[Mod] Advanced Ban [advancedban] [0.3]
- srifqi
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[Mod] Advanced Ban [advancedban] [0.3]
Hi!
This mod will ban player based on its username, not its IP address.
Features
- Ban based on its username, not its IP address
- Add banned username manually to "bannedplayerlist.txt" (default)
Usage (chat command cheatsheet)
Check ban for a player
/abancheck <player name>
Simple ban/unban (require "ban" privilege)
/aban <player name>
/unaban <player name>
Ban with kick (requires "ban" and "kick" privileges)
/abankick <player name>
Ban/unban with its IP (requires "ban" privilege)
/aban+ <player name>
/unaban+ <player name>
See README.
GitHub: https://github.com/srifqi/advancedban
Downloads: License: MIT License
Dependencies: (none)
No need for screenshot. :P
This mod will ban player based on its username, not its IP address.
Features
- Ban based on its username, not its IP address
- Add banned username manually to "bannedplayerlist.txt" (default)
Usage (chat command cheatsheet)
Check ban for a player
/abancheck <player name>
Simple ban/unban (require "ban" privilege)
/aban <player name>
/unaban <player name>
Ban with kick (requires "ban" and "kick" privileges)
/abankick <player name>
Ban/unban with its IP (requires "ban" privilege)
/aban+ <player name>
/unaban+ <player name>
See README.
GitHub: https://github.com/srifqi/advancedban
Downloads: License: MIT License
Dependencies: (none)
No need for screenshot. :P
Last edited by srifqi on Thu Aug 08, 2019 16:40, edited 4 times in total.
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- Krock
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Re: [Mod] Advanced Ban [advancedban] [0.1]
How is this better than the default ban mod?
Someone could get banned with the troll account and simply join with an other one.
Also, how about using
Someone could get banned with the troll account and simply join with an other one.
Also, how about using
Code: Select all
minetest.register_on_prejoinplayer(function(player)
return "You have been banned"
end)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Pitriss
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Re: [Mod] Advanced Ban [advancedban] [0.1]
maybe you can make your command shorter..:)
for example /aban and add /akickban (/akban respectively) which will also kick player after banning him:)
for example /aban and add /akickban (/akban respectively) which will also kick player after banning him:)
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I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
- Hybrid Dog
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Re: [Mod] Advanced Ban [advancedban] [0.1]
The default ban allows players to join again with the same name, just with another ip address.Krock wrote:How is this better than the default ban mod?
Someone could get banned with the troll account and simply join with an other one.
viewtopic.php?p=45428#p45428
Re: [Mod] Advanced Ban [advancedban] [0.1]
Hi all,
srifqi, thank you for your mod advancedban. It is really very useful.
Some players have dynamic IP (it means a bad player is able to change his IP just pressing a button in his modem) and in this way they can enter any server with any kind of banning mod with a new username *and* a new IP, without beeing banned. So, it seems your mod is a good option to be used alone (if some admins or the owner are able to play in the server sometimes, and watch / ban the bad players).
Of course other mods like xban (extended ban) and future_ban are also useful (for an automatic control, using IP), depending on the server (and the presence of admins in the server).
Anyway, I changed some lines in the code and I'd like to share with other people, for those who could eventually use it.
Instead of the code:
I changed to:
Basically the validation is done using "minetest.register_on_prejoinplayer" instead "minetest.register_on_joinplayer" (in other words, before the player logs in or enters the server).
It seems this change brings 3 interesting changes (faster and easier for the admins, and more productive for the server):
1) As the bad (banned) player is not able to log in (without need to be kicked after he joins), messages like "# player BadGuy entered the server" and (after being kicked) "# player BadGuy left the server", causing less span (unnecessary messages) in chat (what is good for all the players who are online and also for the server)
2) The validation is done before the player logs in, with (hopefully) some milliseconds in less time (that is, the server doesn't need to load all the player stuff like skin and items, probably using less CPU work in the server side).
3) There is a better psychological impact for the bad player: he is not able to enter the server (even for a few seconds before being kicked) and see the buildings, the spawn, the chat (conversation) or any other image inside the world in the server.
Additionaly, the lname and username variables are in lowercase (so that the admin or server owner doesn't need to worry about typing BadGuy or badguy as an username; the script accepts all variations automatically).
Well, just an idea. I hope it can be useful for other friends here. :)
If something is wrong, please correct or don't consider my post.
Regards,
WebWolf
P.S.: December, 29... Happy New Year 2015 for all people in this forum, including your family and friends.
srifqi, thank you for your mod advancedban. It is really very useful.
Some players have dynamic IP (it means a bad player is able to change his IP just pressing a button in his modem) and in this way they can enter any server with any kind of banning mod with a new username *and* a new IP, without beeing banned. So, it seems your mod is a good option to be used alone (if some admins or the owner are able to play in the server sometimes, and watch / ban the bad players).
Of course other mods like xban (extended ban) and future_ban are also useful (for an automatic control, using IP), depending on the server (and the presence of admins in the server).
