
4D fractal c++ mapgen.
Woah, that's a big ship!mccomase wrote:
Looks intresting and has very nice textures. Maybe it could be used as a minigame inside Minetest? Players sometimes ask for that.Kenney wrote: Little side project to create a totally different game than Minetest...in Minetest. You take control of a little UFO and try to get around the course.
4D "Mandy Cousin" Mandelbrot Set from http://www.bugman123.com/Hypercomplex/index.htmlHybrid Dog wrote:which one?
First, how tall is it?paramat wrote:--img--
Mountain summit is y = 515.srifqi wrote:First, how tall is it?
Second, How it can be?
Last, is that dungeon?
Can you also use the fencelike drawtype for the trunks?Amaz wrote:I just added these "young mallorns" to LOTT!
(They're the shorter trees with the smaller, nodebox trunk)
No, not really. The texture is messed up, and also, if two trees spawn next to each other, they connect like fences.Hybrid Dog wrote:Can you also use the fencelike drawtype for the trunks?Amaz wrote:I just added these "young mallorns" to LOTT!
https://imgrush.com/_WHEU3fRvW0w.png
(They're the shorter trees with the smaller, nodebox trunk)
They look nice! Perhaps they may even help to prevent tree-griefing on servers (=easier to fell in whole).Amaz wrote: I just added these "young mallorns" to LOTT!
Woah, beat that MC! :Pparamat wrote:Mountain summit is y = 515.
Will it be v8?paramat wrote:It's a new core mapgen i'm working on.
Looked nice! I like that 'bug' idea.paramat wrote:It's a dungeon yes, sometimes they project out from the landscape, a very cool 'bug' that creates dungeons ideal for converting into player bases.
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