Post your screenshots!
- indriApollo
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Re: Post your screenshots!
Minetest 4.12 build with latest irrlicht 1.9 on linuxmint 17
All characters do now work in chat :D
All characters do now work in chat :D
My mods : The Cube minigame, Spleef minigame, Unbreakable screwdriver, Warp,Notifying doorbell
Serveur francophone : game.minetest-france.fr:30000 <3
Serveur francophone : game.minetest-france.fr:30000 <3
- indriApollo
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Re: Post your screenshots!
I'm also adding a recipe interface (WIP)
My mods : The Cube minigame, Spleef minigame, Unbreakable screwdriver, Warp,Notifying doorbell
Serveur francophone : game.minetest-france.fr:30000 <3
Serveur francophone : game.minetest-france.fr:30000 <3
Re: Post your screenshots!
Here is something odd in world gen, a lone tree in the middle of a dessert growing on top of a cave entrance.
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Re: Post your screenshots!
Awesome. This would be extremely useful.indriApollo wrote:I'm also adding a recipe interface (WIP)
[image]
- Wuzzy
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Re: Post your screenshots!
Screwdriver + doors + beds = FUN!
Re: Post your screenshots!
See if the screwdriver also works on HomeDecor items, like the couches.
You may have the makings of a funny prank to pull on servers.
You may have the makings of a funny prank to pull on servers.
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Re: Post your screenshots!
My render may be related.
Re: Post your screenshots!
+1Jordach wrote:My render may be related.
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Re: Post your screenshots!
Vox Hypetrain!
- Krock
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Re: Post your screenshots!
Holy noise, what have I done to see such an output?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: Post your screenshots!
Tools are even made from voxels:
Sword:
Shovel:
Pickaxe:
Axe:
Sword:
Shovel:
Pickaxe:
Axe:
- paramat
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Re: Post your screenshots!
Vox looks so good!
- philipbenr
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Re: Post your screenshots!
Does look pretty good. Would look better with better shaders/shadows.paramat wrote:Vox looks so good!
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Re: Post your screenshots!
More Vox Hypetrain!
Boats are now known as Rafts.
Anyone want an apple, I swear they aren't poisoned.
Derailed.
You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.
Boats are now known as Rafts.
Anyone want an apple, I swear they aren't poisoned.
Derailed.
You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.
Re: Post your screenshots!
My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
- webdesigner97
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Re: Post your screenshots!
These trees look freat!Glünggi wrote:My first steps with mapgen v7 and schematics (appletree, birch, beech an a poplar)
Visit me: webD97.de | @GitHub | @DeviantArt
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Featured from my blog: Dockerize the Minetest server
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Re: Post your screenshots!
you mine freak?webdesigner97 wrote: These trees look freat!
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...
Code: Select all
--if n0.param2 ~= 0 then
--
--print("param2 ~= 0")
--return
--end
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
- Hybrid Dog
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Re: Post your screenshots!
as far as l know this code should disallow leaves to decay if they're placed by players.Glünggi wrote:you mine freak?webdesigner97 wrote: These trees look freat!
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.Code: Select all
--if n0.param2 ~= 0 then -- --print("param2 ~= 0") --return --end
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
But sadly it also disallows those leaves:
(the whole tree: download/file.php?mode=view&id=2192)
The leaves are rotated plantlike nodes, which need param1 for light values and param2 for the rotation.
But the meta is free.
- Attachments
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- nether_tree.png (717.57 KiB) Viewed 645 times
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- nether_leaves.png (275.46 KiB) Viewed 645 times
Re: Post your screenshots!
ok thank you.
and some player setted items like apples will now dispawn when it isnt in the near off a tree... but i think i can life with it.
and some player setted items like apples will now dispawn when it isnt in the near off a tree... but i think i can life with it.
- 12Me21
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Re: Post your screenshots!
A while ago, I tried to make a texture pack where each texture was made from the textures of the items used to craft it, for example, the texture for a stone pickaxe was literally just 2 sticks and 3 cobblestone blocks, but I gave up because it looked weird.Jordach wrote: You'll notice these textures are 3x3, that's because items made in the crafting grid at the size will be displayed as that size.
- webdesigner97
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Re: Post your screenshots!
*great ^^Glünggi wrote:you mine freak?webdesigner97 wrote: These trees look freat!
Thanks ;)
The poplar is a bit too uniformly .. and the birch dosnt satisfice me...
To paint the trees was the smal part of the work... i spend 2 Days debuging, because my leaves dosnt decay... now i have simply deleted some decaycode...and it works... but i dont know wath i have done... maybee i have produce some performencetrouble?... but i dont notice any Problems... it works fine on my pc... but no code is w/o a reason.... so i'm insecure of the consequences.Code: Select all
--if n0.param2 ~= 0 then -- --print("param2 ~= 0") --return --end
Edit: i made a game not a mod.. the defaultcode will raped anyway.. so the compatibility dosnt intress me.
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- Hybrid Dog
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Re: Post your screenshots!
- 12Me21
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Re: Post your screenshots!
WOAH!indriApollo wrote:I'm also adding a recipe interface (WIP)
how did you get your inventory items to scale so perfectly???
- srifqi
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Re: Post your screenshots!
Swapping between glass and dirt?Hybrid Dog wrote:--img--
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- Hybrid Dog
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Re: Post your screenshots!
no, it's my testworld where l made a glass block with worldedit to test fullautomatic gunssrifqi wrote:Swapping between glass and dirt?Hybrid Dog wrote:--img--
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