[Mod] MoreMesecons [moremesecons]
- Palige
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[Mod] MoreMesecons [moremesecons]
This mod adds some Mesecons items, like "adjustable blinky plant", "wireless" and more !
The mod video : https://www.youtube.com/watch?v=iSm4BhUbXXU (quite much outdated now...)
License : Mozilla Public License 2.0
Mod dependencies : Mesecons, vector_extras
Authors : Palige/paly2, with the contribution of Mg (bugfix), Ataron (textures), JAPP (texture), TheEpicJames (texture) and Hybrid Dog (many things)
Dowload zip : https://github.com/paly2/MoreMesecons/a ... master.zip
Or browse the code on GitHub : https://github.com/paly2/MoreMesecons
The mod will run on Minetest 0.4.15-stable, but the recommended version is Minetest 0.4.15-dev. It will not run on older versions.
The mod video : https://www.youtube.com/watch?v=iSm4BhUbXXU (quite much outdated now...)
License : Mozilla Public License 2.0
Mod dependencies : Mesecons, vector_extras
Authors : Palige/paly2, with the contribution of Mg (bugfix), Ataron (textures), JAPP (texture), TheEpicJames (texture) and Hybrid Dog (many things)
Dowload zip : https://github.com/paly2/MoreMesecons/a ... master.zip
Or browse the code on GitHub : https://github.com/paly2/MoreMesecons
The mod will run on Minetest 0.4.15-stable, but the recommended version is Minetest 0.4.15-dev. It will not run on older versions.
Last edited by Palige on Tue May 02, 2017 18:33, edited 10 times in total.
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Hybrid Dog
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- GitHub: HybridDog
Re: [Mod] MoreMesecons [moremesecons]
Edit: l saw the abm and removed the question.
What happens if two wireless have the same RID?
What happens if two wireless have the same RID?
Last edited by Hybrid Dog on Mon Aug 31, 2015 16:52, edited 2 times in total.
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Yes, the wireless works after the server restarted !
EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Hybrid Dog
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Re: [Mod] MoreMesecons [moremesecons]
It may work faster if you store the positions of the wireless into a table and search for the position in the table every second instead of searching the meta for it.Palige wrote:Yes, the wireless works after the server restarted !
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Hmm, I'll test thatHybrid Dog wrote:It may work faster if you store the positions of the wireless into a table and search for the position in the table every second instead of searching the meta for it.Palige wrote:Yes, the wireless works after the server restarted !
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Hybrid Dog
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- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [Mod] MoreMesecons [moremesecons]
If you join, place a wireless (so it gets the RID 1), then move 1000 nodes away, after that rejoin and then place another wireless, it gets the RID 1, too, because the other one wasn't found yet by the abm.Palige wrote:EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
If you walk to the older one, it doesn't get registered because the new one already has RID 1
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Oh... So, if two wireless have the same RID, If one is destroyed, it is another that may not work until the abm registers it againHybrid Dog wrote:If you join, place a wireless (so it gets the RID 1), then move 1000 nodes away, after that rejoin and then place another wireless, it gets the RID 1, too, because the other one wasn't found yet by the abm.Palige wrote:EDIT: Hmm, normally, two wireless can not have the same RID, because the RID of a wireless is its position in the table...
EDIT : Ah, I now understand !
Last edited by Palige on Mon Aug 31, 2015 17:15, edited 1 time in total.
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Hybrid Dog
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- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [Mod] MoreMesecons [moremesecons]
if you rejoin, the table is empty and if then the abm doesn't register the old one because it's far away…Palige wrote:If you place another wireless, it will be register and it will have the RID 2 because there will be 2 wireless in the table...
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
So you're right : If I don't use metadatas to store RID, this problem is solved
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Hybrid Dog
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- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [Mod] MoreMesecons [moremesecons]
l made a mod offering fast functions for that: https://github.com/HybridDog/vector_ext ... t.lua#L600
Some time ago l made a simple mesecons teleporter mod, the sound is from freesound.org l think
https://github.com/HybridDog/mesecons_teleporter
Some time ago l made a simple mesecons teleporter mod, the sound is from freesound.org l think
https://github.com/HybridDog/mesecons_teleporter
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
This bug is now fixed with your functions ! https://github.com/paly2/MoreMesecons/c ... e749eaa18e
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Minetestforfun
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Re: [Mod] MoreMesecons [moremesecons]
Great mod, every mesecons lovers need to test it ! :)
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
Re: [Mod] MoreMesecons [moremesecons]
Wow this is awesome. Especially the teleport.
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
@Martno @Minetestforfun : Thank you very much for your compliments !
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- GFX_Garage
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Re: [Mod] MoreMesecons [moremesecons]
It looks like you've done some integration and added some new functionality. I really like this, especially the wireless. I'm going to check it out.
