[Game] Carbone NG [carbone-ng]

Games that have been abandoned and no longer work properly with the latest version of Minetest.
User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

[Game] Carbone NG [carbone-ng]

by Calinou » Post

Carbone is back!

Image

What is Carbone NG?

  • Carbone NG (for next generation) is an improved minetest_game. It features many popular mods, renewed textures and improved default settings.

Important information

You need a recent Minetest version to play Carbone NG, check out the Builds section of the forum for up-to-date builds.

v7 is now the default and preferred map generation for Carbone NG. For an optimal experience, choose v7 as the map generator when creating a world. If you do not choose an option (which is what happens when you create a server), v7 will automatically be used.

Downloads

Download
GitHub repository (includes issue tracker)

Rename the directory to "carbone-ng" (without the quotes).

Notes

Carbone NG is Carbone, rebased on the latest minetest_game.

Note that some mods have intentionally not been merged back in the process, in order to start over with a lighter base. The default mod still needs a lot of work.

Mods

Code: Select all

3d_armor
bedrock
beds
boats
bones
bucket
carbone_mobs
carbone_torches
carts
creative
default
doors
dye
farming
fire
flowers
gauges
give_initial_stuff
hbarmor
highlandpools
hovers
hudbars
inventory_icon
item_drop
itemframes
jumping
large_hotbar
maptools
meze
moreblocks
name_restrictions
no_sneak_glitch
nyan_tools
paintings
player_textures
playertools
protector
screwdriver
sethome
sprint
stairs
throwing
tnt
unified_inventory
vessels
wool
worldedit
xban
xpanes

Misc.

License for code: LGPLv2.1 or later (or compatible licenses)
License for media: CC BY-SA 3.0 (or compatible licenses)

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

Cool! What are your goals with this subgame? I love Carbone, what made you decide to start anew?

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

FreeLikeGNU wrote:Cool! What are your goals with this subgame? I love Carbone, what made you decide to start anew?
The goals are to ship a Minetest subgame including useful/popular mods. For instance, mobs are included.

The "old" Carbone was based on 0.4.9 minetest_game, it was very old by now.

caffe23
New member
Posts: 6
Joined: Wed Jul 08, 2015 23:02
GitHub: caffe23

Re: [Game] Carbone NG [carbone-ng]

by caffe23 » Post

I like very much Carbone, good is back!... i been playing cabone a lot lately, Can i suggest adding a recipe for coal lumps by using wood in the furnace?, this way we can have a renowable resource to make torchs without having to go far and far to get it. Thanks for your work on Carbone!

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

Calinou wrote:The goals are to ship a Minetest subgame including useful/popular mods. For instance, mobs are included.

The "old" Carbone was based on 0.4.9 minetest_game, it was very old by now.
I played for a little while after removing the empty worldedit mod folder. (Seems fixed now, thanks!)
Any chance for TenPlus1 Mobs Redo and KPG mobs making an appearance?
The new bumpmapping is welcome :D
EDIT: Sprinting is awesome!

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

FreeLikeGNU wrote:Any chance for TenPlus1 Mobs Redo and KPG mobs making an appearance?
No, for various reasons:
  • Carbone Mobs does the job ("something to be scared of, and something to make food of"),
  • KPG mobs is very inconsistent and the models don't suit a voxel world,
  • Mobs Redo also suffers from inconsistencies.

greydmiyu
Member
Posts: 27
Joined: Thu Sep 18, 2014 12:00

Re: [Game] Carbone NG [carbone-ng]

by greydmiyu » Post

Hmmm, wonder if I should restart my short-lived Carbone LP... :)

User avatar
lightonflux
Member
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof
Location: Germany

Re: [Game] Carbone NG [carbone-ng]

by lightonflux » Post

In my opinion the hit and death sound don't fit the ambience that carbone ng is setting. They are too arcade-like.

What are your opinions?

hit.ogg

hit_death.ogg

(issue #2 on github)

luigipacheco
New member
Posts: 8
Joined: Mon Jul 20, 2015 05:51
GitHub: luigipacheco
In-game: luigi

Re: [Game] Carbone NG [carbone-ng]

by luigipacheco » Post

Hello, i get an error on loading init.lua when loading the world,
am i supposed to paste the carbone-ng folder next next to minimal and minetestgame? or pase the folder inside minetestgame, or replace minetest game with carbone-ng?

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

luigipacheco wrote:Hello, i get an error on loading init.lua when loading the world,
am i supposed to paste the carbone-ng folder next next to minimal and minetestgame? or pase the folder inside minetestgame, or replace minetest game with carbone-ng?
You should paste the carbone-ng folder next to minimal and minetest_game, yes. You don't need to replace any of them.

Note that Carbone NG currently only works with a development build, which you can get from here. Once a newer version of Minetest is released, you will no longer need a development build.

