pickaxe was literally just 2 sticks and 3 cobblestone blocks, but I gave up because it looked weird.

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webdesigner97
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Re: Post your screenshots!

by webdesigner97 » Post

Glünggi wrote:
webdesigner97 wrote: These trees look freat!
you mine freak?
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...

Code: Select all

--if n0.param2 ~= 0 then
			--
			--print("param2 ~= 0")
			--return
		--end
and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.

Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
*great ^^

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

Image

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12Me21
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Re: Post your screenshots!

by 12Me21 » Post

indriApollo wrote:I'm also adding a recipe interface (WIP)
Image
WOAH!
how did you get your inventory items to scale so perfectly???

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srifqi
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Re: Post your screenshots!

by srifqi » Post

Hybrid Dog wrote:--img--
Swapping between glass and dirt?
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

srifqi wrote:
Hybrid Dog wrote:--img--
Swapping between glass and dirt?
no, it's my testworld where l made a glass block with worldedit to test fullautomatic guns

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