[Game] Big Freaking Dig [0.5]

Jordach
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Re: [Game] Big Freaking Dig [0.4]

by Jordach » Post

twoelk suggested over IRC that I make the sp bg and logo better - so I did.

Image
Last edited by Jordach on Sat Jul 18, 2015 12:45, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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paramat
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Re: [Game] Big Freaking Dig [0.4]

by paramat » Post

Looks good, especially those 2x2 textures.

Also, see viewtopic.php?f=18&t=10621&p=165334#p165334

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Re: [Game] Big Freaking Dig [0.4]

by Jordach » Post

BFD 0.5 Release Candidate 1:

This update contains:

Renewed textures.
A new header, singleplayer background and a singleplayer game icon.
Kittens. :3
Bones rework.

And probably more.

Feel free to report bugs somewhere, either in this topic or in subgame discussion.

Commit: https://github.com/Jordach/big_freaking ... 96cbb72fe0

Download it: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git
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Re: [Game] Big Freaking Dig [0.4]

by InfinityProject » Post

Seems interesting. I may have to try this out later.

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Re: [Game] Big Freaking Dig [0.4]

by Jordach » Post

Big Freaking Dig 0.5 Release Candidate 2:

This update contains:

Another kitten.
A kitten subAPI for simple mobs.
Three new mods: Awards, Gauges and Sprint.
Other changes have been made that have not been written here.

Commits:

https://github.com/Jordach/big_freaking ... ff1849b3c2
https://github.com/Jordach/big_freaking ... e47d988591
https://github.com/Jordach/big_freaking ... b0ee66bf76
https://github.com/Jordach/big_freaking ... 6ccafeed03
https://github.com/Jordach/big_freaking ... b357f8d95e

Download it: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git

While I was working away at these commits, have a few tracks (No, I wasn't having a rave with my 600w PA system! Which will end up around 5600w. ;3):

https://soundcloud.com/audio-warfare/fr ... -big-fella
https://soundcloud.com/karthy/darren-styles-screwface-2

Promotional Screenshots:

https://mediacru.sh/f6a2a1dfc02b
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Re: [Game] Big Freaking Dig [0.5 RC2]

by Jordach » Post

Big Freaking Dig 0.5 Release Candidate 3:

Another RC<X> release! Woooooo!

This update contains:

Fixed kittens being invisible.
Fixed trash cans deleting kitten entities. :(
Added and removed cornernote's crafting guide.
Added Zeg9's crafting guide and skinned it to the BFD inventory looks.
Retextured cherry leaves, cherry trunks, birch trunks, oak trunks, birch leaves, brightened oak leaves.
Upgraded node randomisation to VoxelManip.
Update genders.lua and player_jordach.png
BFD node digging, chopping and harvesting times have been changed dramatically.
Fix typos with the above commit.

Download this Release Candidate: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git
Last edited by Jordach on Wed Dec 31, 2014 13:59, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Re: [Game] Big Freaking Dig [0.5 RC2]

by Sokomine » Post

Your kittens are needed as a seperate mod!
A list of my mods can be found here.

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Re: [Game] Big Freaking Dig [0.5 RC2]

by LionsDen » Post

The RC3 download isn't working. I just went to the github page (below) and downloaded the zip. Hopefully that got me the RC3.

https://github.com/Jordach/big_freaking_dig

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Re: [Game] Big Freaking Dig [0.5 RC2]

by Jordach » Post

LionsDen wrote:The RC3 download isn't working. I just went to the github page (below) and downloaded the zip. Hopefully that got me the RC3.

https://github.com/Jordach/big_freaking_dig
That link always breaks by the forum when copying the link.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Post

BFD Release 0.5!

Image

This release marks the update that adds quite a bit to the subgame, but enough until I manage to install the brand new content.

