[Mod] myroofs [myroofs]
[Mod] myroofs [myroofs]
This is a mesh node roofing mod.
Uses ExeterDads slope models.
Contributors - ExeterDad , Don
Requires Minetest 0.4.11 or later
Depends - default, farming, dye (all included in minetest_game)
Download - https://github.com/minetest-mods/myroof ... master.zip
Github - https://github.com/minetest-mods/myroofs
Licence - DWYWPL
Uses ExeterDads slope models.
Contributors - ExeterDad , Don
Requires Minetest 0.4.11 or later
Depends - default, farming, dye (all included in minetest_game)
Download - https://github.com/minetest-mods/myroof ... master.zip
Github - https://github.com/minetest-mods/myroofs
Licence - DWYWPL
Last edited by Don on Wed Mar 23, 2016 21:22, edited 5 times in total.
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- ExeterDad
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Re: [Mod]myroofs[myroofs]
Look'n good Don!
A pull request isn't far away ;)
A pull request isn't far away ;)
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Re: [Mod]myroofs[myroofs]
Perfect. Any chance that you are doing the grass in mypaths?ExeterDad wrote:Look'n good Don!
A pull request isn't far away ;)
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- Krock
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Re: [Mod]myroofs[myroofs]
Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
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Re: [Mod]myroofs[myroofs]
It is I think. ExeterDad is updating it. He is also adding corners to the long slope.Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
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- ExeterDad
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Re: [Mod]myroofs[myroofs]
Yep! Just haven't sent to Don yet. One small tiling texture for each material type. And will work across all the myroof nodes. I have the models and textures done, just need to get all the code in place.Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
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Re: [Mod]myroofs[myroofs]
You da man!ExeterDad wrote:Yep! Just haven't sent to Don yet. One small tiling texture for each material type. And will work across all the myroof nodes. I have the models and textures done, just need to get all the code in place.Krock wrote:Look interesting, specially the textures.
Ain't it possible to just use one texture per node type? (asphalt, reet, straw)
Can't wait to see what you have done.
I am also open to any suggestions to improve this mod or any of my other mods.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
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Re: [Mod] myroofs [myroofs]
ExeterDad redid the models to use one texture. He added inside and outside corners for long slopes(6 - 12 slope).
Thank you very much ExeterDad. They look awesome.
Thank you very much ExeterDad. They look awesome.
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- Calinou
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Re: [Mod] myroofs [myroofs]
More Blocks includes a lot of craftsble slopes you can use for roofing purposes.
If you have a mod, I think you can just implement the More Blocks API (which will require More Blocks to be installed and enabled, though).
If you have a mod, I think you can just implement the More Blocks API (which will require More Blocks to be installed and enabled, though).
Re: [Mod] myroofs [myroofs]
I will look at more blocks. Maybe I can do it so if you have more blocks then it it adds the slopes.Calinou wrote:More Blocks includes a lot of craftsble slopes you can use for roofing purposes.
If you have a mod, I think you can just implement the More Blocks API (which will require More Blocks to be installed and enabled, though).
Thanks for the suggestion.
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Re: [Mod] myroofs [myroofs]
ExeterDad fixed shading issue.
I cleaned up the code and crafts.
I cleaned up the code and crafts.
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Re: [Mod] myroofs [myroofs]
The textures look good! Guess I'll eventually have to do the roofs for my cottages mod that way as well, except that so far, I tried to avoid getting too many nodes. Real roofs require at least inner and outer corner, as seen here. A roof that is less steep than one block is also a very nice thing to build with.
A list of my mods can be found here.
Re: [Mod] myroofs [myroofs]
ThanksSokomine wrote:The textures look good! Guess I'll eventually have to do the roofs for my cottages mod that way as well, except that so far, I tried to avoid getting too many nodes. Real roofs require at least inner and outer corner, as seen here. A roof that is less steep than one block is also a very nice thing to build with.
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- 12Me21
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Re: [Mod] myroofs [myroofs]
Looks good. However, the lines between the shingles stand out too much. It makes it look more like a brick wall than overlapping shingles.
Re: [Mod] myroofs [myroofs]
I agree and plan on adjusting the line soon. I just need to finish another project first.12Me21 wrote:Looks good. However, the lines between the shingles stand out too much. It makes it look more like a brick wall than overlapping shingles.
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Re: [Mod] myroofs [myroofs]
Removed on_place = minetest.rotate_node.
This will make it easier to place the blocks. If you need them to be rotated you will need to use the screw driver
This will make it easier to place the blocks. If you need them to be rotated you will need to use the screw driver
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Re: [Mod] myroofs [myroofs]
Just use my replacer mod. It makes adding roofs a lot easier because you don't have to rotate everything manually or adjust your position constantly.Don wrote: Removed on_place = minetest.rotate_node.
This will make it easier to place the blocks. If you need them to be rotated you will need to use the screw driver
A list of my mods can be found here.
Re: [Mod] myroofs [myroofs]
Replacer is a must have mod. I love it
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
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