Anyway, I changed some lines in the code and I'd like to share with other people, for those who could eventually use it.
Instead of the code:
Code: Select all
minetest.register_on_joinplayer(function(player)
if file_exists(minetest.get_worldpath()..DIR_DELIM..FILE_NAME) == true then
local list = io.open(minetest.get_worldpath()..DIR_DELIM..FILE_NAME, "r")
for username in list:lines() do
local name = player:get_player_name()
if name == username then
minetest.after(0.1, function()
minetest.kick_player(name, BAN_MESSAGE) -- kick player
end)
end
end
list:close()
end
end)
I changed to:
Code: Select all
minetest.register_on_prejoinplayer(function(name, ip)
local lname = name:lower()
if file_exists(minetest.get_worldpath()..DIR_DELIM..FILE_NAME) == true then
local list = io.open(minetest.get_worldpath()..DIR_DELIM..FILE_NAME, "r")
for username in list:lines() do
if lname == username:lower() then --lname and username variables are in lowercase (so that the admin or server owner doesn't need to worry about typing BadGuy or badguy as an username; the script accepts all variations automatically)
return BAN_MESSAGE -- This line uses the same ban message configured at the beginning of the mod
--return "Sorry, this username is not available anymore. Please use another username (and play using one username only). Also, please do not use badnames or offensive names. Thank you." --This is just an idea for another ban message...
end
end
list:close()
end
end)
It seems this change brings 3 interesting changes (faster and easier for the admins, and more productive for the server):
1) As the bad (banned) player is not able to log in (without need to be kicked after he joins), messages like "# player BadGuy entered the server" and (after being kicked) "# player BadGuy left the server", causing less span (unnecessary messages) in chat (what is good for all the players who are online and also for the server)
2) The validation is done before the player logs in, with (hopefully) some milliseconds in less time (that is, the server doesn't need to load all the player stuff like skin and items, probably using less CPU work in the server side).
3) There is a better psychological impact for the bad player: he is not able to enter the server (even for a few seconds before being kicked) and see the buildings, the spawn, the chat (conversation) or any other image inside the world in the server.
Additionaly, the lname and username variables are in lowercase (so that the admin or server owner doesn't need to worry about typing BadGuy or badguy as an username; the script accepts all variations automatically).
Well, just an idea. I hope it can be useful for other friends here. :)
If something is wrong, please correct or don't consider my post.
Regards,
WebWolf
P.S.: December, 29... Happy New Year 2015 for all people in this forum, including your family and friends.
- srifqi
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UPDATE: [Mod] Advanced Ban [advancedban] [0.1.1]
Released 0.1.1! (Banned Player Handling Update)
Changes:
Changes:
- Better banned player handling (Thanks, Krock and WebWolf!)
- Shorter chat command for /advancedban -> /aban
- Add new chat command /abankick that allows to kick after added to list
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- srifqi
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UPDATE: [Mod] Advanced Ban [advancedban] [0.2]
Released 0.2! (Unban Update)
Changes:
Changes:
- Add method to unban player
- Add chat command shortcut to ban IP
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
Re: [Mod] Advanced Ban [advancedban] [0.1]
This mod is still useful in at least one case where keeping the person out is not guaranteed:Krock wrote:How is this better than the default ban mod?
Someone could get banned with the troll account and simply join with an other one.
Also, how about usingCode: Select all
minetest.register_on_prejoinplayer(function(player) return "You have been banned" end)
- usernames that are against a server's code of conduct
- whitelist servers can ban temporarily regardless of changing ip (my case)
- whitelist servers can permanently or semi-permanently record a ban (as opposed to just removing the username from the whitelist and risking another admin will re-add them unknowingly)
- Due to people being able to change their IP, a whitelisted server is the only way to guarantee user access control (barring password being guessed/obtained, or other social engineering--but I won't give people ideas :) ).
- xban2 can allow banning an IP (like the default ban) but un-banning a username, but not banning only a username--hence it provides no helpful features for whitelisted servers other than unblocking people who have a duplicate external IP (and also, xban2 is bugged and noone wants to fix it--a random set of people get banned on a LAN party if one username is banned, even when the server is on the same LAN--I'm not sure whether this can happen when everything is on the WAN)
Thanks for the mod, srifqi!
- srifqi
- Member
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UPDATE: [Mod] Advanced Ban [advancedban] [0.2.1]
Released 0.2.1! (0.2.1 Update)
Change:
Change:
- Bugfix: Only save latest banned user name.
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- srifqi
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UPDATE: [Mod] Advanced Ban [advancedban] [0.3]
Released 0.3! (0.3 Update)
Changes:
Changes:
- Relicense to MIT License.
- Update to Minetest 5.0.0 Modding API.
- Add ability to check ban for a player.
- Clean up code, texts, and descriptions.
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- 56independent_actual
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Re: [Mod] Advanced Ban [advancedban] [0.1]
My sister and i share the same network but my sister keeps on being annoying, so it is important to ban her based on username.
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