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

I've been playing Carbone-NG without mods, and its coming along great! What more are you planning to do, we have not seen updates in over a week?

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

FreeLikeGNU wrote:I've been playing Carbone-NG without mods, and its coming along great! What more are you planning to do, we have not seen updates in over a week?
As popular (and not too heavyweight) mods appear, they will be added. There might be gameplay tweaks too in the future, but for now I'm mostly happy with minetest_game balance.

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

Calinou wrote:
FreeLikeGNU wrote:Any chance for TenPlus1 Mobs Redo and KPG mobs making an appearance?
No, for various reasons:
  • Carbone Mobs does the job ("something to be scared of, and something to make food of"),
  • KPG mobs is very inconsistent and the models don't suit a voxel world,
  • Mobs Redo also suffers from inconsistencies.
If you can tell me more about the inconsistencies, I'd like to try bringing some more mobs into Carbone. Particularly friendly mobs such as chickens, fish, dogs and cats to populate the overworld.

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

FreeLikeGNU wrote:If you can tell me more about the inconsistencies, I'd like to try bringing some more mobs into Carbone. Particularly friendly mobs such as chickens, fish, dogs and cats to populate the overworld.
I would be glad to add chickens, pigs, cows, fish and perhaps dogs, I just need (freely licensed) models for them that suit the world (that is, cubic models).

User avatar
lightonflux
Member
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof
Location: Germany

Re: [Game] Carbone NG [carbone-ng]

by lightonflux » Post

The kitten model is pretty good an cubic. link

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

I know there were coins in the original Carbone. The mobs still have drop attributes that include them. Here's a wild idea: perhaps the mobs drop mese fragments (not whole crystals) instead? Story idea being that mese animates the dirt, sand, stone etc monsters and made other NPCs go mad to become troopers, etc...

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

FreeLikeGNU wrote:I know there were coins in the original Carbone. The mobs still have drop attributes that include them. Here's a wild idea: perhaps the mobs drop mese fragments (not whole crystals) instead? Story idea being that mese animates the dirt, sand, stone etc monsters and made other NPCs go mad to become troopers, etc...
Makes sense, I will add this soon.

caffe23
New member
Posts: 6
Joined: Wed Jul 08, 2015 23:02
GitHub: caffe23

Re: [Game] Carbone NG [carbone-ng]

by caffe23 » Post

Just a crazy idea, what about a dispenser machine to change the coins for some rare material?, the price of the material can rise to make it more expensive each time.
Last edited by caffe23 on Mon Jul 27, 2015 14:40, edited 1 time in total.

User avatar
lightonflux
Member
Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof
Location: Germany

Re: [Game] Carbone NG [carbone-ng]

by lightonflux » Post

Please no coins. They are annoying in single player and almost every server removed them, because it uses another currency mods.

The mese idea is pretty neat. But only for hostile mods. There are just to many friendly mobds, it would invalue mese quite a bit.

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

Yeah coin dropping has bothered me in many rpgs... I'd rather avoid currencies as minetest is about crafting and exploration to me

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

I've tested the updated "default" mod from the official minetest_game GIT repo in Carbone-NG for working mapgen 7 biomes and it works great! I'm also compiling minetest from the latest GIT. Please merge this with Carbone-NG! MG v7 makes for some wonderful fantasy landscapes and deep cavernous spaces for exploring. The minetest.conf should have the biome configuration and mg7 flags added from to make this work:

Code: Select all

mg_name = v7
#    Map generation attributes specific to Mapgen V7.
#    Currently supported: mountains, ridges.
mgv7_spflags = mountains, ridges
#    Noise parameters for biome API temperature, humidity and biome blend
mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

mgv7 is now the default and preferred map generation for Carbone NG.

User avatar
FreeLikeGNU
Member
Posts: 280
Joined: Tue Oct 28, 2014 02:50
GitHub: FreeLikeGNU
IRC: freelikegnu
In-game: FreeLikeGNU

Re: [Game] Carbone NG [carbone-ng]

by FreeLikeGNU » Post

Calinou wrote:mgv7 is now the default and preferred map generation for Carbone NG.
Carbone-NG MGv7 Default Settings seed = 16215043290955697875
Carbone-NG MGv7 Default Settings seed = 16215043290955697875
Carbone-NG-MGv7.jpg (364.74 KiB) Viewed 5585 times
Looks fantastic!

TuxerP
Member
Posts: 15
Joined: Mon Jun 29, 2015 13:40

Re: [Game] Carbone NG [carbone-ng]

by TuxerP » Post

Is you're carbone-ng lite ennough to be played from mobile devices with wifi and th minetest app?

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone NG [carbone-ng]

by Calinou » Post

TuxerP wrote:Is you're carbone-ng lite ennough to be played from mobile devices with wifi and th minetest app?
I haven't tested, but it should be marginally heavier than minetest_game.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests