Hi - I can report your Wardrobe 1.1 does not work with the 3d Armor-Multiskin at this time. I downloaded both of these mods tonight, as it seemed I might have missed an update in the last month or so. I also have the Skins mod, along with the skin files included in that mod.
Unified Inventory. inventory size: 1172
Irrlicht log: PNG warning: Unknown iTXt compression type or method
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
23:38:10: ERROR[main]: generateImage(): Could not load image "small_mithril_ore.png" while building texture
23:38:10: ERROR[main]: generateImage(): Creating a dummy image for "small_mithril_ore.png"
23:38:22: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
23:38:22: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
23:38:22: WARNING: Assignment to undeclared global "name" inside a function at ...inetest\minetest-0.4.12\bin\..\mods\skins\skins\init.lua:30.
23:38:23: ERROR[main]: generateImage(): Could not load image "character_1.png" while building texture
23:38:23: ERROR[main]: generateImage(): Creating a dummy image for "character_1.png"
23:38:31: ERROR[main]: ServerError: C:\Minetest\minetest-0.4.12\bin\..\mods\wardrobe\init.lua:80: attempt to call method 'update_player_visuals' (a nil value)
23:38:31: ERROR[main]: stack traceback:
23:38:31: ERROR[main]: C:\Minetest\minetest-0.4.12\bin\..\mods\wardrobe\init.lua:80: in function 'changePlayerSkin'
23:38:31: ERROR[main]: ...netest\minetest-0.4.12\bin\..\mods\wardrobe/wardrobe.lua:53: in function <...netest\minetest-0.4.12\bin\..\mods\wardrobe/wardrobe.lua:38>
23:38:31: ERROR[main]: ...inetest\minetest-0.4.12\bin\..\builtin\game\register.lua:341: in function <...inetest\minetest-0.4.12\bin\..\builtin\game\register.lua:329>
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Using renderer: OpenGL 2.1.7976
Irrlicht log: ATI Radeon X300/X550/X1050 Series: ATI Technologies Inc.
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 1.2
Irrlicht log: Resizing window (800 600)
09:40:03: ERROR[main]: ========== ERROR FROM LUA ===========
09:40:03: ERROR[main]: Failed to load and run script from
09:40:03: ERROR[main]: C:\Minetest\minetest-0.4.12\bin\..\mods\gist8a8669d12b2d2c69400c\init.lua:
09:40:03: ERROR[main]: cannot open C:\Minetest\minetest-0.4.12\bin\..\mods\gist8a8669d12b2d2c69400c\init.lua: No such file or directory
09:40:03: ERROR[main]: ======= END OF ERROR FROM LUA ========
09:40:03: ERROR[main]: Server: Failed to load and run C:\Minetest\minetest-0.4.12\bin\..\mods\gist8a8669d12b2d2c69400c\init.lua
09:40:03: ERROR[main]: ModError: ModError: Failed to load and run C:\Minetest\minetest-0.4.12\bin\..\mods\gist8a8669d12b2d2c69400c\init.lua
13:37:49: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
13:37:49: ACTION[main]: \/ \/ \/ \/ \/
13:37:49: ACTION[main]: World at [C:\Minetest\minetest-0.4.12\bin\..\worlds\LandClaim]
13:37:49: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:57912.
Unified Inventory. inventory size: 1194
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
13:38:16: ERROR[main]: generateImage(): Could not load image "small_mithril_ore.png" while building texture
13:38:16: ERROR[main]: generateImage(): Creating a dummy image for "small_mithril_ore.png"
13:38:28: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
13:38:28: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
13:38:33: ACTION[ServerThread]: lifetimer expired, removed mobs:stone_monster
Irrlicht log: Could not open file of texture: defense_paniki.png
13:38:38: ACTION[ServerThread]: lifetimer expired, removed turtle:seaturtle
13:38:45: ERROR[main]: generateImage(): Could not load image "skin_emerald_princess" while building texture
13:38:45: ERROR[main]: generateImage(): Creating a dummy image for "skin_emerald_princess"
compassgps writing settings
[plants_lib] Stand by, playing out the rest of the aircheck mapblock log
(there are 0 entries)...
[plants_lib] Stand by, playing out the rest of the no-aircheck mapblock log
(there are 0 entries)...
Thank you for your support here, I was sure I had included the support for this mod in multiskin https://github.com/stujones11/minetest- ... c1e19f3bbf
Maybe I messed something up during the last rebase, there were a lot of conflicts :/
Either way I would like to encourage other skin changing mods to adopt this approach as there are now so many that it's becoming a bit of a nightmare to cater for them all.
@stu : you should make an api which allows external skin mods to supply the current skin to your mod and allows to register an update callback when the skin is changed.
That way you can remove mod integration code and leave that to mod maintainers :)
I was having trouble figuring out why after clicking "next" and "prev" buttons the form was closing by using original wardrobe.lua file and not the modified version from dgm5555 and then I figured it was that the buttons were button_exit instead of simply button, so I edited it and it worked.
I never really used github other than downloading source codes, but I made a pull request with the patch (accidentially forking indriApollo's fork, but it shouldn't matter as both are the same revision) to https://github.com/prestidigitator/mine ... d-wardrobe
Please consider moving your mod to minetest-mods.github.io, just in case you need a longer break but are OK with others merging PRs and making sure your mod keeps working in the future without your presence!
+1 This mod fits my design philosophy in that such a feature should not be crammed into a crowded menu. Rather, a dedicated node to do the job. Greak work!
Edit: Just a note, the "Could not load image while building texture, creating dummy" error seems have to do with the way the .png file is formatted. A downloaded MT compatible skin will cause the error but when I copy/paste the texture over a copy of Minetest's default character.png everything seems to work nicely.
I like the idea of a wardrobe node that bring up a change skin interface but I also prefer the simple_skin mod interface so I made a wardrobe node into simple_skin mod ( used texture from this mod and adapted a bit of code from it to put at the end of simple skin mod )
I posted the file in the simple_skin topic viewtopic.php?f=11&t=9100&start=25#p235311
and ... I hope thats ok to do that
I had been using indriApollo's version of wardrobe but wanted to share a simple customization I made in case anyone finds it useful: The skins are displayed next to their respective buttons. Not pretty but it works.
I've downloaded all those files, by accident, So im going to,see if it works :D I hope it does, Me and my sister have spent hours trying to get these skins mods :3
Hey so i get a error that says ''Something something This thing has disallowed characters only characters [a-z0-9_] Are aloud'' Pls help em fix this, Neko_