[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]

Amaz
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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Amaz » Post

Mito551 wrote:http://www.youtube.com/watch?v=fEeRfVWg ... aqtvA3iyfQ
and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff)
That's a great video! Thank you very much!

As fishyWET said, try out the latest game, it adds quite a lot of things, and takes LOTT a step further away from default Minetest... Also, new textures are in the works.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Post

I forgot to report that I move faster in wooden armor than with no armor.

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Mito551
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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mito551 » Post

thank you. unfortunately, i'm not exactly back, but i will try to make videos as much as i can and that is not as much as i wanted. yeah, i made the footage a while ago and only now had the opportunity to actually edit it :(

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Post

This is the git diff of the replacement abm that I wrote to grow papyrus the way the map generator places it (papyrus on a water node and dirt under the water):

Code: Select all

diff --git a/mods/default/functions.lua b/mods/default/functions.lua
index 4f5f85d..5a35c6e 100644
--- a/mods/default/functions.lua
+++ b/mods/default/functions.lua
@@ -241,26 +241,34 @@ minetest.register_abm({
 
 minetest.register_abm({
 	nodenames = {"default:papyrus"},
-	neighbors = {"default:dirt", "default:dirt_with_grass"},
+	neighbors = {"group:water"},
 	interval = 50,
 	chance = 20,
 	action = function(pos, node)
-		pos.y = pos.y-1
-		local name = minetest.get_node(pos).name
-		if name == "default:dirt" or name == "default:dirt_with_grass" then
-			if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
-				return
-			end
+		-- Check that the node under it is a member of the "water" group
+		local p = {x = pos.x, y = pos.y - 1, z = pos.z}
+		local under = minetest.get_node(p).name
+		local rc = minetest.registered_nodes[under].groups.water
+		if not rc then
+			return
+		end
+
+		-- Check that there is dirt under the water 
+		p.y = p.y - 1 
+		under = minetest.get_node(p).name
+		if under ~= "default:dirt" then
+			return
+		end
+
+		-- Process to grow the papyrus
+		local height = 0
+		while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
+			height = height+1
 			pos.y = pos.y+1
-			local height = 0
-			while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
-				height = height+1
-				pos.y = pos.y+1
-			end
-			if height < 4 then
-				if minetest.get_node(pos).name == "air" then
-					minetest.set_node(pos, {name="default:papyrus"})
-				end
+		end
+		if height < 4 then
+			if minetest.get_node(pos).name == "air" then
+				minetest.set_node(pos, {name="default:papyrus"})
 			end
 		end
 	end,
It seems to work but I'm still too new to both minetest and lua to be sure about side effects.

Edit:
About the melon again, the wild melon that you find behaves like jungle grass when you interact with it. While the melon from a seed that you planted yourself behaves like a pumpkin: you can't walk through it, can step on it, sounds like wood when you punch it... The melons on the top of a "hobbit hole" are like pumpkins too.

Edit 2:
There is the same difference between the wild cabbage and the cultivated one.

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Wuzzy
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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Wuzzy » Post

I want to mess around with the spider texture a little bit, so I can retexture it for fun.
Could you please show me which part of the texture image goes to which part of the model?

Mikerhinos
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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mikerhinos » Post

Back to Linux ! (Deepin 2014.1)
So well, back on Minetest, because I don't have much games running on Linux lol
And well, back on LOTT, because it was my favourite subgame :D
Trying latest version right now :)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Post

Late Halloween Update
Image
Changelog
Punch a grown melon with a sword and it will become a jack 'o' melon, punch it again to get it lighted!
Receipt for jack 'o' melon scarecrow!
[A][M][A]

[A][A]
A = Air
S = Stick
M = Jack 'o' melon
Like the jack 'o' melon, punch it to get a scarecrow!

Download Here! Press Me!

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by catninja » Post

If someone if interested in Lott and want to try it, join;

minetest.umeahackerspace.se 60 000 and type /spawn

Have fun!
http://mimika.se/ - for cat adventures!

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Mikerhinos » Post

I'm playing with my sons, and we wonder if there is a /home or /sethome, and a book of crafts.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Post

No /home or /sethome command yet... I'll add that when I get a second.

