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local material = {
"default_cloud", -- Only used for the formspec display.
"default_wood", "default_junglewood", "default_pinewood", "default_acacia_wood",
"default_tree", "default_jungletree", "default_pinetree", "default_acacia_tree",
"default_cobble", "default_mossycobble", "default_desert_cobble",
"default_stone", "default_sandstone", "default_desert_stone", "default_obsidian",
"default_stonebrick", "default_sandstonebrick", "default_desert_stonebrick", "default_obsidianbrick",
"default_coalblock", "default_copperblock", "default_bronzeblock",
"default_goldblock", "default_steelblock", "default_diamondblock",
"default_clay", "default_ice", "default_meselamp",
"default_glass", "default_obsidian_glass",
"default_cactus", "default_sand", "default_desert_sand",
"default_snowblock", "default_dirt",
"default_gravel", "default_mese", "default_brick",
"farming_straw",
"xdecor_coalstone_tile", "xdecor_moonbrick", "xdecor_stone_rune",
"xdecor_stone_tile", "xdecor_wood_tile", "xdecor_woodframed_glass",
"wool_black", "wool_brown", "wool_dark_green", "wool_green",
"wool_magenta", "wool_pink", "wool_violet", "wool_yellow",
"wool_blue", "wool_cyan", "wool_dark_grey", "wool_grey",
"wool_orange", "wool_red", "wool_white",
"caverealms_glow_crystal", "caverealms_glow_emerald", "caverealms_glow_mese",
"caverealms_glow_ruby", "caverealms_glow_amethyst", "caverealms_glow_ore",
"caverealms_glow_emerald_ore", "caverealms_glow_ruby_ore", "caverealms_glow_amethyst_ore",
"caverealms_thin_ice", "caverealms_salt_crystal", "caverealms_mushroom_cap",
"caverealms_mushroom_stem", "caverealms_stone_with_salt", "caverealms_hot_cobble",
"caverealms_glow_obsidian", "caverealms_glow_obsidian_2", "caverealms_coal_dust"
}
local def = { -- Node name, yield, nodebox shape.
{ "nanoslab", "16", {-0.5, -0.5, -0.5, 0, -0.4375, 0} },
{ "micropanel", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0} },
{ "microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} },
{ "panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0} },
{ "slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5} },
{ "outerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5} } },
{ "stair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5} } },
{ "innerstair", "1", { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0} } }
}
local function xconstruct(pos)
local meta = minetest.get_meta(pos)
local nodebtn = {}
for i=1, #def do
nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
end
nodebtn = table.concat(nodebtn)
meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
"label[0,0;Cut your material into...]"..
nodebtn..
"label[0,1.5;Input]"..
"list[current_name;input;0,2;1,1;]"..
"image[1,2;1,1;xdecor_saw.png]"..
"label[2,1.5;Output]"..
"list[current_name;output;2,2;1,1;]"..
"label[5,1.5;Tool]"..
"list[current_name;tool;5,2;1,1;]"..
"image[6,2;1,1;xdecor_anvil.png]"..
"label[6.8,1.5;Hammer]]"..
"list[current_name;hammer;7,2;1,1;]"..
"list[current_player;main;0,3.25;8,4;]")
meta:set_string("infotext", "Work Table")
local inv = meta:get_inventory()
inv:set_size("output", 1)
inv:set_size("input", 1)
inv:set_size("tool", 1)
inv:set_size("hammer", 1)
end
local function xfields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
local outputstack = inv:get_stack("output", 1)
local shape, get = {}, {}
local anz = 0
for _, d in pairs(def) do
local nb, anz = d[1], d[2]
if outputstack:get_count() < 99 and fields[nb] then
if string.match(inputstack:get_name(), "(default:)") then
shape = "xdecor:"..nb.."_"..string.gsub(inputstack:get_name(), "(default:)", "")
else
shape = "xdecor:"..nb.."_"..string.gsub(inputstack:get_name(), "(:)", "_")
end
get = shape.." "..anz
if not minetest.registered_nodes[shape] then return end
inv:add_item("output", get)
inputstack:take_item()
inv:set_stack("input", 1, inputstack)
end
end
end
local function xdig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") or not inv:is_empty("output") or not
inv:is_empty("fuel") or not inv:is_empty("src") then
return false
end
return true
end
local function xput(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stackname = stack:get_name()
if listname == "output" then return 0 end
if listname == "hammer" then
if not (stackname == "xdecor:hammer") then return 0 end
end
if listname == "tool" then
local tdef = minetest.registered_tools[stackname]
local twear = stack:get_wear()
if not (tdef and twear > 0) then return 0 end
end
return stack:get_count()
end
xdecor.register("worktable", {
description = "Work Table",
groups = {snappy=3},
sounds = xdecor.wood,
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
on_construct = xconstruct,
on_receive_fields = xfields,
can_dig = xdig,
allow_metadata_inventory_put = xput
})
for _, m in pairs(material) do
for n=1, #def do
local w = def[n]
local nodename = string.gsub(m, "(_)", ":", 1)
local ndef = minetest.registered_nodes[nodename]
if not ndef then return end
local conv = ""
if string.match(m, "default_") then
conv = w[1].."_"..string.gsub(m, "(default_)", "")
print(conv)
else
conv = w[1].."_"..m
print(conv)
end
--xdecor.register(w[1].."_"..m, {
xdecor.register(conv, {
description = string.sub(string.upper(m), 0, 1)..string.sub(m, 2).." "..
string.sub(string.upper(w[1]), 0, 1)..string.sub(w[1], 2),
light_source = ndef.light_source,
sounds = ndef.sounds,
tiles = ndef.tiles,
groups = {snappy=3, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = w[3]
},
on_place = minetest.rotate_node
})
end
end
minetest.register_abm({
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
local wear2 = hammer:get_wear()
local repair = -500 -- Tool's repairing factor (higher in negative means greater repairing).
local wearhammer = 250 -- Hammer's wearing factor (higher in positive means greater wearing).
if (tool:is_empty() or wear == 0 or wear == 65535) then return end
if (hammer:is_empty() or hammer:get_name() ~= "xdecor:hammer") then
return end
tool:add_wear(repair)
hammer:add_wear(wearhammer)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})