[MOD] villages
- Death Dealer
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locked signs:DWolfgang wrote:Exactly. If a player made the annoying watchtower I'd have to build somewhere else. But if it is a automatically generated building, not claimed by any player it is pickaxe time. At the moment it is usually easy to tell if the structure is a generated dungeon or something else. (Unless it is a already vandalized building). So some sign might help. Then again first griefer steals sign or changes sign on player's building toironzorg wrote: I don't think a sign will do the trick. I don't think you can really check that your automatically generated buildings are not turned to a pile of dust by some griefers.
Well, there is one way: make a server mod that disallow harvesting of groups of blocks (= the buildings), but even you will probably need to destroy an annoying watchtower that spawned out of nowhere on the space you wanted to build a giant castle.
and would anyone please compile a working version of this?
Last edited by Death Dealer on Fri Mar 02, 2012 18:54, edited 1 time in total.
Keep calm and code python^_^
- IPushButton2653
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- jordan4ibanez
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- Death Dealer
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READ the thread! you have to compile the structures in the lua file as far as i understand. all the information is there, dont be lazy and SPAMMING THE FORUM UP SOME MORE FOR NO REASON!!! your seriously annoying dude. and ive reported you spamming.jordan4ibanez wrote:does this work in 0.4 latest? (20120327) AKA yesterdays build
Last edited by Death Dealer on Wed Mar 28, 2012 13:18, edited 1 time in total.
Keep calm and code python^_^
- jordan4ibanez
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Death Dealer wrote:READ the thread! you have to compile the structures in the lua file as far as i understand. all the information is there, dont be lazy and SPAMMING THE FORUM UP SOME MORE FOR NO REASON!!! your seriously annoying dude. and ive reported you spamming.jordan4ibanez wrote:does this work in 0.4 latest? (20120327) AKA yesterdays build
hello, am program. do language in rust. make computer do. okay i go now.
- jordan4ibanez
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- paramat
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Does this need editing for 0.4.3? There were some big changes since the release. I'll do it myself if i can figure out how. I want to get this mod working for me so i can generate various structures.
Last edited by paramat on Mon Nov 26, 2012 06:38, edited 1 time in total.
I tried this mod in version 0.4.4, but I never see any structures generated. It looks like this will need to be updated. Is there any way this can be made compatible with schematics created by the worldedit mod?
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