Announce: "Last Night's ~D R E A M~"

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redblade7
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Announce: "Last Night's ~D R E A M~"

by redblade7 » Post

NOTE: THIS SERVER IS LONG GONE. FOR THE REPLACEMENT SERVER "THE TERRARIUM", WHICH HAS EXISTED SINCE OCTOBER 2015, SEE THIS THREAD HERE.
Last edited by redblade7 on Sat Dec 05, 2015 23:59, edited 4 times in total.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

vitaminx
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by vitaminx » Post

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Last edited by vitaminx on Sun Sep 23, 2018 15:46, edited 1 time in total.

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maikerumine
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Re: Announce: "Last Night's ~D R E A M~"

by maikerumine » Post

If you type /clearobjects you can remove all those pesky unknown objects.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

redblade7
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Re: Announce: "Last Night's ~D R E A M~"

by redblade7 » Post

maikerumine wrote:If you type /clearobjects you can remove all those pesky unknown objects.
Thank you!
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

Sokomine
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Re: Announce: "Last Night's ~D R E A M~"

by Sokomine » Post

You really ought to install a /spawn command. Else it's very easy for players to get stuck. /teleport helps, but you need to know where to. And /home might not have been set before starting an exploration and falling into a cave. On servers with damage enabled, dying might be a way out. Here, there's none.
A list of my mods can be found here.

redblade7
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Re: Announce: "Last Night's ~D R E A M~"

by redblade7 » Post

The server is now permanently in creative mode, provided the lava restriction mod continues to work.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

redblade7
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Re: Announce: "Last Night's ~D R E A M~"

by redblade7 » Post

From another thread, regarding hackers:
This is ridiculous. I'm not going to wake up to find my server destroyed and have a s-----y rest of the day when I already have my own issues to deal with. Sorry, but my "Last Night's D R E A M" server is shut down. Hope you're happy, guys.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

death
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Re: Announce: "Last Night's ~D R E A M~"

by death » Post

local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}


for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end

minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end

minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},

after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,

on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,

on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end

end
end
})
builder123: death -- you can set up shops now..
death: ????? Builder think your drunk?????

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Maker Minetest
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Re: Announce: "Last Night's ~D R E A M~"

by Maker Minetest » Post

death wrote:local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}


for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end

minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end

minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},

after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,

on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,

on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end

end
end
})
Thats a mod, not the problem. griefers are the problem.
I am Minecart
  • DUNDUDNDUDNDUDN MINECART

redblade7
Member
Posts: 312
Joined: Sun Feb 15, 2015 07:14
IRC: redneonglow redblade7
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Re: Announce: "Last Night's ~D R E A M~"

by redblade7 » Post

Maker Minetest wrote:
death wrote:local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}


for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end

minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end

minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},

after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,

on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,

on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end

end
end
})
Thats a mod, not the problem. griefers are the problem.
NOTE: THIS SERVER IS LONG GONE. FOR THE REPLACEMENT SERVER "THE TERRARIUM", WHICH HAS EXISTED SINCE OCTOBER 2015, SEE THIS THREAD HERE.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)

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