How can I remove all trees from a world
How can I remove all trees from a world
I need to remove all of the trees (along with saplings, leaves, and apples) from a world for... uh... reasons. Does anyone know how I could do this? A seed that generates no trees is also acceptable. Thank you for your help!
Dogecoin: DM33mpJVPMNiaTxBoBpiJChBrnLBQFyaw9
- hoodedice
- Member
- Posts: 1374
- Joined: Sat Jul 06, 2013 06:33
- GitHub: hoodedice
- IRC: hoodedice
- In-game: hoodedice
- Location: world
- Contact:
Open minetest.conf, located in your Minetest root directory, or the folder where the mods, worlds, and bin folder are.
Add this line to it. Remember! Minetest MUST be closed before you open this, else your changes will not be saved.
And generate a new world.
See this:
https://github.com/minetest/minetest/bl ... nf.example
for more *secret* options for your minetest game
Also, welcome to the Minetest Forums ^.^
Add this line to it. Remember! Minetest MUST be closed before you open this, else your changes will not be saved.
Code: Select all
mg_flags = notrees
See this:
https://github.com/minetest/minetest/bl ... nf.example
for more *secret* options for your minetest game
Also, welcome to the Minetest Forums ^.^
Last edited by hoodedice on Tue Apr 01, 2014 00:02, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
maybe starting with "singlenode" set as mapgen and then insertng a large flat sheet of dirt-with-grass nodes with the WorldEditor is what you want. That would elimate any automatic mapgeneration and give you full control - and the complete workload of landscaping.
As "flatworld" is often asked for, maybe we should collect all the sollutions posted so far. As there seem to be various settings for different official/semiofficial mapgens and mod mapgens as well as mods for "flattening" limited areas and some people have posted flat maps of various kinds to the forums.
... in other words: search the forums, there are many sollutions out there.
As "flatworld" is often asked for, maybe we should collect all the sollutions posted so far. As there seem to be various settings for different official/semiofficial mapgens and mod mapgens as well as mods for "flattening" limited areas and some people have posted flat maps of various kinds to the forums.
... in other words: search the forums, there are many sollutions out there.
Last edited by twoelk on Wed Apr 02, 2014 11:40, edited 1 time in total.
- Krock
- Developer
- Posts: 4650
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Last edited by Krock on Wed Apr 02, 2014 12:54, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re:
What kind of attribute is "flat" ? Does it mean everything is removed when we apply it ?RHR wrote:Is it also posible to remove all plants and flatten the terrain completely without water or biomes?
I tried it with:
mg_flags=notrees, flat
but this dosn't work 100%.
Re: How can I remove all trees from a world
It makes a completely level world where there are no elevations or lakes
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: How can I remove all trees from a world
the flag "flat" makes the ground flat, no hills no mountains but still biomes as in blotches of sand in stretches of grass. Also the underground generation is normal with caves and ores. As such you may have holes in your flat surface, some with water.
For endles plains of a single type use:
Superflat by srifqi or
flatgen by krock
"flatgen" was faster the last time I tried but "superflat" has more options.
in both you can define of what nodes the world should be made sorting it in absolutely flat layers. "flatgen" has three while "superflat" allows to compose a layer structure of as many layers as you wish and also allows to decorate the surface with plants to your liking. Consider though that in "flatgen" you can allow normal mapgen under a given depth.
or maybe play with the possabilities of skyplatform by Sokomine
For endles plains of a single type use:
Superflat by srifqi or
flatgen by krock
"flatgen" was faster the last time I tried but "superflat" has more options.
in both you can define of what nodes the world should be made sorting it in absolutely flat layers. "flatgen" has three while "superflat" allows to compose a layer structure of as many layers as you wish and also allows to decorate the surface with plants to your liking. Consider though that in "flatgen" you can allow normal mapgen under a given depth.
or maybe play with the possabilities of skyplatform by Sokomine
Re: How can I remove all trees from a world
Is there away you can take an existing world and remove the trees. because on this world, i made a building that took a while to make and i dont want to create a new world and have to start over again. is there any way to do this?
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: How can I remove all trees from a world
2014 guy,
Yes. Use the lua voxel manipulator to remove all tree nodes, then recalculate lighting and write the luavoxelmanip to the world.
Yes. Use the lua voxel manipulator to remove all tree nodes, then recalculate lighting and write the luavoxelmanip to the world.
Last edited by paramat on Thu Feb 14, 2019 05:01, edited 1 time in total.
- Skamiz Kazzarch
- Member
- Posts: 619
- Joined: Fri Mar 09, 2018 20:34
- GitHub: Skamiz
- In-game: Skamiz
- Location: la lojbaugag.
Re: How can I remove all trees from a world
Would several aliases along the lines of:
work? Or would that also cause lighting issues?
Code: Select all
minetest.register_alias("default:tree", "air")
- Wuzzy
- Member
- Posts: 4804
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: How can I remove all trees from a world
That's easy: Craft an axe and start chopping!I need to remove all of the trees (along with saplings, leaves, and apples) from a world for... uh... reasons.
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: How can I remove all trees from a world
I need to remove all of the trees (along with saplings, leaves, and apples) from a world
Just set them on fire. Fast, easy, pleasant. Btw has perhaps anyone comitted a napalm mod already?
That's ok. You don't need to feel guilty. Trees are beautiful when they burn.for... uh... reasons.
To miss the joy is to miss all. Robert Louis Stevenson
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: How can I remove all trees from a world
Using aliases is a bad way.
If you want to create a new world where only trees are removed, use a mod to clear all registered decorations then re-register them without the trees.
(non mgv6 mapgens only).
If you want to create a new world where only trees are removed, use a mod to clear all registered decorations then re-register them without the trees.
(non mgv6 mapgens only).
Who is online
Users browsing this forum: No registered users and 14 guests