Post your screenshots!
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Re: Post your screenshots!
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Re: Post your screenshots!
Observation deck at the megaplex... i hope this upload works
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Re: Post your screenshots!
Megaplex VS Sky City
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Re: Post your screenshots!
Builded by DerSachse
On my private server. (titan.jahnson.de:45654 you can contact me and you get password, if you're not bad!)
Fun with WorldEdit!
I replaced a complete desert biom!
The beginning of a medival city!
Builded by Me (LNJ), JBB
The tree skin
Used by JBB
The first field and buggy rain
Builded by Me (LNJ)
Storage Drawers - The simplest item storage in Minetest
- MirceaKitsune
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Re: Post your screenshots!
A few screenshots from today's changes to the Structures mod. The first four show bumpy roads and offset buildings, which were enabled for the default town. The last is me testing a suspended road system using the new layers.
Re: Post your screenshots!
Wow, you passed me! Nice work!!! Now we need to build a bridge between the two. :)Big3Force wrote:Megaplex VS Sky City
Re: Post your screenshots!
A little update of my gen mod. https://github.com/slemonide/gen
Thanks to HybridDog for adding caves.
Spoiler
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Re: Post your screenshots!
Nice work yes! It's the best thing I've seen in Minetest! Better than DIAMANT!!!!Kilarin wrote:Wow, you passed me! Nice work!!! Now we need to build a bridge between the two. :)Big3Force wrote:Megaplex VS Sky City
But sorry, no bridge.
Re: Post your screenshots!
my best and most expensive work so far: Sol Sanctum
entrance, Sol Shop, Luna Shop
for the Inner Sanctum i need to draw a plan first ...
entrance, Sol Shop, Luna Shop
for the Inner Sanctum i need to draw a plan first ...
✨🏳️🌈♣️✨
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Re: Post your screenshots!
A town spawning over a snowy biome:
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Re: Post your screenshots!
Looks very fine!firefox wrote: my best and most expensive work so far: Sol Sanctum
entrance, Sol Shop, Luna Shop
A list of my mods can be found here.
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Re: Post your screenshots!
Today I implemented proper heightmap support in the Structures mod, since implementing the the new mapgen system. Here's a screenshot showing towns properly aligned with the ground:
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Re: Post your screenshots!
Did you know, banana trees are able to grow in snowy areas?
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Re: Post your screenshots!
They're survival specialists. I found many banana- and cocoa trees on top of houses until I learned to suppress mudflow. It looks odd if you've got a chimney on a house...and on top, there sits a tree!Hybrid Dog wrote: Did you know, banana trees are able to grow in snowy areas?
A list of my mods can be found here.
- maikerumine
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Re: Post your screenshots!
It says: "Hay! You are find it. Do a screenshot and send to chat. (you can take sign and other) :) ;)"
Guess what server too!
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Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
- MirceaKitsune
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Re: Post your screenshots!
More large towns and lengthy roads with the latest changes in the Structures mod:
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Re: Post your screenshots!
wow, thats really cool.
But in one of the pictures, there is a house which is flying in the air, why?
But in one of the pictures, there is a house which is flying in the air, why?
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Re: Post your screenshots!
I think that screenshot was from before I added full heightmap scanning (choosing the lowest position from all, not just the central position, per building). Normally this shouldn't happen in the latest version, or should happen way more rarely.cd2 wrote:wow, thats really cool.
But in one of the pictures, there is a house which is flying in the air, why?
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Re: Post your screenshots!
A longer list of screenshots from me, hope people won't mind. First of all, I added outfits to the anthros in the Creatures mod today, and there are a few showing the neat new designs:
Second, I added Creatures mod support for the default town in the Structures mod. The default town will now detect if the default creatures are enabled, and spawn them in structures at creation time. Enabling both mods lets you have towns with people already inside them.
Second, I added Creatures mod support for the default town in the Structures mod. The default town will now detect if the default creatures are enabled, and spawn them in structures at creation time. Enabling both mods lets you have towns with people already inside them.
- Anonymous_moose
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Re: Post your screenshots!
From the noogberry mod I am currently working on.
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Re: Post your screenshots!
Creatures mod: Support for 3D items on creatures. Not just for the wielded item, but also for the first X items in a player / mob inventory. Currently only implemented for players, to be supported for mobs within the next 24 hours :)
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Re: Post your screenshots!
Wielded items were also implemented for mobs today. Here are the results:
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Re: Post your screenshots!
a diamond/mese biome with copper/steel trees:
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