Intresting. I thought it had something to do with too many nodes and/or textures or other media data. Maybe that has changed. I don't want to prevent players from joining servers they want (and, technically, can) play on. Maybe a new icon indicating lightweight servers which are likely to work for tablet users might be a good idea.ABJ wrote: The reason why I am saying this is that on some (many?) servers tablet users can use the server some/most of the time perfectly without problems and then all of a sudden start having probs. Unless the code make TOTALLY sure the user could NEVER EVER connect properly, the user might just end up losing his/her favorite server
Post your mod requests/ideas here
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Re: Post your mod requests/ideas here
A list of my mods can be found here.
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Re: Post your mod requests/ideas here
Yep that's a great idea :thumbup:
Though some maths is required though. The code must calculate the amount of nodes and the CPU weight of each node in-game, and then sum up.
And maybe icons for less lightweight ones that are still sort of playable?
Though some maths is required though. The code must calculate the amount of nodes and the CPU weight of each node in-game, and then sum up.
And maybe icons for less lightweight ones that are still sort of playable?
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Re: Post your mod requests/ideas here
And also when displaying icons the code could check the tablet's specs so it can be more of a help.
Re: Post your mod requests/ideas here
Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:
Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)
Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)
Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)
Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)
Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)
Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)
Re: Post your mod requests/ideas here
Mymulch turns leaves sticks and plants into mulch. You can then turn mulch into dirt. I can add a decay machine that could turn the mulch into clay. Clay is hard to find on busy servers.LazerRay wrote:Here is an idea for a simple mod, or something to add to an existing one, to make some more items renewable:
Dirt could be made with sand, gravel, and leaves (the food mod uses dirt for most of its crafting recipes to have a need for this)
Dessert Stone can be made with 9 dessert sand (currently the only stone type that is limited)
Clay could be made with sand, water, and possibly something else (a lot of mods use clay for quite a few crafting recipes, but its either hard to find or difficult to collect)
I will add it soon.
I might do the desert stone to sand as well.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: Post your mod requests/ideas here
mymulch now makes clay. On the right side of the machine put in mulch and every 10 seconds you will get a lump of clay.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: Post your mod requests/ideas here
I added make desert sand to mycobble which is a part of mystreets.
You can craft desert gravel from desert cobble and then craft desert sand from desert gravel. I hope this helps.
Just so you know, I have not added mystreets to the forum since it is a work in progress. It is fully functional but not complete. It is safe to download and use but I plan on adding more to it.
You can craft desert gravel from desert cobble and then craft desert sand from desert gravel. I hope this helps.
Just so you know, I have not added mystreets to the forum since it is a work in progress. It is fully functional but not complete. It is safe to download and use but I plan on adding more to it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
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Re: Post your mod requests/ideas here
Can somebody make a train mod like minecraft mod.
With steam engines ,passenger carts and oil tanks that move on tracks.
Minetest does not have a proper train mod.
Here is a video http://traincraft-mod.com/wordpress/
With steam engines ,passenger carts and oil tanks that move on tracks.
Minetest does not have a proper train mod.
Here is a video http://traincraft-mod.com/wordpress/
Re: Post your mod requests/ideas here
Had a thought for a mod but don't have time to do it.
A statue mod.
Place a base for the statue. Run an abm to see if it is air above. If not then place a statue.
Run a check for if a player is near the statue. If a player is near then it turns into a mob.
Could have one that does not turn into a mob and one that does so people do not know which it is.
A statue mod.
Place a base for the statue. Run an abm to see if it is air above. If not then place a statue.
Run a check for if a player is near the statue. If a player is near then it turns into a mob.
Could have one that does not turn into a mob and one that does so people do not know which it is.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: Post your mod requests/ideas here
So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.
Re: Post your mod requests/ideas here
Yes.LazerRay wrote:So something like what several RPG games have, such as the Arminos Knights from The Legend of Zelda series.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- Anonymous_moose
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Re: Post your mod requests/ideas here
yum... dessert stoneLazerRay wrote: Dessert Stone
Re: Post your mod requests/ideas here
Will there be a method to walk faster or run? Like double hit W to run.
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Re: Post your mod requests/ideas here
If you have the "fast" privilege, holding the 'E' key will make you run quite fast.xinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.
Re: Post your mod requests/ideas here
There is a modification doing that : viewtopic.php?f=11&t=9650&hilit=sprint+sprintxinyifly wrote:Will there be a method to walk faster or run? Like double hit W to run.
