Depends: multiskin (available as part of the minetest-3d_armor 0.5.0-dev branch)
Recommends: inventory_plus or unified_inventory (use only one), the wool mod is required for craft registration.
Download: ZIP archive
Browse Code: GitHub
This is a work in progress and something of an experiment, you will need to install the development branch of the minetest-3d_armor modpack to satisfy the dependency, although you can now disable the 3d_armor and/or wieldview mods if don't wish to use those.
Other mods can register additional clothing by simply adding a clothing=1 group element, the craftitem definition should also include an invertory_image, and a uv_image. (see init.lua)
Updated: 10 May, 2015
Add loom machine by Don (Batman)
Simple clothing can be made from coloured wools using the loom.
While I do like the simplicity of the current crafting system, I would eventually like to add a few more levels (and machines) to the process.
Produces white yarn from a number of possible substrates. (cotton, wool, etc.)
Produces white fabric from the white yarn.
Dye Machine (possibly)
Otherwise, white fabric can simply be mixed with dye to produce coloured fabric.
Produces clothing from the coloured fabric in much the same way as the loom does currently.
It would also be nice if the machines could be automated using mesecons, for example.
Opinions and models are welcomed ;-)
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As I hinted at in the top post, i am already thinking it might be better to just add a sh*t load of textures that would allow for a much greater level of detail.philipbenr wrote:Looks pretty good. If there were to be better textures, then it would be similar to others, but this so far looks like the best of all (doesn't switch skins)
The problem for me the is drawing them all, but then this is on github and pull requests are always welcomed :-)
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Anyway, so is it cool i use this mod and try turn it into a Robe kinda thing for The first ever maybe Team Made Subgame HarryPotterTest?
Just might need make the right colors etc. And if can make it so turn play invisible as if wearing the invisible cloak be cool to.
Anyway, I hope can somehow make an Witch/Wizard Hat.
But I Hope it work the robe idea.
Now I think maybe crafting can be maybe like so for the wool part. Idk change to for HPT.
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>Crafting Blueprints< Hat: CCC CDC XXX Shirt: CCC CDC CXC Pants: XDX CCC CXC C: Cotton X: Nothing D: Dye (Whatever color use will get you that color like red be red etc)
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
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Clever idea!Sokomine wrote:Very nice! Finally something to wear that's not armor! As for crafting: A loom would be nice. It could turn wool and dye into clothes.
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Sorry for the late reply, you are welcome to use the mod under the terms of LGPL v2.1 (so yes)Alt. Tester wrote:Anyway, so is it cool i use this mod and try turn it into a Robe kinda thing for The first ever maybe Team Made Subgame HarryPotterTest?
Thank you for the crafting suggestions, I have now incorporated them in the mod (with a few minor changes)
Yes, that is the sort of thing I was thinking about, just not quite sure how it should work.Sokomine wrote:A loom would be nice. It could turn wool and dye into clothes.
There has been some updates made to ths mod since I first posted and to 3d_armor multiskin.
If you are updating from an earlier version you will also need to use the updated multiskin mod.
Thank you to all for the kind and encouraging comments.
I will put something together for a loom.stu wrote:If you have some idea (better still some code) I would be very happy to include it ;-)Don wrote:Did you need help making a loom?
I finally got a chance to add this, awesome job with the loom model, btw.Don wrote:I will put something together for a loom.stu wrote:If you have some idea (better still some code) I would be very happy to include it ;-)Don wrote:Did you need help making a loom?
See updated screenshot in the top post.
Note that the multiskin branch of 3d_armor has recently been re-based and updated, you will need to install the most recent version to avoid problems.
I just have a simple question about the current loom machine recipe: would you consider a pull request that replace the current default:pinewood with group:wood to simplify the use of your mod in old worlds ?
The clothing mod is now supported by my colormachine as well.
That's awesome. No, seriously: that is awesome.Sokomine wrote:MirceaKitsune just showed in his Creatures mod that skins can now be composed of diffrent textures, with color just beeing a modifier string added to the texture name.
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Funny enough I just noticed this myself barely 30 mins ago, obviously a borked rebase :/Nathan.S wrote:Multiskin doesn't seem to be a part of the 3d_armor, even in the multiskin branch. Am I just missing something, I'd really like to give this mod a try, it looks pretty nice.
I have since force pushed a backup copy I made prior the rebase but thanks for reporting it all the same.
You are right, the multiskin branch is a little bit out of date and needs to be rebased against current master. Unfortunately there are now a large number of merge conflicts so it is no longer a straightforward exercise. You could try to cherry-pick any specific features you require, for example the xdecor support is just a one liner after all ;-)amadin wrote:Multiskin branch last edited on 8 August but 3d_armor mod which i use now updated 5 days ago. If i replace 3d_armor mod by multiskin branch I'm afraid the other mods which using 3d_armor will work incorrect (for example enchantment table from xdecor mod).
For xdecor simply find this line in armor.luaamadin wrote:I don't know lua so i don't undestand how to do this for xdecor or other mod
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local texture = item:gsub("%:", "_")
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local texture = def.texture or item:gsub("%:", "_")
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