[Modpack] Future Pack [1.1][future_pack]

in the next official release would you like the modpack to :

Poll ended at Fri Jun 05, 2015 16:31

stay as a modpack
7
70%
be a sub-game
3
30%
 
Total votes: 10

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Oussamarer
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[Modpack] Future Pack [1.1][future_pack]

by Oussamarer » Post

in a world where aliens and robots conquer the world , you and your team of elites ( or alone ) must survive the threat of these bloodthirsty creatures by building steel bases , making light sabers and using laser guns , you must save humanity !
there is a long long truce betwean the traybots and the badbots that involves peace betwean them ; but for the sake of humanity , the traybots MUST break the truce and help them , your goal is to get to the peaceful land of the traybots and live with them ; untill you are strong enough to go to the bloodland and find the main base of the badbots and destroy to get rid of them once , and for all
Spoiler
Image
Tech 95 fighter :
Faction : Good bots
Class : Fighter
Hp : medium
Speed:medium
Damage High
The sword : The Blue Decapitator Tech 1
Damage : normal
Does more damage To evil bots ( see below )
Image
Corrupted Tech 95 fighter :
Faction : Evil Bots
Class : fighter
Hp : meduim
Speed : medium
Damage : High
The Sword : The Red Exterminator Tech 1
Damage : normal
Does more damage to good bots
What you can do to help me out :
Give me Some more bot ideas
Give me some good names and/or texture for land 'n' stuff
Some more weapon ideas
Basicly every good futuristic idea you have just tell me it and i will see

the mod is now on github : https://github.com/Oussamarer/Future_pack , check it out for the download

For The Crafting Recipes Check The Code On GitHub

Dependacies :
default

Licence of Code : WTFPL
Licence of Textures And Sound : CC BY-SA
Spoiler
GUYS , the mod isnt dead , i just stopped for a bit cuz of college exams but am back n workin
keep the suggestions coming m8s
gamerdude , i actually had the dungeon spaceship kind of thing in mind but i only had a base or a giant mech so the spaceship is defenitly gonna be done and yes the bots do fight each other
the red bots attack you on sight and the blue bots only attack you if you attack em first
here is a pic for the stuff i am working at now

Image

Oh and if anyone can build me a spaceship or robot and send it to me in a world file it will be in the mod if its good
Spoiler
hello again guys
i am back with yet another update
i added the claw alien and the alien
the claw alien has a rare drop : the claws ! they can be used as a weapon , they are stronger then the hotium sword but a bit weaker then the zanium sword
the normal alien drops alien skin wich is useless for now so give me your ideas
the claw alien has lots of health and does lots of damage and his speed is normal
the normal alien has normal health does normal damege and is fast
oh i almost forgot .... 'pic time !

Image
Last edited by Oussamarer on Sat May 30, 2015 07:33, edited 11 times in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack

by Oussamarer » Post

New Update , Check The Main Post
Last edited by Oussamarer on Wed May 27, 2015 09:06, edited 3 times in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack

by Caleneledh » Post

Totally off topic, but I love the Tengwar images you have on your hotbar.
I know you, Raziel. You are worthy.

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Re: [mod] Future Mod / Modpack

by Oussamarer » Post

Caleneledh wrote:Totally off topic, but I love the Tengwar images you have on your hotbar.
used the hotbar from lott mod :)
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack

by Minetestforfun » Post

good ideas and work :)

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Re: [mod] Future Mod / Modpack

by Oussamarer » Post

Minetestforfun wrote:good ideas and work :)
Glad You Liked It
Last edited by Oussamarer on Wed May 27, 2015 09:07, edited 1 time in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [github]

by Oussamarer » Post

New Update 0.4 , Check The Main Post
Last edited by Oussamarer on Wed May 27, 2015 09:08, edited 2 times in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

New Update 0.8 , Check The Main Post
Last edited by Oussamarer on Wed May 27, 2015 09:08, edited 1 time in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Napiophelios » Post

Oussamarer wrote:... Peace biome ( need a name )...
How about Elysium?

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

Napiophelios wrote:
Oussamarer wrote:... Peace biome ( need a name )...
How about Elysium?
hmm , yeah , that could work
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

another screenie :
the Blood Land meeting the Elysium
Image
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

yet another screenshot of the new blocks that i am working of
Image
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by D00Med » Post

How do you make the textures so that they match up?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by maikerumine » Post

D00Med wrote:How do you make the textures so that they match up?
GREAT question. is there a blank PNG or texture template so we can create our own?
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

here is the template i use for the steel blocks
Image
just right click it and click save as ...
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Diamond knight » Post

the download link is broken

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by programmingchicken » Post

Woah. I never thought someone would make something like this.
EDIT: Add some random spaceships in the air with loot in them but also bot spawners?
And do the bots fight?
<gamerdude> I apologize for the above content

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

GUYS , the mod isnt dead , i just stopped for a bit cuz of college exams but am back n workin
keep the suggestions coming m8s
gamerdude , i actually had the dungeon spaceship kind of thing in mind but i only had a base or a giant mech so the spaceship is defenitly gonna be done and yes the bots do fight each other
the red bots attack you on sight and the blue bots only attack you if you attack em first
here is a pic for the stuff i am working at now

Image

Oh and if anyone can build me a spaceship or robot and send it to me in a world file it will be in the mod if its good
Last edited by Oussamarer on Tue May 26, 2015 16:23, edited 1 time in total.
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

hello again guys
i am back with yet another update
i added the claw alien and the alien
the claw alien has a rare drop : the claws ! they can be used as a weapon , they are stronger then the hotium sword but a bit weaker then the zanium sword
the normal alien drops alien skin wich is useless for now so give me your ideas
the claw alien has lots of health and does lots of damage and his speed is normal
the normal alien has normal health does normal damege and is fast
oh i almost forgot .... 'pic time !

