Post your screenshots!
- cd2
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Re: Post your screenshots!
a diamond/mese biome with copper/steel trees:

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Re: Post your screenshots!
Looks nice :)cd2 wrote:a diamond/mese biome with copper/steel trees:
Re: Post your screenshots!
My burrow at minetest.ttyh.ru server:

Entrance. If speaker blocks are arranged in a wrong way, the player will melt in lava:

Backyard:

Automatic mushroom farm (when button is pressed, a mushroom will fall on the table):

Fire safety button:




Entrance. If speaker blocks are arranged in a wrong way, the player will melt in lava:

Backyard:

Automatic mushroom farm (when button is pressed, a mushroom will fall on the table):

Fire safety button:



- paramat
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Re: Post your screenshots!

Big surprise while experimenting with mgv7 noise parameters, floatland summit was y = 945.
- Hybrid Dog
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Re: Post your screenshots!
l'm wondering how it would Iook Iike if these caves had generated holes. https://github.com/slemonide/gen/blob/m ... it.lua#L95paramat wrote:
Big surprise while experimenting with mgv7 noise parameters, floatland summit was y = 945.
- Hybrid Dog
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Re: Post your screenshots!
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- MirceaKitsune
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Re: Post your screenshots!

Creative city, this image only shows like 50% of the city, installed quite a few cool Mods including the Technic Mod, i have 3 Active Nuclear Reactors so far, wich are very usefull for charging technic Tools. The Building with the Purple Laserbeam is the Spawn Area used a Mod for that as wel, and ofcourse i used Mods to create those huge Appartment buildings, still have to fix the floor, roof and walls but i saved myself a huge amount of time just spawning buildings, Thanks for all cool mods! Looking forward to see what my city wil look like a few months from now.. ^_^
I made a cool screenshot of the Forcefield Emitter active at Nightime :

i used the Travelnetbox to get outside of the forcefield after activating it, the /home command should do the trick as wel, as long a home is set ofcourse.. ;-)
And here a image of the worst Castle ever build in Minecraft ;-)

Last edited by dannyplaysminetest on Wed Jul 01, 2015 02:22, edited 2 times in total.
- ExeterDad
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Re: Post your screenshots!
^^ Very nice night shot :)
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
Re: Post your screenshots!
20*math.atan(math.hypot(math.tan(x/20)),math.tan(z/(20)))) - 0.5)


- Hybrid Dog
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Re: Post your screenshots!
slemon wrote:20*math.atan(math.hypot(math.tan(x/20)),math.tan(z/(20)))) - 0.5)
When l stare at it, the lines seem to move…
Re: Post your screenshots!
Thank you. Maybe this function could be used to generate special ores or some structures like dungeons.cd2 wrote:slemon : looks nice
20*(math.atan(math.hypot(math.tan(x*math.sin(x)/(20)),math.tan(z*math.sin(z)/(20)))) - 0.5)

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Re: Post your screenshots!
I finally built something worth taking a picture of. It can be all yours in the Maps forum.

Re: Post your screenshots!
Underground rivers.


Re: Post your screenshots!
I added generation of trees and flowers to https://github.com/slemonide/gen
Also, a number of cave entrances could be seen on the screenshot.

Also, a number of cave entrances could be seen on the screenshot.

Re: Post your screenshots!
Thank you.cd2 wrote:slemon : looks nice too :D
The depth is -700 blocks
And lonely torch,
Sadly, lights up in the water
Sandy bottom

Re: Post your screenshots!
Turn the dirt in to chees and call it "emmentaler biom" ;)a number of cave entrances could be seen on the screenshot
- Hybrid Dog
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Re: Post your screenshots!
l imagine it could look quite great if cheese nodes are generated instead of the usual default ones.
Re: Post your screenshots!
Like moon?Hybrid Dog wrote:l imagine it could look quite great if cheese nodes are generated instead of the usual default ones.

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