Changes since 0.4:

JDC_Lamps (ported from Minetest Game version.)
Renewed textures.
Player statues.
Chisels.
Wool slabs, stairs and carpets.
Carpet API.
Fix 1.8 skin autodetection with singleplayer.
Soapstone.
Deathly biomes.
Boats.
Carts.
Fix dropped items being deleted too slow.
Make stairs have three steps.
A new header, singleplayer background and a singleplayer game icon.
Kittens. :3
Bones rework.
Another kitten.
A kitten subAPI for simple mobs.
Three new mods: Awards, Gauges and Sprint.
Fixed kittens being invisible.
Fixed trash cans deleting kitten entities. :(
Added and removed cornernote's crafting guide.
Added Zeg9's crafting guide and skinned it to the BFD inventory looks.
Retextured cherry leaves, cherry trunks, birch trunks, oak trunks, birch leaves, brightened oak leaves.
Upgraded node randomisation to VoxelManip.
Update genders.lua and player_jordach.png
BFD node digging, chopping and harvesting times have been changed dramatically.
Fix typos with the above commit.
Entitynode Torches.

Note: Torches are now nodeboxes and existing entities will be cleared on world load, during playtime and exit.

You will also need a build that is newer than the 31st of December.

Download me: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git
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Re: [Game] Big Freaking Dig [0.5 RC2]

by TheEpicJames » Post

Sokomine wrote:Your kittens are needed as a seperate mod!
+1

If you want, i could make textures for more kittens
I'm honestly not sure why I had "I like PIE." in my signature when I don't even really like it that much.

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paramat
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Re: [Game] Big Freaking Dig [0.5]

by paramat » Post

You need to add:

Code: Select all

minetest.clear_registered_decorations()
to your mapgen/init.lua, as well as clearing registered biomes.
Last edited by paramat on Mon Jul 13, 2015 23:09, edited 1 time in total.

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Re: [Game] Big Freaking Dig [0.5]

by paramat » Post

Here are the updated biome definitions for use with 0.4.12dev or 0.4.13 https://gist.github.com/paramat/2a669f53b5287b043240
Needs testing.

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Re: [Game] Big Freaking Dig [0.5]

by Inocudom » Post

I'm... Pretty certain that Jordach doesn't work on Big Freaking Dig anymore. Ask the makers of LOTT and Ethereal instead.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Post

JD gonna give it to ya
Feck wait for you to get it on your own
JD gonna deliver to ya
Knock knock, open up the door, it's real
Wit the non-stop pop pop and stainless steel

https://github.com/Jordach/big_freaking ... 1289d3e72b

No, I'm not going to top that commit.

Image
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Re: [Game] Big Freaking Dig [0.5]

by paramat » Post

You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Post

paramat wrote:You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240
I wasn't stupid enough to put ores in the same file. :^)

https://github.com/Jordach/big_freaking ... oregen.lua
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Re: [Game] Big Freaking Dig [0.5]

by paramat » Post

Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.

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Re: [Game] Big Freaking Dig [0.5]

by Jordach » Post

paramat wrote:Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.
The V6 style biome is what happens when BFD is run under MGV6. I kept it as it was moderately humorous to look at.

I also updated the main post with a bit more flair.
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Re: [Game] Big Freaking Dig [0.5]

by azekill_DIABLO » Post

It looks EPIC!!

what r u using to do the wonderful 3D models?(like the flowers of Eden biome)

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Re: [Game] Big Freaking Dig [0.5]

by MLG360NoScoper » Post

ModError: Failed to load and run /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua
Error from Lua:
cannot open /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua: No such file or directory
check debug.txt for details
Nothing related to his shows up in the debug.txt. Anything I can do to make this work?

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Re: [Game] Big Freaking Dig [0.5]

by JingoJagget » Post

Edit: Never mind, figured it out.
I'm usually not-so-grump. :3

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Re: [Game] Big Freaking Dig [0.5]

by LNJ » Post

Where can I find such 3d flowers like on the screenshots?
Storage Drawers - The simplest item storage in Minetest

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Re:

by ParaklataChotou » Post

rubenwardy wrote:I quite like this concept. I forked it yesterday, and I look forward to possibly contributing.
.
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.

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Re: [Game] Big Freaking Dig [0.5]

by mr_dean » Post

what is the recommended mapgen for this mod, because, when I use v6, I just get a big jumbled forest. v7 seems to work, but I always spawn in a cold biome in v7, no matter what. that's just my luck I guess
I know you believe you understand what you think I said, but, I am not sure that what you heard is not what I meant. - Author Unknown

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