[0.4.13] Release Candidate builds

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

[0.4.13] Release Candidate builds

by BlockMen » Post

Hello everyone,

these RC builds are ment for testing and to help us to find bugs before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Get them here:
Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51m ... C.zip?dl=1
Windows (64-bit): https://www.dropbox.com/s/aishosuq2mgx5 ... C.zip?dl=1

Dragonop
Member
Posts: 1233
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop
Location: Argentina

Re: [0.4.13] Release Candidate builds

by Dragonop » Post

Tested it out! (32 bit version) It works perfect for me. I think that the minimap lag has been reduced a little for me.

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [0.4.13] Release Candidate builds

by benrob0329 » Post

Second!

I would have been first, but I hadn't registered yet last night!

I have the latest -dev for Ubuntu, it looks AWESOME!!! But would it be possible to have more colored beds? After all, we do have 15 colors of wool now!

BTW this is my first post!

User avatar
hassage
Member
Posts: 187
Joined: Sun Apr 14, 2013 17:53
IRC: hassage
In-game: hassage
Location: France

Re: [0.4.13] Release Candidate builds

by hassage » Post

This new version is awesome :D
Good job!

u34

Re: [0.4.13] Release Candidate builds

by u34 » Post

what I have to do to enable the minimap in the game?

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [0.4.13] Release Candidate builds

by Napiophelios » Post

cHyper wrote:what I have to do to enable the minimap in the game?
I think F9 toggles the map or enable_minimap= true in the settings file

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [0.4.13] Release Candidate builds

by benrob0329 » Post

Would player markers be a possibility?

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [0.4.13] Release Candidate builds

by AccidentallyRhine » Post

Not for 0.4.13 as that would be a feature. What exactly do you mean by player markers?
xWzyMP8HoXkGdqgxyKQ0yJXnXZzhYtln

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [0.4.13] Release Candidate builds

by benrob0329 » Post

I mean having markers for yourself and other players, though that may be difficult as players are entities...

User avatar
rubenwardy
Moderator
Posts: 6969
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [0.4.13] Release Candidate builds

by rubenwardy » Post

What are markers?
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [0.4.13] Release Candidate builds

by Napiophelios » Post

rubenwardy wrote:What are markers?
I think he means indicators of players' positions on the minimap.

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [0.4.13] Release Candidate builds

by benrob0329 » Post

Napiophelios wrote:
rubenwardy wrote:What are markers?
I think he means indicators of players' positions on the minimap.

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

Re: [0.4.13] Release Candidate builds

by hoodedice » Post

I like this release, changing the graphics options actually makes the fps drop for the first time. I'm taking this to mean that there might have been changes to the graphics pipeline. Here are a few screenshots of things I found "special"

Image

RBA's glorious shaders are shamed by the pithy torches, something my 10 year old cousin complained about. I'm not going at the torches' original creator - they were good for their time, but are now showing their age. I think a 3D modelled torch model is now necessary for the 0.4.13 release, as the 2D torches just look out of place. Moreover, the wielditem model for the torch is 3D >_>

...which brings me to my original reason for taking the screenshot. If you open the image in a new tab (full resolution), you can see that the wielditem model for the torch has these weird jagged triangles that look crappy, and have been in since a few versions ago (or was it since 0.4.12?). I'm sure a bug report may have already been filed for this issue.

Image

The map updates the fire as well =)

EDIT: Lest I forget my system environment and things:
Intel Celeron 1.9GHz Dual Core with HD 2000 (mobile), 6 GB RAM, Windows 8.1
gfx settings: in settings, everything on left pane including fancy leaves, but except opaque glass, no texture filter, only mipmap, 2x AA, everything on right pane
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

User avatar
Clouds
Member
Posts: 102
Joined: Sat Aug 01, 2015 01:58
In-game: Cloud

Re: [0.4.13] Release Candidate builds

by Clouds » Post

Minimap issue I have found is it allows seeing ores which underground (xray) which in words helpful for players but most server owners including myself would like a way to disable this.

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: [0.4.13] Release Candidate builds

by AccidentallyRhine » Post

Any easy fix for torches could be to follow a cross-2D design such as with grass and placeable items. The only real problem with torches right now is that they are not visible when looking straight at them.
xWzyMP8HoXkGdqgxyKQ0yJXnXZzhYtln

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: [0.4.13] Release Candidate builds

by Diamond knight » Post

could u put it on github

User avatar
Fixer
Member
Posts: 904
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer
Location: Ukraine

Re: [0.4.13] Release Candidate builds

by Fixer » Post

Works for me so far, btw, will it be possible to disable minimap on certain servers? (server side)

User avatar
srifqi
Member
Posts: 570
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi
Location: Indonesia

Re: [0.4.13] Release Candidate builds

by srifqi » Post

One word: "Nice!"

Translations are still missing, please suspend the release until translations are done.

About the minimap, this is great!
Just curious, how does the minimap gets the colour of texture? Client-side or server-side?

For shaders, I can not try it. :'(
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

User avatar
rubenwardy
Moderator
Posts: 6969
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: [0.4.13] Release Candidate builds

by rubenwardy » Post

The minimal is entirely client side.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
Fixer
Member
Posts: 904
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer
Location: Ukraine

Re: [0.4.13] Release Candidate builds

by Fixer » Post

What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.

u34

Re: [0.4.13] Release Candidate builds

by u34 » Post

msvcp100.dll not found when I start the game.

Dragonop
Member
Posts: 1233
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop
Location: Argentina

Re: [0.4.13] Release Candidate builds

by Dragonop » Post

Fixerol wrote:What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.
I would like an option to disable minimap rotation too. It distracts me. I also don't like it being round, but, whatever.

Dartmouth
Member
Posts: 121
Joined: Sat Dec 06, 2014 14:39

Re: [0.4.13] Release Candidate builds

by Dartmouth » Post

If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [0.4.13] Release Candidate builds

by ExeterDad » Post

comment removed by me

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [0.4.13] Release Candidate builds

by benrob0329 » Post

Dartmouth wrote:If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.
Shouldn't that be the default behavior? Aka just f9?

Locked

Who is online

Users browsing this forum: Google [Bot] and 3 guests