Try the latest Git, I might have fixed the problem with the latest version of Survival Modpack.CraigyDavi wrote:Problem still occurs when match is started.Splizard wrote:Hunger and thirst will only work during a match. eg started with the "/hg start" command or voting with "/vote".CraigyDavi wrote: I think I have fixed the item features issue. Do you know how I could get the hunger and thirst to work?
[Game] The Hungry Games [hungry_games] [0.4]
- Splizard
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Re: Re:
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Splizard
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Re: [Game] The Hungry Games [hungry_games] [0.4]
What permissions was he losing? yea that is a bug that will occur sometimes when you are using a randomly generated map, I have attempted to reduce the chance of that happening but the only real fix at the moment is to use one of the official hungry_games maps.spillz wrote:Two issues using github version of Hungry Games and recent minetest version:
1. In a two player game, second player was losing all of his permissions every time he died
2. Sometime spawn is underground with no obvious way out (short of /teleport)
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
Re: [Game] The Hungry Games [hungry_games] [0.4]
Interact.Splizard wrote: What permissions was he losing? yea that is a bug that will occur sometimes when you are using a randomly generated map, I have attempted to reduce the chance of that happening but the only real fix at the moment is to use one of the official hungry_games maps.
Also I have at least one unknown node that sometimes appears in the chest. Any idea what that is?
PS: How does one use the bow? (I have bow and arrows, but darned if I can figure out how it works)
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Re: [Game] The Hungry Games [hungry_games] [0.4]
Yea when someone dies they are supposed to lose interact untill the start of the next game.spillz wrote:Interact.Splizard wrote: What permissions was he losing? yea that is a bug that will occur sometimes when you are using a randomly generated map, I have attempted to reduce the chance of that happening but the only real fix at the moment is to use one of the official hungry_games maps.
Also I have at least one unknown node that sometimes appears in the chest. Any idea what that is?
PS: How does one use the bow? (I have bow and arrows, but darned if I can figure out how it works)
Yup that's the old 3d armour, the new version changes some of the items, I have fixed this in the latest Git version.
You need to have the Arrows you want to shoot on the left side of the Bow in the item hotbar.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Achilles
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Re: [Game] The Hungry Games [hungry_games] [0.4]
This seems great. Never noticed it before...
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Re: [Game] The Hungry Games [hungry_games] [0.4]
I volunteer as tribute! :)
I am so getting this! Thx to all of the creators of this!
I am so getting this! Thx to all of the creators of this!
Peeta Mellark
District 12 Tribute, Victor, and Mentor
May The Odds Be Ever In Your Favor! :)
District 12 Tribute, Victor, and Mentor
May The Odds Be Ever In Your Favor! :)
Re: [Game] The Hungry Games [hungry_games] [0.4]
The download for the hunger games map isn't working anymore. It would be great if somebody could upload the map again - I would love to play it on my upcoming LAN-Party ;)
- Splizard
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Re: [Game] The Hungry Games [hungry_games] [0.4]
Sorry website was down, should be up now.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Wuzzy
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Re: [Game] The Hungry Games [hungry_games] [0.4]
A new Hungry Games server is now online!
viewtopic.php?f=10&t=12156
I will post my comments from time to time in this thread.
Also, the download links for the 2 maps are broken; Ubuntu One has been shut down.
One particular additional comment about this subgame:
I always disliked the way the countdown period is done. I haven't looked at the code yet, but it looks like you basically just teleport the player to the starting position once per second. This is annoying/confusing on laggy servers, it also causes the looking direction to “jump back” when I look around.
I suppose a better way to do this is not by repeated teleporting, but by setting the raw player speed to 0 with set_physics_override in the countdown period and setting it back to 1 in the “lobby” and in the game itself.
However, if this is done, I guess this subgame cannot be extended with the sprint mod anymore.
EDIT:
I just tried out The Hungry Games 0.4 on my local machine with Minetest 0.4.12 and instantly got this warning:
EDIT 2: The file “food_soup_chicken_raw.png seem to be missing as well.
EDIT 3: In Minetest 0.4.12, the Hungry Games crashed for me in a singleplayer game for testing:
viewtopic.php?f=10&t=12156
I will post my comments from time to time in this thread.
Also, the download links for the 2 maps are broken; Ubuntu One has been shut down.
One particular additional comment about this subgame:
I always disliked the way the countdown period is done. I haven't looked at the code yet, but it looks like you basically just teleport the player to the starting position once per second. This is annoying/confusing on laggy servers, it also causes the looking direction to “jump back” when I look around.
I suppose a better way to do this is not by repeated teleporting, but by setting the raw player speed to 0 with set_physics_override in the countdown period and setting it back to 1 in the “lobby” and in the game itself.
However, if this is done, I guess this subgame cannot be extended with the sprint mod anymore.
EDIT:
I just tried out The Hungry Games 0.4 on my local machine with Minetest 0.4.12 and instantly got this warning:
Sadly, I can't give you more details, sorry. :-(GenerateImagePart(): Failed to load image "" for [combine
EDIT 2: The file “food_soup_chicken_raw.png seem to be missing as well.
EDIT 3: In Minetest 0.4.12, the Hungry Games crashed for me in a singleplayer game for testing:
I don't know if this affects actual multiplayer as well, I haven't tested it.18:32:39: WARNING: Undeclared global variable "privs" accessed at ...test/games/hungry_games/mods/hungry_games/engine.lua:145
18:32:39: ERROR[main]: ServerError: ...test/games/hungry_games/mods/hungry_games/engine.lua:145: attempt to index global 'privs' (a nil value)
18:32:39: ERROR[main]: stack traceback:
18:32:39: ERROR[main]: ...test/games/hungry_games/mods/hungry_games/engine.lua:145: in function 'func'
18:32:39: ERROR[main]: /usr/share/minetest/builtin/game/misc.lua:19: in function '?'