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Re: Post your mod requests/ideas here
There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
HP TouchSmart iQ505
CPU: Intel Core 2 Duo T5850 @ 2.16GHz
GPU: Intel GMA 960(?) @ 372MB
RAM: 4GB DDR2
OS : Windows Vista 64bit/Ubuntu Studio 16.04.1LTS 64bit
SSD: (VISTA PARTITION: 400GB; UBUNTU PARTITION: 64GB)
Res: 1650x1050x32 single touch
CPU: Intel Core 2 Duo T5850 @ 2.16GHz
GPU: Intel GMA 960(?) @ 372MB
RAM: 4GB DDR2
OS : Windows Vista 64bit/Ubuntu Studio 16.04.1LTS 64bit
SSD: (VISTA PARTITION: 400GB; UBUNTU PARTITION: 64GB)
Res: 1650x1050x32 single touch
- Hybrid Dog
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Re: Post your mod requests/ideas here
Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
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Re: Post your mod requests/ideas here
No cubes mod for Minetest.
See here
See here
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Re: Post your mod requests/ideas here
No, i meant where it will Raise or Lower the World's water levelHybrid Dog wrote:Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
HP TouchSmart iQ505
CPU: Intel Core 2 Duo T5850 @ 2.16GHz
GPU: Intel GMA 960(?) @ 372MB
RAM: 4GB DDR2
OS : Windows Vista 64bit/Ubuntu Studio 16.04.1LTS 64bit
SSD: (VISTA PARTITION: 400GB; UBUNTU PARTITION: 64GB)
Res: 1650x1050x32 single touch
CPU: Intel Core 2 Duo T5850 @ 2.16GHz
GPU: Intel GMA 960(?) @ 372MB
RAM: 4GB DDR2
OS : Windows Vista 64bit/Ubuntu Studio 16.04.1LTS 64bit
SSD: (VISTA PARTITION: 400GB; UBUNTU PARTITION: 64GB)
Res: 1650x1050x32 single touch
Re: Post your mod requests/ideas here
This isnt ver practical and will seriously lag the game/server using it... Use worldedit to create a body of water like a tidal wave or tsunami instead...
- Hybrid Dog
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Re: Post your mod requests/ideas here
[Mod] unfinished water level change [water_level_change]DDroid wrote:No, i meant where it will Raise or Lower the World's water levelHybrid Dog wrote:Do you mean a mod which adds a chatcommand to let a hole become filled with water? lf so, l can easily make this mod.DDroid wrote:There should be flood option where in game you can enter "/waterlevel 0-10" for floods.
l tried it but lost interest.
Depends: default
License: WTFPL
Download: zip, tar.gz
github: water_level_change
Re: Post your mod requests/ideas here
I would like
1) Infinite lava
2) More sound effects. Bubbling lava, wooshing water, etc.
3) Automatically spawning planets, amd a real moon and sun you can actually go to.
4) Biomes that re-generated ores and gems.
5) A smoke machine
6) Automatically spawning villagers & villages (they may have this)
7) Aerial & underwater vehicles.
1) Infinite lava
2) More sound effects. Bubbling lava, wooshing water, etc.
3) Automatically spawning planets, amd a real moon and sun you can actually go to.
4) Biomes that re-generated ores and gems.
5) A smoke machine
6) Automatically spawning villagers & villages (they may have this)
7) Aerial & underwater vehicles.
I test mines.
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Re: Post your mod requests/ideas here
2 and 5 are easy. I actually think I could code 5. And it's also on my future mods list.
- rubenwardy
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Re: Post your mod requests/ideas here
Create a folder in mods/ called renewable_lava. Create an init.lua file with this content (use a text editor like Notepad++, Gedit, wordpad or atom)SAMIAMNOT wrote:I would like
1) Infinite lava
Code: Select all
minetest.override_item("default:lava_source", {liquid_renewable = true})
minetest.override_item("default:lava_flowing", {liquid_renewable = true})
The Immersive Sounds mod does this, but it is slow and quite heavy.SAMIAMNOT wrote:2) More sound effects. Bubbling lava, wooshing water, etc.
Re: Post your mod requests/ideas here
I've searched the forums for awhile, but haven't found any relating to this one:
A mod request for a speedometer, or a HUD that shows the land speed of the player, preferably in meters per second. I believe this is very approachable, but I haven't got the skills (yet) to do this. It would be really useful for other developers to test how fast, a boat, car, train, plane, or their own character is moving. As a beginner in lua, I feel it is necessary if I need to see how how long it would take for my test car to achieve maximum velocity.
A mod request for a speedometer, or a HUD that shows the land speed of the player, preferably in meters per second. I believe this is very approachable, but I haven't got the skills (yet) to do this. It would be really useful for other developers to test how fast, a boat, car, train, plane, or their own character is moving. As a beginner in lua, I feel it is necessary if I need to see how how long it would take for my test car to achieve maximum velocity.
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