[Mod] Advanced GUI [advanced_gui][0.02]

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jordan4ibanez
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[Mod] Advanced GUI [advanced_gui][0.02]

by jordan4ibanez » Post

Here is a simple mod I'm creating, the aim of it, is to create a nicer, more technical GUI.
Features
  • Shows you what block you're looking at, and what mod that block is from.
    Shows the real time, converted to 12 hour.
Video:
0.01:
https://www.youtube.com/watch?v=QIiSz5TAMNg

You can try it for yourself: (Always latest)
.tar.gz
.zip
Last edited by jordan4ibanez on Wed Sep 10, 2014 07:17, edited 3 times in total.

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philipbenr
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Re: [Mod] Advanced GUI [advanced_gui]

by philipbenr » Post

Cool. I can't wait to see all the other stuff you're going to add to this.

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LionsDen
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Re: [Mod] Advanced GUI [advanced_gui]

by LionsDen » Post

It would be nice if you could change the text color. Black is hard to see in many situations, white would be a good option as well.

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jordan4ibanez
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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Post

LionsDen wrote:It would be nice if you could change the text color. Black is hard to see in many situations, white would be a good option as well.
Well lucky for you:
https://www.youtube.com/watch?v=QIiSz5TAMNg

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Re: [Mod] Advanced GUI [advanced_gui]

by Inocudom » Post

You have returned to us, jordan4ibanez. Welcome back.

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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Post

philipbenr wrote:Cool. I can't wait to see all the other stuff you're going to add to this.
clock (translated to real time)
position
tool change id
compass
way points with directional pointers
actual selected node instead of weird hack
entity "mob" id, but for all entities, including life bar
instead of having "mod:name" having (ignore the lines, it's for spacing)
___ Default
Image__Dirt
____Image
Maybe having meta info on the block or something
Metal health and breath bars on the left standing upright, and bigger

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jordan4ibanez
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Re: [Mod] Advanced GUI [advanced_gui]

by jordan4ibanez » Post

Inocudom wrote:You have returned to us, jordan4ibanez. Welcome back.
Thank you! It's nice to be back.

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jordan4ibanez
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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by jordan4ibanez » Post

Now there's a clock!

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Minetestforfun
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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by Minetestforfun » Post

your futures adds in this mod looks good !

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by mahmutelmas06 » Post

Its better to change Air node to nothing to hide hud when looking not to blocks.

Code: Select all

if player_identifier_table[player:get_player_name()].name ~= "air" then
			local node
			node = ""
			player_identifier_table[player:get_player_name()].name = node
			player:hud_change(player_identifier_table[name].hudtext, "text", node)
      player:hud_change(player_identifier_table[name].hudbackground, "scale", {x=0,y=0})
			local size
			size = (string.len(node)/2)
		end
My Mods:

Beverage

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burli
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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by burli » Post

Nice mod. Will try it

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by bigfoot » Post

What license is this mod using?

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by Starbeamrainbowlabs » Post

The video link seems to be broken.

Also, is there a GitHub repo for this? It sounds really useful!

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by KCoombes » Post

Starbeamrainbowlabs wrote:The video link seems to be broken.

Also, is there a GitHub repo for this? It sounds really useful!
You know this thread is 2 years old, right?

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Re: [Mod] Advanced GUI [advanced_gui][0.02]

by Starbeamrainbowlabs » Post

KCoombes wrote:
Starbeamrainbowlabs wrote:The video link seems to be broken.

Also, is there a GitHub repo for this? It sounds really useful!
You know this thread is 2 years old, right?
Nope - didn't read the date :P

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