18:32:39: ERROR[main]: /usr/share/minetest/builtin/game/register.lua:341: in function </usr/share/minetest/builtin/game/register.lua:329>
18:32:39: ACTION[ServerThread]: singleplayer leaves game. List of players:
18:32:51: ACTION[main]: [MOD]inventory_plus -- loaded from /home/wuzzy/.minetest/games/hungry_games/mods/inventory_plus
18:32:51: WARNING: Undeclared global variable "hunger_times" accessed at ...zy/.minetest/games/hungry_games/mods/hunger/init.lua:28
18:32:51: WARNING: Undeclared global variable "drowning_times" accessed at .../.minetest/games/hungry_games/mods/drowning/init.lua:15
- Splizard
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Re: [Game] The Hungry Games [hungry_games] [0.4]
hmmmm, that's a shame that the latest Minetest version breaks the game, this is a regression of Minetest I believe as they are supposed to support old mods.
And thanks, the physics override is a good idea, that functionality wasn't around when I made the game :)
I will upload the maps to my website too if I can find them!
And thanks, the physics override is a good idea, that functionality wasn't around when I made the game :)
I will upload the maps to my website too if I can find them!
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Wuzzy
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Re: [Game] The Hungry Games [hungry_games] [0.4]
One suggestion:
The /vote thing is really annoying, it really just slows down the game if many newbies randomly join the server. I have a suggestion to handle this differently:
Throw out /vote, use a different command, let's say, /play. In the lobby phase, as soon as 2 players have issued the /play command, a timer of 1 minute (or other time, not too short but also not too long, depends on config) will run. In this time, everyone else can also say /play to start the game. If everyone has issued /play, the game will immediately begin. Otherwise, the game will start as soon the timer runs out. Now here's the trick: It will only start with the players who used /play, everyone else stays in the lobby.
A nice-side effect of this that AFKers just stay in the lobby while not blocking the entire game. It also makes spectating “more possible”.
The /vote thing is really annoying, it really just slows down the game if many newbies randomly join the server. I have a suggestion to handle this differently:
Throw out /vote, use a different command, let's say, /play. In the lobby phase, as soon as 2 players have issued the /play command, a timer of 1 minute (or other time, not too short but also not too long, depends on config) will run. In this time, everyone else can also say /play to start the game. If everyone has issued /play, the game will immediately begin. Otherwise, the game will start as soon the timer runs out. Now here's the trick: It will only start with the players who used /play, everyone else stays in the lobby.
A nice-side effect of this that AFKers just stay in the lobby while not blocking the entire game. It also makes spectating “more possible”.
- Wuzzy
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Re: [Game] The Hungry Games [hungry_games] [0.4]
For your interest:
I think I have found the cause for the rare holes in the glass wall. It is the cavegen carving through. All glass arena nodes have is_ground_content set to true. This means, the cavegan may explicitycly dig through this, possibly causing these holes. Set is_ground_content for all glass arena node to false and the cavegen should not touch the glass arena anymore.
I think I have found the cause for the rare holes in the glass wall. It is the cavegen carving through. All glass arena nodes have is_ground_content set to true. This means, the cavegan may explicitycly dig through this, possibly causing these holes. Set is_ground_content for all glass arena node to false and the cavegen should not touch the glass arena anymore.
- Splizard
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Re: [Game] The Hungry Games [hungry_games] [0.4]
Thanks Wuzzy, would you like push access to the repo to make the changes you suggest? I don't play minetest any more due to lack of friends who enjoy the game :/
But I am happy to give you push access if you like and I can also create a new release when possible :)
(Do you have a github account?)
But I am happy to give you push access if you like and I can also create a new release when possible :)
(Do you have a github account?)
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Wuzzy
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Re: [Game] The Hungry Games [hungry_games] [0.4]
This is not neccessary. GunshipPenguin has forked your subgame: https://github.com/gunshippenguin/hungry_games
It is this fork which is used on the server.
I have made a couple of contributions to it, and I plan to continue in order to make bug-free, more user-friendly, more complete, and more balanced. On other words: a finished and decent subgame. :-)
This goal has not been achieved yet, but maybe we'll reach it one day.
I don't want to contribute directly to your subgame, because GunshipPenguin's fork already has made some nice progress, and I don't want to duplicate all the work.
Maybe I can convince GunshipPenguin to post a thread for that fork.
It is this fork which is used on the server.
I have made a couple of contributions to it, and I plan to continue in order to make bug-free, more user-friendly, more complete, and more balanced. On other words: a finished and decent subgame. :-)
This goal has not been achieved yet, but maybe we'll reach it one day.
I don't want to contribute directly to your subgame, because GunshipPenguin's fork already has made some nice progress, and I don't want to duplicate all the work.
Maybe I can convince GunshipPenguin to post a thread for that fork.
- Calinou
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Re: [Game] The Hungry Games [hungry_games] [0.4]
I'm now hosting a Hunger Games server on Splizard's version. Up to 16 players.
Address: 178.170.68.180
Port: 30000
By the way, it looks like both versions have outdated textures.
Address: 178.170.68.180
Port: 30000
By the way, it looks like both versions have outdated textures.
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