[Game] UfoRun [community project][git][uforun]

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cd2
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[Game] UfoRun [community project][git][uforun]

by cd2 » Post

UfoRun

This game is a clone of "UfoRace" by Kenney!
It is very basic (and WIP) yet. UfoRun is a community project - every one can add code, textures, models and sounds!

GitHub: https://github.com/CasimirKaPazi/uforun

Image
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ImageImage
Last edited by cd2 on Fri Jan 05, 2018 15:36, edited 12 times in total.

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Post

Looks nice so far, here's some images that are pretty much copies of Kenney's.
all.png
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Re: [Game] UfoRun [git][uforun]

by cd2 » Post

kaadmy : I think we will keep the old ones, but if you want to add them make a pull request pls (github)

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Post

It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] UfoRun [git][uforun]

by cd2 » Post

kaadmy wrote:It's fine if you keep the currrent ones; I prefer unique textures instead of copying Kenney's exactly.
You can add them (with pull requests) and I will merge it then :)
I just dont want to have extra strees :)

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Post

All right, I've created a pull request with added textures.
Never paint white stripes on roads near Zebra crossings.

Pixture

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Re: [Game] UfoRun [git][uforun]

by Casimir » Post

Thanks. I like the ufo you made.

So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?

We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?

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Re: [Game] UfoRun [git][uforun]

by kaadmy » Post

My textures I don't care about the license, but if I have to give a formal license, then CC0.
Edit: WTFPL and/or LGPLv2.1+ is fine for me, too.
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Re: [Game] UfoRun [git][uforun]

by cd2 » Post

Casimir wrote:Thanks. I like the ufo you made.

So I tired making a 1 node tall player. It works for the visual and the selectionbox. But the player collision is still 2 nodes tall, so you can not go trough a 1 node hole. Does someone know a way to set this or is this not possible with the current engine?

We should also add a note about the texture license. I guess everyone is ok with CC-BY-SA?
CC is great!

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Re: [Game] UfoRun [git][uforun]

by Minetestforfun » Post

Happy to see this subgame revive, i will be happy to host a version of this game :)

(Maybe I also can help you when you released the game if you want to test if with some in-game players)

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Re: [Game] UfoRun [git][uforun]

by cd2 » Post

Minetestforfun wrote:Happy to see this subgame revive, i will be happy to host a version of this game :)

(Maybe I also can help you when you released the game if you want to test if with some in-game players)
thank you :D

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Re: [Game] UfoRun [git][uforun]

by cd2 » Post

Screenshot time!
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Re: [Game] UfoRun [git][uforun]

by kaadmy » Post

cd2 wrote:Screenshot time![...]
Looks nice, maybe a player model would be nice...
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Post

If someone wants to help programming this subgame, just make some pull requests, pls!

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Re: [Game] UfoRun [coders needed!][git][uforun]

by kaadmy » Post

Sorry, I'm working on Pixture now, i'll work on this ASAP.
Never paint white stripes on roads near Zebra crossings.

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[DELETED]

by Rui » Post

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:20, edited 1 time in total.

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Re: [Game] UfoRun [coders needed!][git][uforun]

by Red2 » Post

I think you need to mod the engine to get a player model with a one block high collision box

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Post

looks nice!
could you make a pull request with this?

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[DELETED]

by Rui » Post

[DELETED]
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Re: [Game] UfoRun [coders needed!][git][uforun]

by Minetestforfun » Post

Can you inform us about your progress ? :)

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Re: [Game] UfoRun [coders needed!][git][uforun]

by wilkgr76 » Post

I'm willing to help with my few lua skills. How should I begin? (Also, did you see my pull request? Check the code though..)
N/A

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Post

Minetestforfun wrote:Can you inform us about your progress ? :)
ok, we added
  • ufo model (Rui)
  • Add bouncer, cushion and spikes (Wuzzy)
  • Modifies the player's camera so it is only one block high. (wilkgr76)
I think these are all new things :)

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Re: [Game] UfoRun [coders needed!][git][uforun]

by cd2 » Post

screenshot:
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

UPDATE
I added a simple coin system :
Image

PS : this project is not dead, the forum topic is just outdated :)
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Last edited by cd2 on Fri Jan 05, 2018 15:34, edited 1 time in total.

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Re: [Game] UfoRun [community project][git][uforun]

by Onyx » Post

I'm glad to know that this continues.
Good luck for the future of this project. ^-^
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