[Game]Space Test[git][space_test]

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cd2
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[Game]Space Test[git][space_test]

by cd2 » Post

Space Test by cd2

Description

You are on an other planet and you need to survive there.
There are some strage materials (ice fruits, blue stone, lava trees...) and you can find cool plants!

Download: https://github.com/cdqwertz/space_test/ ... master.zip
Source : https://github.com/cdqwertz/space_test/

Mods

  • areas
  • basic (like default)
  • creative (from minetest_game)
  • mesecons
  • pipeworks
  • inventory_plus (by zeg9)
  • zcg (by zeg9)
  • item_drop (by PilzAdam)
  • space_furnace
  • space_slabs
  • space_doors
  • space_technic (like technic mod)
  • space_vehicles (some vehicles)
  • space_spikes
  • space_sounds
  • space_growing
  • xqwertz

TODO

  • add lightstone ore
Spoiler

How to play?

1.dig soul_sand/dirt/dirt_grass and craft dirt matter manipulator
2. dig stone / blue_stone and craft a (blue) stone matter manipulator
3. dig yellow stone and craft yellow stone matter manipulator
4. build, craft and have fun!

Screenshots

Image
Image
Image

please post feedback
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screenshot_2768926883.png
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screenshot_2683835289.png
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Last edited by cd2 on Tue Aug 11, 2015 14:46, edited 28 times in total.

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cd2
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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

a mesecons creation :
Image
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Sokomine
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Re: [Game]Space Test[coming soon][space_test]

by Sokomine » Post

The idea sounds nice. Moontest could use some more landscapes/biomes as well. However, from the screenshots here it looks as if it's just diffrent textures. The trees ought to be shaped diffrently, and perhaps some other strange structures found randomly. Ethereal does a pretty good job at creating a strange landscape.
A list of my mods can be found here.

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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

Sokomine : I dont use the default mod, so I didnt change the textures. Below, You can see a list of all nodes - I guess, there are many nodes which dont exist in minetest game.

a list of all nodes from basic and space_technic :
Image
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Last edited by cd2 on Sun Jul 26, 2015 07:32, edited 2 times in total.

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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

A bit about blackstone (space_technic (like HV cables)):

a blackstone clone tool which is cloning a light stone:
Image
a blackstone particle emitter:
Image
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blackstone particle emitter
blackstone particle emitter
screenshot_3375795970.png (463.49 KiB) Viewed 967 times
blackstone clone tool
blackstone clone tool
screenshot_3375740163.png (506.13 KiB) Viewed 967 times

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Betta
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Re: [Game]Space Test[coming soon][space_test]

by Betta » Post

wow, this looks good!

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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

Betta : thank you, and welcome to minetest forums!
a flying plant:
Image
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a flying plant
a flying plant
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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

space test is using mpgen v7 now!
I added some biomes!
A list of all biomes:
  • grassland
  • ice
  • bluestone
  • beach
  • blue beach
  • color biome

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cd2
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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

new trees for v7!
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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

say hello to the space vehicles!
Image

tow tree doors:
Image
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Re: [Game]Space Test[coming soon][space_test]

by cd2 » Post

I added some nice tables now :)

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Re: [Game]Space Test[git][space_test]

by cd2 » Post

Space_test is now on github!

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Wuzzy
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Re: [Game]Space Test[git][space_test]

by Wuzzy » Post

Spawning is broken.

I just downloaded it, created a world, immediately dropped into a lava ocean and died. :-(

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Re: [Game]Space Test[git][space_test]

by cd2 » Post

hmm, which world-generator did you use?
try v7 or try an other world seed.
If you want to set a static spawnpoint, you need to open minetest.conf and set a prop named "spawn" there.
e.g. spawn = 0 0 0

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