Book of crafts, the recipe is:
Stick Stick Stick
Stick Book Stick
Stick Stick Stick

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Inocudom » Post

https://github.com/Jordach/big_freaking ... 476d7fd42a
Jordach found a solution to the IGNORE areas of mapgenv5. Maybe you could use it to create blocks of an exotic ore of some kind?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Mikerhinos » Post

Can't craft Gondorian armors in inventory crafting slots :s
Does it require a special workbench ?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by AMMOnym » Post

XxX

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paramat
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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by paramat » Post

Important changes to the biome API heat and humidity noises viewtopic.php?f=18&t=10621&p=164110#p164110
As far as i can remember this game uses modified paragenv7 biomes on mgv7?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Post

paramat wrote:Important changes to the biome API heat and humidity noises viewtopic.php?f=18&t=10621&p=164110#p164110
As far as i can remember this game uses modified paragenv7 biomes on mgv7?
Thanks for that paramat!
The game uses modified paragenv7 on mgv7 currently, but it has been changed to mgv5 on github. (The latest git is very unstable, not advisable to use yet!)

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Gerald » Post

I love the game. You make a good Job.
But there is one thing which disturbed me starting the game.
I do not like the following lable:
Image
https://www.dropbox.com/s/jfsyr2n3h4s0p ... T.png?dl=0
You used Tengwar looking letters as English letters (e.g. The 'LE' is used as a 'T') to write English words. I think, that makes no sense and it does not look well. But someone can read it if he really tries to do.
There is a "correct" way to write Enlish using Tengwar.
But i would like it like that:
Image
https://www.dropbox.com/s/2qvjx5sx0jaxk ... e.png?dl=0
Using the font and the language of the ring.

I know this is not important but it is the first thing you see. Moreover, remember Tolkien wrote the stories to complement the languages, not the other way round.
P.S. I am not sure it is the right word (trust the Internet) and i am less sure i wrote it right.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Oussamarer » Post

hello !
first i want to say that you did a good job , keep it up :) i hope you are still developing it
2rd : the un official server : minetest.umeahackerspace.se 60 000 is not working
i have been playing in it one night and it shutdown :( i hope you bring it back up cuz its just sad
edit : never mind , i opened up a server , if anyone is interested , just talk to me
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by pableras » Post

Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:

Code: Select all

Loading all crafts, this may take some time...
All crafts loaded !
21:28:16: ERROR[main]: ERROR: An unhandled exception occurred: ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: attempt to index a nil value
21:28:16: ERROR[main]: stack traceback:
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: in function 'formspec'
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:227: in function <...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:226>
I'm using 1411.00 version.

What can be the problem?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Post

pableras wrote:Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:
...
I'm using 1411.00 version.
What Minetest version are you using? I don't get that error in 0.4.11-dev, so it may be something to do with the fact you're using an older version of Minetest...

Also, does it happen whenever you use the book of crafts?

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by pableras » Post

Amaz wrote:What Minetest version are you using? I don't get that error in 0.4.11-dev, so it may be something to do with the fact you're using an older version of Minetest...
I'm using 0.4.10 version in a Debian machine (package 0.4.10+repack3_amd64).
Amaz wrote:Also, does it happen whenever you use the book of crafts?
Yes, it happens always.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by fishyWET » Post

pableras wrote:Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:

Code: Select all

Loading all crafts, this may take some time...
All crafts loaded !
21:28:16: ERROR[main]: ERROR: An unhandled exception occurred: ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: attempt to index a nil value
21:28:16: ERROR[main]: stack traceback:
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: in function 'formspec'
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:227: in function <...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:226>
I'm using 1411.00 version.

What can be the problem?
Fixed, https://github.com/Amaz1/Lord-of-the-Te ... 263191296a

pableras
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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by pableras » Post

fishyWET wrote:Fixed, https://github.com/Amaz1/Lord-of-the-Te ... 263191296a
It works!

Thanks a lot!

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Gul Dukat » Post

Special Armor doesn't work.

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by sparky » Post

i took the bandages mod: viewtopic.php?f=9&t=10211
i changed the recipes to use Athelas.
its not much...
Attachments
lottbandages.zip
place in "mods"
(4.24 KiB) Downloaded 73 times

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by fishyWET » Post

I am currently looking for interested parties to work on the last major update for LOTT.
Of which, i only require a or two week of your time.
I shall state that I do not require anyone with complex coding skills, amateurs are certainly welcomed, also, I am particularly looking for any texture artist and modeler.
If you are interested, please do contact me with a PM or though my email.
I suppose i will not get much replies for this, or perhaps none, but i will just give it a shot.

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