Dragonop wrote:I think the plains/hills need more grass or some other decoration, like small rocks and stuff.
duane wrote:The latest github version of lua vmg has a new option, vmg_caves, that lets you turn off cave creation. It would be a lot for me to give up, since I like caves, but the trade-off is that the mapgen runs about twice as fast as normal (up to four times as fast on my old linux laptop). This could be worthwhile for those who aren't as concerned about the underworld. (And you won't have to worry about falling into a hole while you're mining.)
Ivà wrote:But this option turns off v7cavegen too or only the vmg cavegen?
Ivà wrote:This mapgen should be merged into the main engine as the fifth option, really. It provides a realistic terrain that is a lot more interesting than v6 and less fantasious than v5 or v7, for those who prefer that style of land.
duane wrote:Whoops. That's my autorun code, ala world of warcraft. I hate having to hold the forward key all the time. I'll have to fix that since it's causing problems.
Edit: Done. It has a default now -- the F key.
Sokomine wrote:I want that code as well, please! It annoys me to always have to press w to run forward, sometimes in combination with e. It's particulary annoying on Android devices, but also on the desktop. Please get it merged into the main branch of MT. My fingers would thank you!
Sokomine wrote:As to the speed gain you encountered: Most of it seems to be related to the noise calculation/handling if I got you right? Of course I'm intrested in any speed gains. The village code runs pretty fast by now, but it can't be as fast as a native mapgen.
kaadmy wrote:What are the name of the noise param settings in the minetest.conf?
Are mgv7 noise params used?
vmg_noise_1 = -10, 50, (1024,1024,1024), 5202, 6, 0.4, 2
vmg_noise_2 = 0, 1, (256,256,256), -6050, 5, 0.6, 2
vmg_noise_3 = 5, 4, (512,512,512), -1914, 1, 1, 2
vmg_noise_4 = 0.6, 0.5, (512,512,512), 777, 1, 1, 2
vmg_noise_5 = 0.5, 0.5, (128,128,128), 746, 1, 1, 2
vmg_noise_6 = 0, 1, (256,512,256), 1993, 6, 0.8, 2
vmg_noise_7 = 3, 1.75, (256,256,256), 1605, 3, 0.5, 2
vmg_noise_8 = 0, 1, (32,32,32), -4640, 4, 0.5, 2
vmg_noise_9 = 0, 1, (32,32,32), 8804, 4, 0.5, 2
vmg_noise_10 = 0, 1, (32,32,32), -4780, 4, 0.5, 2
vmg_noise_11 = 0, 1, (32,32,32), -9969, 4, 0.5, 2
vmg_noise_12 = 0, 1, (64,64,64), 3314, 4, 0.5, 2
vmg_noise_13 = 0, 1, (256,256,256), 2835, 5, 0.5, 4
vmg_noise_14 = 0, 1, (256,256,256), 6674, 5, 0.5, 4
vmg_noise_15 = 0, 1, (256,256,256), 6940, 5, 0.5, 4
vmg_noise_16 = 2, 8, (256,256,256), 2349, 3, 0.5, 2
vmg_noise_17 = 0, 1, (768,256,768), -1805, 4, 0.5, 4
vmg_noise_18 = 0, 1, (243,243,243), -5787, 4, 0.5, 3
mgdjr_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgdjr_np_v7_caves_1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgdjr_np_v7_caves_2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
mgdjr_np_biome_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
mgdjr_np_biome_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
mgdjr_np_biome_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
mgdjr_np_biome_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
mgdjr_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
mgdjr_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
mgdjr_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
mgdjr_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
mgdjr_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
mgdjr_np_inter_valley_fill = 0, 1, (256, 256, 256), 1993, 6, 0.8, 2.0
mgdjr_np_caves_1 = 0, 1, (32, 32, 32), -4640, 4, 0.5, 2.0
mgdjr_np_caves_2 = 0, 1, (32, 32, 32), 8804, 4, 0.5, 2.0
mgdjr_np_caves_3 = 0, 1, (32, 32, 32), -4780, 4, 0.5, 2.0
mgdjr_np_caves_4 = 0, 1, (32, 32, 32), -9969, 4, 0.5, 2.0
mgdjr_np_lava_1 = 0, 1, (32, 32, 32), 75266, 4, 0.5, 2.0
mgdjr_np_lava_2 = 0, 1, (32, 32, 32), -89113, 4, 0.5, 2.0
mgdjr_np_water_1 = 0, 1, (32, 32, 32), 82329, 4, 0.5, 2.0
mgdjr_np_water_2 = 0, 1, (32, 32, 32), -59107, 4, 0.5, 2.0
kaadmy wrote:All right, because terrain looked much more spread out with djr mapgen.
Just wanted to see why :)
Edit: Maybe it would be a good idea to put the parameters and the defaults in the minetest.conf.example?
duane wrote:I can do the same with the lua mapgen, if anyone's interested. Does the broken terrain bother anyone?
Don wrote:Is there still cliffs?
Don wrote:Is there still cliffs?
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