Temperature.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Temperature.
Could we have temperature again in Minetest? It would add depth to the game. I know it used to be there and was removed so I am asking it to be returned. Can you do this? Or is it too CPUI?
Re: Temperature.
sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
I used to be registered as nextmissinglink but I kinda want to start fresh.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
I don't know lua, sadly. But if you (or someone else) could teach me, I will definitely help :) I'm very eager to mod MT.riff wrote:sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
Re: Temperature.
yeah, do you know any other languages and have you tried the tutorialABJ wrote:I don't know lua, sadly. But if you (or someone else) could teach me, I will definitely help :) I'm very eager to mod MT.riff wrote:sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
I used to be registered as nextmissinglink but I kinda want to start fresh.
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Temperature.
This is, obviously, the best tutorial and guide to learning to mod:
http://rubenwardy.com/minetest_modding_book/
http://rubenwardy.com/minetest_modding_book/
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: Temperature.
Dynamic temperature was removed but every mapgen has a per-node temperature for locating biomes.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
That's what I'm talking about. I'm talking about bringing back freezing water and melting ice and lava turning to obsidian etcparamat wrote:Dynamic temperature was removed but every mapgen has a per-node temperature for locating biomes.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
You have a website? Yaaaay :Drubenwardy wrote:This is, obviously, the best tutorial and guide to learning to mod:
http://rubenwardy.com/minetest_modding_book/
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P
- Gael de Sailly
- Member
- Posts: 845
- Joined: Sun Jan 26, 2014 17:01
- GitHub: gaelysam
- IRC: Gael-de-Sailly
- In-game: Gael-de-Sailly gaelysam
- Location: Voiron, France
Re: Temperature.
Weather : we need normalizations !paramat wrote:every mapgen has a per-node temperature for locating biomes.
That's a big issue in Minetest.
Just realize how bored we would be if the world was perfect.
- 12Me21
- Member
- Posts: 873
- Joined: Tue Mar 05, 2013 00:36
- GitHub: 12Me21
- Location: (Ignore all of my posts before 2018)
Re: Temperature.
can we see the code? (and textures?)ABJ wrote:Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
As for the code..........12Me21 wrote:can we see the code? (and textures?)ABJ wrote:Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P
Code: Select all
minetest.register_node("basic_node:diamond", {
description = "Alien Diamond",
tiles = {"mymod_diamond.png"},
is_ground_content = true,
groups = {cracky=3, stone=1}
})
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: Temperature.
Dynamic temperature / humidity is too complex and unnecessary to be in core, so should be a mod thing. Seasonal changes should also be a mod thing because the Minetest world has no seasons, there is no tilt to the axis and the sun always goes overhead
-
- Member
- Posts: 647
- Joined: Thu Feb 21, 2013 23:54
Re: Temperature.
While that might be true for light and rendering, obviously there is some kind of concept of years, which implies seasons of some sort conceptually. From minetest.conf.example:paramat wrote:Seasonal changes should also be a mod thing because the Minetest world has no seasons, there is no tilt to the axis and the sun always goes overhead
# Length of year in days for seasons change.
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
#year_days = 30
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: Temperature.
Aha that's a leftover from dynamic climate, that needs to be removed, i might do this later.
Re: Temperature.
dynamic temperature and humidity maps with seasons changing still available in freeminer.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
proller why did you actually have to remove that feature from Minetest? It really hit me hard on the chin.proller wrote:dynamic temperature and humidity maps with seasons changing still available in freeminer.
Re: Temperature.
Because other devs was against this features.
Also first versions was slow, and was impossible to improve things in minetest.
Also first versions was slow, and was impossible to improve things in minetest.
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
-It is still available as a mod?proller wrote:Because other devs was against this features.
Also first versions was slow, and was impossible to improve things in minetest.
-How was it not possible to do so?
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Temperature.
BTW I just remembered:
I don't know how to run Freeminer. There is no .exe in there. And no bin folder as well. Is it uncompiled? ( >:( )
I don't know how to run Freeminer. There is no .exe in there. And no bin folder as well. Is it uncompiled? ( >:( )
Re: Temperature.
parts of weather (rain, snow, node definitions) works from mod. but only in freeminer ;)
latests windows build:
http://freeminer.setun.net/build/freemi ... -win32.zip
why you need bin folder ?
latests windows build:
http://freeminer.setun.net/build/freemi ... -win32.zip
why you need bin folder ?
Who is online
Users browsing this forum: No registered users and 9 guests