[Mod] Snow Biomes [4.0] [snow]

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

automatic snowball throwing:
Image
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Re: [Mod] Snow Biomes [3.2] [snow]

by Desour » Post

Hybrid Dog wrote:automatic snowball throwing:
Image
you need a snowball cannon
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

DS-minetest wrote:you need a snowball cannon
yes, and l need textures, sounds and a nodebox or mesh for it…




the generated snow does not have the same height everywhere but these heights:
Image
Spoiler
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snh2.png
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snh1.png
snh1.png (851.52 KiB) Viewed 600 times

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Desour
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Re: [Mod] Snow Biomes [3.2] [snow]

by Desour » Post

Hybrid Dog wrote:
DS-minetest wrote:you need a snowball cannon
yes, and l need textures, sounds and a nodebox or mesh for it…
pls do not use mesh, if it is not needed, nodebox is cooler
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

DS-minetest wrote:
Hybrid Dog wrote:
DS-minetest wrote:you need a snowball cannon
yes, and l need textures, sounds and a nodebox or mesh for it…
pls do not use mesh, if it is not needed, nodebox is cooler
ok

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Re: [Mod] Snow Biomes [3.2] [snow]

by Diamond knight » Post

moresnow has a snowball cannon already coded if you want to download the mod

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

Diamond knight wrote:moresnow has a snowball cannon already coded if you want to download the mod
l first need to test it, thanks for informing me

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

Image
l added a few normalmap textures
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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Post

im getting this error, is it something what you are aware of ?

Code: Select all

2016-02-12 23:28:37: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-02-12 23:28:37: ERROR[main]: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory
2016-02-12 23:28:37: ERROR[main]: Current Lua memory usage: 867 MB

In thread 7f94719a67c0:
/build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 867 MB
Debug stacks:
DEBUG STACK FOR THREAD 7f94575fe700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  virtual MapBlock* ServerMap::emergeBlock(v3s16, bool): p=(13,433,8), create_blank=0)
(Leftover data: #2  ServerMapSector* ServerMap::createSector(v2s16): p2d=(13,8))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f9457fff700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f946657d700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
(Leftover data: #7  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f94719a67c0:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))

maybe something related to this ?

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

It looks like snow takes too much memory when generating.
When exactly did you get this error and which mapgen version were you using?

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SaKeL
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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Post

mapgen v6
it happens randomly i.e. when flying around but it also happened when the player walked trough the snow biomes/forest

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Post

l made it execute the collectgarbage function, does if fix the crashes?

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Post

i will pull the changes and give it a test.... will let you know

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Post

it's working for now...no crashes ...if it appears again i will let you know ;) thanks

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Re: [Mod] Snow Biomes [3.2] [snow]

by PureTryOut » Post

Just a note, the images on the frontpage are down. Please use an image host like Imgur, or some other reliable host.

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Post

The mod don`t work, i was getting error when installed game:
"Failed to load and run script from /home/administrator/.minetest/mods/snow/init.lua:
/home/administrator/.minetest/mods/snow/src/mapgen.lua:61: attempt to call field 'get_mapgen_setting' (a nil value) stack traceback:
/home/administrator/.minetest/mods/snow/src/mapgen.lua:61: in main chunk [C]: in function 'dofile'
/home/administrator/.minetest/mods/snow/init.lua:69: in main chunk"
Maybe did i rename the mod incorrect?

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by Hybrid Dog » Post

l guess you need a new version of minetest.
https://github.com/Splizard/minetest-mo ... 318aaf08ff

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Post

Hybrid Dog wrote:l guess you need a new version of minetest.
https://github.com/Splizard/minetest-mo ... 318aaf08ff
A new version?New version of minetest hasn`t come yet, last version was 0.4.14

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Re: [Mod] Snow Biomes [3.2] [snow]

by Krock » Post

Andrey01 wrote:A new version?New version of minetest hasn`t come yet, last version was 0.4.14
Versions between each release are so-called in-development versions and contain newer features, bugfixes but also new bugs.
There are precompiled (PPA) versions for Ubuntu/Mint and Arch Linux here. For a different distribution, you will need to compile it on your machine.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Post

Krock wrote:
Andrey01 wrote:A new version?New version of minetest hasn`t come yet, last version was 0.4.14
Versions between each release are so-called in-development versions and contain newer features, bugfixes but also new bugs.
There are precompiled (PPA) versions for Ubuntu/Mint and Arch Linux here. For a different distribution, you will need to compile it on your machine.
I have deleted line:61 in the mapgen.lua and it is worked, finally

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Re: [Mod] Snow Biomes [3.2] [snow]

by paramat » Post

The mapgen part of this mod isn't much needed anymore, as all mapgens now have snow biomes as default.
This mod distributes snow biomes in a way inconsistent with core biomes.

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by Hybrid Dog » Post

paramat, the snow biomes of this mod look different, e.g. there are snowdrifts
Image

Unfortunately the big pine trees of default aren't generated by this mod.
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paramat
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Re: [Mod] Snow Biomes [3.2] [snow]

by paramat » Post

Sorry, i didn't realise it has been developed so much.

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Re: [Mod] Snow Biomes [3.2] [snow]

by Scarecrowman » Post

Hey I really wanted to try this mod, but for some reason an error keeps telling me:
"Failed to enable mod "minetest-mod-snow-master" as it contains disallowed characters.
Only characters [a-z0-9_] are allowed."
Anybody got any ideas on why it isn't working? FYI my Minetest is the latest build. (That's a 32bit)
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Re: [Mod] Snow Biomes [3.2] [snow]

by dawgdoc » Post

Scarecrowman wrote:Hey I really wanted to try this mod, but for some reason an error keeps telling me:
"Failed to enable mod "minetest-mod-snow-master" as it contains disallowed characters.
Only characters [a-z0-9_] are allowed."
Anybody got any ideas on why it isn't working? FYI my Minetest is the latest build. (That's a 32bit)
I think you need to change the name of the mod's directory / folder to minetest-mod-snow. In other words drop the -master.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.

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