Image
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Oussamarer
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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

the download is working now
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

Diamond knight wrote:the download link is broken
Thx for the warning
Fixed it
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [mod] Future Mod / Modpack [Update 3 , mechs ... ]

by Oussamarer » Post

everything is now balanced and obtainable
please move to mod releases
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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Re: [Modpack] Future Pack [1.1]

by mahmutelmas06 » Post

You should make some kind of subgame with this mod.
Seems it has a future
But you gotta fix errors :D

Code: Select all

2015-05-29 18:07:00: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-29 18:07:00: ERROR[main]: Failed to load and run script from 
2015-05-29 18:07:00: ERROR[main]: D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:
2015-05-29 18:07:00: ERROR[main]: ...lan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:9: attempt to index global 'default' (a nil value)
2015-05-29 18:07:00: ERROR[main]: stack traceback:
2015-05-29 18:07:00: ERROR[main]: 	...lan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:9: in main chunk
2015-05-29 18:07:00: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-29 18:07:00: ERROR[main]: Server: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua
2015-05-29 18:07:00: ERROR[main]: ModError: ModError: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua
2015-05-29 18:07:00: ERROR[main]: Hata ayrıntıları için debug.txt dosyasını inceleyin.
2015-05-29 18:07:18: ERROR[main]: The following mods could not be found: "conveyor_belt"
18:07:18: WARNING: Undeclared global variable "default" accessed at ...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31
2015-05-29 18:07:18: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-29 18:07:18: ERROR[main]: Failed to load and run script from 
2015-05-29 18:07:18: ERROR[main]: D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:
2015-05-29 18:07:18: ERROR[main]: ...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31: attempt to index global 'default' (a nil value)
2015-05-29 18:07:18: ERROR[main]: stack traceback:
2015-05-29 18:07:18: ERROR[main]: 	...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31: in main chunk
2015-05-29 18:07:18: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-29 18:07:18: ERROR[main]: Server: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua
2015-05-29 18:07:18: ERROR[main]: ModError: ModError: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua
2015-05-29 18:07:18: ERROR[main]: Hata ayrıntıları için debug.txt dosyasını inceleyin.
My Mods:

Beverage

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Re: [Modpack] Future Pack [1.1]

by Krock » Post

mahmutelmas06 wrote:

Code: Select all

to index global 'default' (a nil value)
Whenever you see this error, open or create the file "depends.txt" in the correct mods directory, then add "default" as a new line and save.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Modpack] Future Pack [1.1]

by Oussamarer » Post

mahmutelmas06 wrote:You should make some kind of subgame with this mod.
Seems it has a future
But you gotta fix errors :D

Code: Select all

2015-05-29 18:07:00: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-29 18:07:00: ERROR[main]: Failed to load and run script from 
2015-05-29 18:07:00: ERROR[main]: D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:
2015-05-29 18:07:00: ERROR[main]: ...lan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:9: attempt to index global 'default' (a nil value)
2015-05-29 18:07:00: ERROR[main]: stack traceback:













2015-05-29 18:07:00: ERROR[main]: 	...lan\Minetest\bin\..\mods\Future_pack\futureores\init.lua:9: in main chunk
2015-05-29 18:07:00: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-29 18:07:00: ERROR[main]: Server: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua
2015-05-29 18:07:00: ERROR[main]: ModError: ModError: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureores\init.lua
2015-05-29 18:07:00: ERROR[main]: Hata ayrıntıları için debug.txt dosyasını inceleyin.
2015-05-29 18:07:18: ERROR[main]: The following mods could not be found: "conveyor_belt"
18:07:18: WARNING: Undeclared global variable "default" accessed at ...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31
2015-05-29 18:07:18: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-29 18:07:18: ERROR[main]: Failed to load and run script from 
2015-05-29 18:07:18: ERROR[main]: D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:
2015-05-29 18:07:18: ERROR[main]: ...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31: attempt to index global 'default' (a nil value)
2015-05-29 18:07:18: ERROR[main]: stack traceback:
2015-05-29 18:07:18: ERROR[main]: 	...n\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua:31: in main chunk
2015-05-29 18:07:18: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-29 18:07:18: ERROR[main]: Server: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua
2015-05-29 18:07:18: ERROR[main]: ModError: ModError: Failed to load and run D:\Oyun\Kurulan\Minetest\bin\..\mods\Future_pack\futureblocks\init.lua
2015-05-29 18:07:18: ERROR[main]: Hata ayrıntıları için debug.txt dosyasını inceleyin.
i will fix the errors but i dont think the mod has enough "stuff" for it to be considered a sub game , and since you guys voted for it i will be focusing on structures for the next mini-version
also when i release this update , i will take a break and start working on my walking dead subgame
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ

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