[16x] PixelBOX

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Evergreen
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Re: [16x] PixelBOX

by Evergreen » Tue Oct 07, 2014 12:09

TenPlus1 wrote:Inside your home directory is .minetest which should contain a textures folder where the pixelbox folder will be placed... the ethereal additions will be unpacked into the pixelbox folder to join the other textures...

That's only if he installed globally. If you compiled it and didn't "make install" then texture packs just go in "<minetest dir>/textures"
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jp
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Re: [16x] PixelBOX

by jp » Thu Jul 02, 2015 08:42

EDIT : see my post below.
Last edited by jp on Fri Aug 28, 2015 15:23, edited 1 time in total.
 

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paramat
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Re: [16x] PixelBOX

by paramat » Wed Jul 08, 2015 23:37

We need a new ice texture, Gambit's latest ice texture is the best i've seen.

Gambit would you be happy for Minetest to use your latest ice texture? I assume it is still WTFPL, you will be credited.
 

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jp
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Re: [16x] PixelBOX

by jp » Fri Aug 28, 2015 15:22

PixelBOX corrected and updated


[EDIT] Redirection to this topic : viewtopic.php?f=4&t=14132
Last edited by jp on Mon Feb 29, 2016 14:07, edited 3 times in total.
 

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Re: [16x] PixelBOX

by wilkgr76 » Thu Oct 29, 2015 22:40

THis is my favourite texture pack, however, there are a couple things I'd like to see fixed:
  • Copper and iron ore look very similar (I've often had it that I got copper from iron ore...or so it seemed)
  • Mesecons support! (You wanted to make mese darker, but mesecons is still as light)
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