[Mod] Conifers [0.3] [conifers]

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cisoun
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by cisoun » Post

You have to go above 30 m if you didn't edit the mod. You might wait a little bit too.

Otherwise, if you want to speed up the tree generation, change the the line 31 of conifers/init.lua as this:

Code: Select all

local INTERVAL = 3600
by

Code: Select all

local INTERVAL = 600
It will generate a tree each 10 minutes instead of each hour (proportionally to the game's time).
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neko259
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by neko259 » Post

Latest minetest has leaf decay. Does it work well with your mod or that beautiful leaves dissapear if too far from the trunk?
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by bgsmithjr » Post

I didn't even have to generate a new map. But the conifer leaves don't burn.

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by sdzen » Post

i just /pulverize them

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cisoun
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by cisoun » Post

They doesn't? I was sure they could. I'm gonna fix this as soon as possible.
neko259: I think leaf decay doesn't work on my mod. I can try to make it work.
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neko259
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by neko259 » Post

cisoun wrote:They doesn't? I was sure they could. I'm gonna fix this as soon as possible.
neko259: I think leaf decay doesn't work on my mod. I can try to make it work.
Leaf decay works on default:leaves and checks default:tree in radius. Unless you use different leaves, your ones will decay.
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Nemo08
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by Nemo08 » Post

i dont try, but maybe for conifers leaves need "leafdecay" group? celeron wrote "Leaf decay, based on the groups 'leafdecay' and 'tree'"
UPD. yes, with these groups leaves decay
Last edited by Nemo08 on Sat Mar 31, 2012 19:31, edited 1 time in total.

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Jeija
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by Jeija » Post

In my opinion confiers shouldn't spawn using ABMs. This breaks some maps. They should only appear on newly generated terrain.
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neko259
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by neko259 » Post

Jeija wrote:In my opinion confiers shouldn't spawn using ABMs. This breaks some maps. They should only appear on newly generated terrain.
Or from some conifer saplings.
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cisoun
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by cisoun » Post

Jeija: I searched how to do that but it was too complex so I choose to use the ABM system anyway.
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cisoun
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by cisoun » Post

* Updated to use trunks and leaves as fuel in furnaces.
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dannydark
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by dannydark » Post

Great work on this mod cisoun its nice to finally have more than one type of tree :D

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Death Dealer
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by Death Dealer » Post

dannydark wrote:Great work on this mod cisoun its nice to finally have more than one type of tree :D
danny darko is one of my favorite movies:D
Keep calm and code python^_^

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cisoun
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by cisoun » Post

Update
----
* Updated for compatibility with the new fire mod and 3D droped things.
* Optimized generation.
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by bcnjr5 » Post

WTF is the map seed in the image!!!

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cisoun
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by cisoun » Post

I'm sorry, I don't have it anymore because it was just a test map...
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LolManKuba
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by LolManKuba » Post

May I use this mod in my modpack?

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cisoun
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by cisoun » Post

Do !!
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by LolManKuba » Post

Thanks

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Menche
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by Menche » Post

Leaves sometimes spawn so far from the trunk that they decay and drop.
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neo
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by neo » Post

Death Dealer wrote:
dannydark wrote:Great work on this mod cisoun its nice to finally have more than one type of tree :D
danny darko is one of my favorite movies:D

I do too. : ) with many others.

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RandomBot
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by RandomBot » Post

Image

anyway to stop that from happening when the tree is cut down? i dont like cleaning it up x.x... and it only seems to happen 80% of the time.
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cisoun
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by cisoun » Post

Thanks for reporting, I'm gonna have to fix some stuff this week anyway.
This is pretty weird though, I never expected that...
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Menche
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by Menche » Post

Could the leaves be made to decay like regular trees, and not drop items? Also, if the default max width isn't lowered, leaves spawn far enough away from the trunk that they decay right after the tree grows.
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cisoun
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by cisoun » Post

Menche wrote:Could the leaves be made to decay like regular trees, and not drop items?
Yep I'm gonna check this.
Menche wrote:Also, if the default max width isn't lowered, leaves spawn far enough away from the trunk that they decay right after the tree grows.
The decay system pisses me off...
I will see if there is a solution anyway but this feature seems not very good for a kind of mod like mine.

I'm gonna finally work on it the next week because I'll be busy this weekend.
So, stay tuned.
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