Announce: "Last Night's ~D R E A M~"
-
- Member
- Posts: 316
- Joined: Sun Feb 15, 2015 07:14
- IRC: redneonglow redblade7
- In-game: redblade7 redblade7_owner
Announce: "Last Night's ~D R E A M~"
NOTE: THIS SERVER IS LONG GONE. FOR THE REPLACEMENT SERVER "THE TERRARIUM", WHICH HAS EXISTED SINCE OCTOBER 2015, SEE THIS THREAD HERE.
Last edited by redblade7 on Sat Dec 05, 2015 23:59, edited 4 times in total.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
- maikerumine
- Member
- Posts: 1420
- Joined: Mon Aug 04, 2014 14:27
- GitHub: maikerumine
- In-game: maikerumine
Re: Announce: "Last Night's ~D R E A M~"
If you type /clearobjects you can remove all those pesky unknown objects.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
-
- Member
- Posts: 316
- Joined: Sun Feb 15, 2015 07:14
- IRC: redneonglow redblade7
- In-game: redblade7 redblade7_owner
Re: Announce: "Last Night's ~D R E A M~"
Thank you!maikerumine wrote:If you type /clearobjects you can remove all those pesky unknown objects.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: Announce: "Last Night's ~D R E A M~"
You really ought to install a /spawn command. Else it's very easy for players to get stuck. /teleport helps, but you need to know where to. And /home might not have been set before starting an exploration and falling into a cave. On servers with damage enabled, dying might be a way out. Here, there's none.
A list of my mods can be found here.
-
- Member
- Posts: 316
- Joined: Sun Feb 15, 2015 07:14
- IRC: redneonglow redblade7
- In-game: redblade7 redblade7_owner
Re: Announce: "Last Night's ~D R E A M~"
The server is now permanently in creative mode, provided the lava restriction mod continues to work.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
-
- Member
- Posts: 316
- Joined: Sun Feb 15, 2015 07:14
- IRC: redneonglow redblade7
- In-game: redblade7 redblade7_owner
Re: Announce: "Last Night's ~D R E A M~"
From another thread, regarding hackers:
This is ridiculous. I'm not going to wake up to find my server destroyed and have a s-----y rest of the day when I already have my own issues to deal with. Sorry, but my "Last Night's D R E A M" server is shut down. Hope you're happy, guys.
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
Re: Announce: "Last Night's ~D R E A M~"
local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end
end
end
})
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end
end
end
})
builder123: death -- you can set up shops now..
death: ????? Builder think your drunk?????
death: ????? Builder think your drunk?????
- Maker Minetest
- Member
- Posts: 57
- Joined: Sun Jun 21, 2015 12:39
- IRC: Minecart
- In-game: YTMinecartYT
- Location: Any server
Re: Announce: "Last Night's ~D R E A M~"
Thats a mod, not the problem. griefers are the problem.death wrote:local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end
end
end
})
I am Minecart
- DUNDUDNDUDNDUDN MINECART
-
- Member
- Posts: 316
- Joined: Sun Feb 15, 2015 07:14
- IRC: redneonglow redblade7
- In-game: redblade7 redblade7_owner
Re: Announce: "Last Night's ~D R E A M~"
NOTE: THIS SERVER IS LONG GONE. FOR THE REPLACEMENT SERVER "THE TERRARIUM", WHICH HAS EXISTED SINCE OCTOBER 2015, SEE THIS THREAD HERE.Maker Minetest wrote:Thats a mod, not the problem. griefers are the problem.death wrote:local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4","5","6","7","8","9","0"}
for _, name in ipairs(characters) do --do this for all characters in the list
if tonumber(name) ~= nil then --if it's a number
local desc = "Number "..name
else --if it's a letter
local desc = "Letter "..string.upper(name) --make the letter uppercase in the description
end
minetest.register_node("abjphabet:"..name, {
description = desc,
tiles = {"abjphabet_"..name..".png"},
groups = {cracky=3}
})
end
minetest.register_node("abjphabet:machine", {
description = "Letter Machine",
tiles = {"abjphabet_machine.png"},
paramtype = "light",
groups = {cracky=2},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,6;]"..
"field[3.8,.5;1,1;lettername;Letter;]"..
"list[current_name;input;2.5,0.2;1,1;]"..
"list[current_name;output;4.5,0.2;1,1;]"..
"list[current_player;main;0,2;8,4;]"..
"button[2.54,-0.25;3,4;name;Paper -> Letter]")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
if fields.lettername ~= nil and inputstack:get_name()=="default:paper" then
for _,v in pairs(characters) do
if v == fields.lettername then
local give = {}
give[1] = inv:add_item("output","abjphabet:"..fields.lettername)
inputstack:take_item()
inv:set_stack("input",1,inputstack)
break
end
end
end
end
})
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
Who is online
Users browsing this forum: Ahrefs [Bot] and 32 guests