cd2
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by cd2 » Tue Sep 15, 2015 16:20
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UfoRun
This game is a clone of "UfoRace" by Kenney!
It is very basic (and WIP) yet.
UfoRun is a community project - every one can add code, textures, models and sounds!
GitHub: https://github.com/CasimirKaPazi/uforun
Spoiler
Last edited by
cd2 on Fri Jan 05, 2018 15:36, edited 12 times in total.
kaadmy
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by kaadmy » Tue Sep 15, 2015 18:01
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Looks nice so far, here's some images that are pretty much copies of Kenney's.
all.png (546 Bytes) Viewed 1337 times
Never paint white stripes on roads near Zebra crossings.
Pixture
cd2
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by cd2 » Wed Sep 16, 2015 14:37
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kaadmy : I think we will keep the old ones, but if you want to add them make a pull request pls (github)
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by kaadmy » Wed Sep 16, 2015 16:13
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It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.
Never paint white stripes on roads near Zebra crossings.
Pixture
cd2
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by cd2 » Wed Sep 16, 2015 17:25
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kaadmy wrote: It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.
You can add them (with pull requests) and I will merge it then :)
I just dont want to have extra strees :)
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by kaadmy » Wed Sep 16, 2015 18:51
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All right, I've created a pull request with added textures.
Never paint white stripes on roads near Zebra crossings.
Pixture
Casimir
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by Casimir » Wed Sep 16, 2015 20:53
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Thanks. I like the ufo you made.
So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?
We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?
kaadmy
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by kaadmy » Wed Sep 16, 2015 21:17
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My textures I don't care about the license, but if I have to give a formal license, then CC0.
Edit: WTFPL and/or LGPLv2.1+ is fine for me, too.
Never paint white stripes on roads near Zebra crossings.
Pixture
cd2
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by cd2 » Thu Sep 17, 2015 13:33
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Casimir wrote: Thanks. I like the ufo you made.
So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?
We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?
CC is great!
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by Minetestforfun » Thu Sep 17, 2015 14:21
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Happy to see this subgame revive, i will be happy to host a version of this game :)
(Maybe I also can help you when you released the game if you want to test if with some in-game players)
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by cd2 » Thu Sep 17, 2015 17:57
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Minetestforfun wrote: Happy to see this subgame revive, i will be happy to host a version of this game :)
(Maybe I also can help you when you released the game if you want to test if with some in-game players)
thank you :D
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by cd2 » Sat Sep 19, 2015 07:54
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Screenshot time!
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screenshot_3834843115.png (86.91 KiB) Viewed 1337 times
kaadmy
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by kaadmy » Sat Sep 19, 2015 16:13
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cd2 wrote: Screenshot time![...]
Looks nice, maybe a player model would be nice...
Never paint white stripes on roads near Zebra crossings.
Pixture
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by cd2 » Fri Oct 02, 2015 16:35
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If someone wants to help programming this subgame, just make some pull requests, pls!
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by kaadmy » Fri Oct 02, 2015 17:15
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Sorry, I'm working on Pixture now, i'll work on this ASAP.
Never paint white stripes on roads near Zebra crossings.
Pixture
Rui
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by Rui » Sat Oct 03, 2015 07:57
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[DELETED]
Last edited by
Rui on Fri Nov 04, 2016 13:20, edited 1 time in total.
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by Red2 » Sun Oct 04, 2015 13:54
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I think you need to mod the engine to get a player model with a one block high collision box
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by cd2 » Sun Oct 04, 2015 15:21
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looks nice!
could you make a pull request with this?
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by Rui » Sun Oct 04, 2015 15:45
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[DELETED]
Last edited by
Rui on Fri Nov 04, 2016 13:20, edited 1 time in total.
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by Minetestforfun » Mon Nov 16, 2015 19:31
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Can you inform us about your progress ? :)
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by wilkgr76 » Thu Nov 19, 2015 22:18
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I'm willing to help with my few lua skills. How should I begin? (Also, did you see my pull request? Check the code though..)
N/A
cd2
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by cd2 » Fri Nov 20, 2015 18:04
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Minetestforfun wrote: Can you inform us about your progress ? :)
ok, we added
ufo model (Rui)
Add bouncer, cushion and spikes (Wuzzy)
Modifies the player's camera so it is only one block high. (wilkgr76)
I think these are all new things :)
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by cd2 » Fri Nov 20, 2015 18:14
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screenshot:
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screenshot_639177005.png (108.14 KiB) Viewed 1337 times
cd2
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by cd2 » Fri Mar 18, 2016 14:09
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UPDATE
I added a simple
coin system :
PS : this project is not dead, the forum topic is just outdated :)
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Last edited by
cd2 on Fri Jan 05, 2018 15:34, edited 1 time in total.
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by Onyx » Sat Mar 19, 2016 18:16
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I'm glad to know that this continues.
Good luck for the future of this project. ^-^
"One chunk, two chunks, three chunks..."
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