Tedypig wrote:rnd, he uses Windows (8, I believe). Your script wont work for him.
maikerumine, if it's a problem with Inventory Plus and/or the craft guide (I assume because rnd said "Also that part seems to display when player views a recipe"), maybe you could switch over to Unified Inventory, which has the craft guide built-in. The only problem I can see with that is, the skins menu doesn't work (no button) (unless there's a fix that I don't know about). I'm no expert, just trying to help. Even with the lag and crashes, this is my favorite sever in a long time. Thank you for making it so awesome.
Fixerol wrote:I wonder if this lag caused by lack of bandwidth or lack of cpu or both. Uptime is 8hr and lag changes from good to bad and back from time to time. What is program priority, what you do on this PC? what you download beside of minetest on this and other PCs, what is cpu load, ram usage, network usage (windows updates, torrents, whatever), what is upload speed and etc... What is your PC spec?
// also, just to be on the safe side, make a backup of the database and other needed files, including auth.txt (because of just test password disaster).
//// btw, lag is kinda wavy, with up and downs (from good to bad and back)...
looks less laggy for me now. BTW, what the deal with corpses? Lots of them lying around but when I gather them they don't appear in my inventory.
everamzah wrote:FYI, players can harvest mese crystals from the growing plant using the crystalline bell even if it's protected.
Fixerol wrote:BTW, there is two kinds of pinewood slabs: Pine Wood slub and Pinewood slubs (look the same) :D
maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!
Sokomine wrote:maikerumine wrote:The village mod was tweaked and caused ghost towns to lock out peoples property, all I need is a list and I can hack the rest!
Do you need any help with that, or have you found the relevant data already?
maikerumine wrote:Yes. I kinda screwed up by changing frequency of w homes this caused a remap of areas. Is there a way to parse in excel?
11:36:52: WARNING: Undeclared global variable "intllib" accessed at ...ERVER\bin\..\games\extreme_survival\mods\awards\init.lua:8
11:36:52: WARNING: Undeclared global variable "unified_inventory" accessed at ...\Uberi-Minetest-WorldEdit-44c9576\worldedit_gui\init.lua:70
2015-09-21 11:36:53: ERROR[Main]: NodeResolver: failed to resolve node name 'mapgen_river_water_source'.
2015-09-21 11:36:53: ACTION[Server]: Announcing to servers.minetest.net
2015-09-21 11:36:53: ACTION[Main]: .__ __ __
2015-09-21 11:36:53: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2015-09-21 11:36:53: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2015-09-21 11:36:53: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2015-09-21 11:36:53: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2015-09-21 11:36:53: ACTION[Main]: \/ \/ \/ \/ \/
2015-09-21 11:36:53: ACTION[Main]: World at [D:\MTSERVER\bin\..\worlds\AWFIX]
2015-09-21 11:36:53: ACTION[Main]: Server for gameid="extreme_survival" listening on 0.0.0.0:30000.
[basic machines] loaded
2015-09-21 11:37:24: ACTION[Server]: ADMIN [23.28.75.103] joins game.
2015-09-21 11:37:24: ACTION[Server]: ADMIN joins game. List of players: ADMIN
2015-09-21 11:37:33: ERROR[Main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-09-21 11:37:33: ERROR[Main]: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
2015-09-21 11:37:33: ERROR[Main]: stack traceback:
2015-09-21 11:37:33: ERROR[Main]: [C]: in function 'pairs'
2015-09-21 11:37:33: ERROR[Main]: ....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
2015-09-21 11:37:33: ERROR[Main]: ....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
2015-09-21 11:37:33: ERROR[Main]: ...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>
In thread 5f1c:
/home/stefan/mt-build/build/minetest_64/minetest/src/server.cpp:505: step: A fatal error occurred: Lua: Runtime error from mod 'badplayer' in callback LuaABM::trigger(): ....\games\extreme_survival\mods\mg_villages/protection.lua:3: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
....\games\extreme_survival\mods\mg_villages/protection.lua:3: in function 'get_town_id_at_pos'
....\games\extreme_survival\mods\mg_villages/protection.lua:40: in function 'is_protected'
...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:962: in function <...VER\bin\..\games\extreme_survival\mods\badplayer/api.lua:950>
Debug stacks:
2015-09-21 11:37:33: ACTION[Server]: ADMIN leaves game. List of players:
DEBUG STACK FOR THREAD 508:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 1224:
#0 run
DEBUG STACK FOR THREAD 4368:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 5ab0:
#0 run
(Leftover data: #1 loadBlock)
(Leftover data: #2 loadBlock)
(Leftover data: #3 deSerialize)
DEBUG STACK FOR THREAD 5dd8:
#0 run
#1 AsyncRunStep
#2 DeleteClient
(Leftover data: #3 GetNextBlocks)
(Leftover data: #4 serialize)
(Leftover data: #5 getCraftingResult)
DEBUG STACK FOR THREAD 5f1c:
#0 main
#1 Dedicated server branch
#2 dedicated_server_loop
#3 step
(Leftover data: #4 SendAccessDenied_Legacy)
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