[Mod] mypaths [mypaths]

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Don
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[Mod] mypaths [mypaths]

by Don » Post

This mod adds a dirt path and some walking stones.
It also includes grass nodes. All slopes are mesh nodes.
This uses ExeterDads slope models.

Contributors - ExeterDad, Don
Requires Minetest 0.4.11 or higher because of mesh nodes.

Depends - default
Download - https://github.com/minetest-mods/mypath ... master.zip
Github - https://github.com/minetest-mods/mypaths
Licence - DWYWPL

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Image
Last edited by Don on Wed Mar 23, 2016 20:40, edited 8 times in total.
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Re: [Mod]mypaths[mypaths]

by TG-MyinaWD » Post

This look so cool and realistic.
And Minetest didn't even had a feature like this way back.

I will totally be using this in my Huge Realistic Minetest subgame.

Just now need make slope version of roads then be neat-o.

But the 1st. picture path design reminds me of a game.

Super Mario 64 + DS Version.
I really admit this can help with that to.
Now if someone made some SM64 Stuff I might Use it in my SM64 Minetest.

Also I will if you have played SM64 And seen the main level always begin at (outside castle a) You will know the slopes look like same.

Anyhow still be useful. I hope can see more cool meshs nodes and ideas got Don and I hope see you make something Batman like ;)
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Re: [Mod]mypaths[mypaths]

by everamzah » Post

I'm enjoying your cutepie and mydoors mods, and this one is also very nice. I noticed the steps can be crafted in excess of 99 and was wondering if that was on purpose or not.

And a question, how do I craft the slopes?

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Don
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Re: [Mod]mypaths[mypaths]

by Don » Post

everamzah wrote:I'm enjoying your cutepie and mydoors mods, and this one is also very nice. I noticed the steps can be crafted in excess of 99 and was wondering if that was on purpose or not.

And a question, how do I craft the slopes?
Thanks.
I made the walking stones stack at 250. That way if you are making a long path you don't have to reload as often. If people think it should be 99 let me know and I will change it.

I added the crafts for the slopes. I also added long slopes.
Thanks for your input. If you see any issues please let me know.
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Re: [Mod]mypaths[mypaths]

by everamzah » Post

Thanks! Missing textures for long slopes, though?

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Re: [Mod]mypaths[mypaths]

by Don » Post

everamzah wrote:Thanks! Missing textures for long slopes, though?
Sorry about that. Should be good now.
Thanks
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Re: [Mod]mypaths[mypaths]

by Krock » Post

Finally, there are paths that don't contain any steps.
It would be interesting to generate some ways with a mapgen :)
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Re: [Mod]mypaths[mypaths]

by Don » Post

Krock wrote:Finally, there are paths that don't contain any steps.
It would be interesting to generate some ways with a mapgen :)
Would have to talk to paramat for that. Would be cool to have paths generate though.
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Re: [Mod]mypaths[mypaths]

by Don » Post

Added angled paths.
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Re: [Mod] mypaths [mypaths]

by RageMallor » Post

[/b]Thanks so much for this mod Don!
I had to change all the paths on my project, but it's worth it! Check it out!

Before:
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After:
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Re: [Mod] mypaths [mypaths]

by Don » Post

Max and I spent a couple hours changing paths last night.
Glad you like it.
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Re: [Mod] mypaths [mypaths]

by ExeterDad » Post

Really Nice!

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Re: [Mod] mypaths [mypaths]

by Zeno » Post

Love it :)

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Re: [Mod] mypaths [mypaths]

by twoelk » Post

and now to add some version of Sokomine's dirt paths and add some corners too it.

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Re: [Mod] mypaths [mypaths]

by 12Me21 » Post

You should make there be just one craftable "path" node, and make them automatically connect when you place them (like mesecons or tubes)

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Re: [Mod] mypaths [mypaths]

by Don » Post

12Me21 wrote:You should make there be just one craftable "path" node, and make them automatically connect when you place them (like mesecons or tubes)
Was thinking of that. Might in the future.
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Re: [Mod] mypaths [mypaths]

by 12Me21 » Post

Also in the first screenshots, the slopes look kind of steep (more than 45 degree angle), but I think that's just an optical illusion

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Re: [Mod] mypaths [mypaths]

by Don » Post

Cleaned up the code and added the new models from ExeterDad.
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Re: [Mod] mypaths [mypaths]

by lightonflux » Post

The path are great, but very flat, is it possible to add a bumpmapping texture so it looks more well-trodden?

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Re: [Mod] mypaths [mypaths]

by Don » Post

lightonflux wrote:The path are great, but very flat, is it possible to add a bumpmapping texture so it looks more well-trodden?
I know nothing about bumpmapping. I guess it is time to learn. I will do my best.
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Re: [Mod] mypaths [mypaths]

by philipbenr » Post

Do you use GIMP? I can tell you how if you do...

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Re: [Mod] mypaths [mypaths]

by Don » Post

philipbenr wrote:Do you use GIMP? I can tell you how if you do...
I do use gimp. I tried to do it. I used the filter/map/bumpmap. I can't seem to get the settings right. Makes it look bad.
I have to play with it more.
Any suggestions would be appreciated.
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Re: [Mod] mypaths [mypaths]

by 12Me21 » Post

Don't use gimp. It isn't good for small images. Use paint.net instead.

Maybe you should actually change the nodeboxes, so the road surface is lower than the surrounding grass.

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Re: [Mod] mypaths [mypaths]

by Don » Post

12Me21 wrote:Don't use gimp. It isn't good for small images. Use paint.net instead.

Maybe you should actually change the nodeboxes, so the road surface is lower than the surrounding grass.
I like the nodebox idea. I will put that on my list.
I will try paint.net. Thanks for the suggestion.

EDIT - paint.net is only for windows. They do not support linux.
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Re: [Mod] mypaths [mypaths]

by 12Me21 » Post

Don wrote:
12Me21 wrote:Don't use gimp. It isn't good for small images. Use paint.net instead.

Maybe you should actually change the nodeboxes, so the road surface is lower than the surrounding grass.
I like the nodebox idea. I will put that on my list.
I will try paint.net. Thanks for the suggestion.

EDIT - paint.net is only for windows. They do not support linux.
Is there something like Microsoft paint, but for linux? even that would be better than GIMP.

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