"Well it is an ambiguous enterprise, and fraught with contradiction, but forward, ever forward" ~ Terence McKenna
https://www.youtube.com/user/GraphicsGarage/featured
http://torywright.deviantart.com/
https://www.youtube.com/user/GraphicsGarage/featured
http://torywright.deviantart.com/
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Today, many news !
- Added the node "sayer" : This node sends a message to player within a radius of 8 nodes.
- Added the node "adjustable player detector" : As a mesecons player detector, but you can change its detection radius !
- Added a functionnality to the teleporter : If it doesn't find another teleporter, it teleports the player on itself !
- Added restrictions to the craftable command block : By default, the only accepted command is "tell" (the server admin chooses the others). Only "@nearest" can be used in the commands (no "@farthest" or "@random"), and the server admin can choose the max distance of "@nearest", by default 8 nodes.
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- Palige
- Member
- Posts: 105
- Joined: Sun Nov 23, 2014 14:39
- GitHub: paly2
- IRC: Upsilon
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Re: [Mod] MoreMesecons [moremesecons]
@Hybrid Dog : Thank you very very much for your contributions and pull requests on the github repository ! (sorry for not having seen them earlier)
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Re: [Mod] MoreMesecons [moremesecons]
+1 :)Palige wrote:
- Added the node "sayer" : This node sends a message to player within a radius of 8 nodes.
- Added the node "adjustable player detector" : As a mesecons player detector, but you can change its detection radius !
- Added a functionnality to the teleporter : If it doesn't find another teleporter, it teleports the player on itself !
- Added restrictions to the craftable command block : By default, the only accepted command is "tell" (the server admin chooses the others). Only "@nearest" can be used in the commands (no "@farthest" or "@random"), and the server admin can choose the max distance of "@nearest", by default 8 nodes.
- Desour
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Re: [Mod] MoreMesecons [moremesecons]
very cool mod
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
Thank you !DS-minetest wrote:very cool mod
Thank you, and if you have others ideas, don't hesitate to tell me them !Martno wrote:+1 :)
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Re: [Mod] MoreMesecons [moremesecons]
Actually I have an idea. I don't know if it's possible to do.Palige wrote: Thank you, and if you have others ideas, don't hesitate to tell me them !
Would be great if we have a detector which detects items (dropped on the ground), not blocks. Or a pressure plate which give a signal if an item is dropped on it. (I think I saw something like this in a Minecraft video)
- Hybrid Dog
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Re: [Mod] MoreMesecons [moremesecons]
You could use pipeworks' vacuum pipe and as far as l know the pressure plates of mesecons also notice if items are dropped onto them.Martno wrote:Actually I have an idea. I don't know if it's possible to do.Palige wrote: Thank you, and if you have others ideas, don't hesitate to tell me them !
Would be great if we have a detector which detects items (dropped on the ground), not blocks. Or a pressure plate which give a signal if an item is dropped on it. (I think I saw something like this in a Minecraft video)
How about a mesecons jammer, which disables emitting mesecons signals in its radius?
- Palige
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Re: [Mod] MoreMesecons [moremesecons]
For the pressure plate, HybridDog is right :Martno wrote:Actually I have an idea. I don't know if it's possible to do.Palige wrote: Thank you, and if you have others ideas, don't hesitate to tell me them !
Would be great if we have a detector which detects items (dropped on the ground), not blocks. Or a pressure plate which give a signal if an item is dropped on it. (I think I saw something like this in a Minecraft video)
For the detector, why not ? But, I don't really see its utility... But, I am going to create a detector wich detects ALL entitys (items dropped, monsters, etc) !Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
"Emitting mesecons signals", only for wireless "virtual signal" or for all mesecons conductors ?Hybrid Dog wrote:How about a mesecons jammer, which disables emitting mesecons signals in its radius?
For wireless, it's possible (and it's a very good idea !), I am going to do that too !
For mesecons, it's very difficult (I would have to override the mesecons code), and mesecons will be more slowly... I think it's not good.
Sorry for my english : I am french...
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
Some of my minetest stuff:
MoreMesecons
Throwing Redo
PvP-Plus
A few other things
I'm hosting the Eurythmia server
- mtmodder148
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Re: [Mod] MoreMesecons [moremesecons]
+1
Awesome mod!
It'd be cool if you could adjust the delay of each port of the dual delayer, in game.
Awesome mod!
It'd be cool if you could adjust the delay of each port of the dual delayer, in game.
Re: [Mod] MoreMesecons [moremesecons]
Oh my god, I totally forgot that :) Thanks!Hybrid Dog wrote:the pressure plates of mesecons also notice if items are dropped onto them.
Another idea (related to the previous): wallmounted pressure plates, or some kind of sensors, that send a mesecon signal, when hit by an arrow (from throwing mod). Is that possible?
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