True now to find the .blend file for simplemobs sheep so I can set there coords properly atm they are one block too high. I have the blend file of the mob mesh I want to use for the sheep but I can't get the dimensions right I had the texture on the sheep before fine, now its all messed up and a block high I just need to know the coords of the sheep included in mobs redo so I can set the one I want to it so they are actually on the ground and not floating.kaadmy wrote:If you have blender, you can just open the .blend files instead.
[Game] Pixture
Re: [Game] Pixture
Re: [Game] Pixture
Going a new direction with this so I'm going to make a thread on my plan.Soudon wrote:True now to find the .blend file for simplemobs sheep so I can set there coords properly atm they are one block too high. I have the blend file of the mob mesh I want to use for the sheep but I can't get the dimensions right I had the texture on the sheep before fine, now its all messed up and a block high I just need to know the coords of the sheep included in mobs redo so I can set the one I want to it so they are actually on the ground and not floating.kaadmy wrote:If you have blender, you can just open the .blend files instead.
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Re: [Game] Pixture
All right, hope you have a good time while doing it :)
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
Re: [Game] Pixture
alright thank you and for the most part I'm attempting to not use other peoples work but I will credit those who I do use stuff from. Planing a HD version of the mintest-game all textures 512x256 just have to decide weather to do a realistic approach or like a "toony" look.kaadmy wrote:All right, hope you have a good time while doing it :)
Feel free to use any of my image and model assets as WTFPL, sounds are mostly CC0, some are GPL/other.
- paramat
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Re: [Game] Pixture
Just played this for the first time, stunning, i love the textures. The rain is good and seems surprisingly lightweight, good use of skybox for rainclouds.
We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
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Re: [Game] Pixture
water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
Re: [Game] Pixture
Just a preview of what I am working on I added a HD version of the carbonsteel armor just as a test run here is how it turned out.
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Re: [Game] Pixture
+1, it's a great game.paramat wrote:We really need more subgames to bundle with Minetest, i will certainly be supporting this one.
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Re: [Game] Pixture
Thanks for all the compliments :)
Ah, I didn't realize that, i'll change it back to 1.paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
Re: [Game] Pixture
If you want I can give you a link I added swords back into the game I kept the spears just added swords as well. Let me know.kaadmy wrote:Thanks for all the compliments :)
Ah, I didn't realize that, i'll change it back to 1.paramat wrote:water_level = 0
This is better set to 1 as normal, the reason is a water surface at 0 is at mapblock borders, this slows down the appearence of the water surface when exploring the world.
I also updated the recipes for each so it goes
"", "group:planks", ""
"", "group:planks", ""
"default:fiber", "default:stick", "default:fiber"
and that is for the wood sword obviously
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Re: [Game] Pixture
I think i'll just keep spears for now, although the crafting is messy right now.
Re: [Game] Pixture
kaadmy wrote:I think i'll just keep spears for now, although the crafting is messy right now.
The crafting is too bad I don't think had to look what the recipes were but after that it was pretty simple just a matter of getting used to that setup, as in minecraft it is different just something to get used to wasn't too bad I like it.
Currently working on adding a 3d model for the swords for now if I can iron that out I'll do it for tools too so they aren't so small. Because currently the way swords or spears are they look like daggers lol.
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Re: [Game] Pixture
Yes, also, do you mean model, or image?
Re: [Game] Pixture
I meant model but I figured out the easy way underneath each sword below the description line I put
wield_scale = {x=1,y=3,z=2},
solved the dagger look.
Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example but
That would be "cleaner"
wield_scale = {x=1,y=3,z=2},
solved the dagger look.
Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example but
Code: Select all
plank,plank,plank
"" fiber ""
"" stick ""
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Re: [Game] Pixture
I'll do that, see if it makes it intuitive to craft.Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
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Re: [Game] Pixture
I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.kaadmy wrote:I'll do that, see if it makes it intuitive to craft.Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
Re: [Game] Pixture
I agree once I looked what it was I actually thought to myself hey that is more like a pickaxe unlike MC lol. I was just suggesting a "simplified" version if thats what he wants to do personally I like the way it is.eduardomezencio wrote:I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.kaadmy wrote:I'll do that, see if it makes it intuitive to craft.Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]
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Re: [Game] Pixture
All right, but i'll have to fix up some recipes, like shovels, which use unreasonable amounts of material to craft :)
Re: [Game] Pixture
Been working on the armors now I've been using sphax pure BD for MC for textures so I can't give you the files but I am going to try my hand at armor textures and if they are worth anything I'll release it.
but here is an example of what I've done with Sphax
but here is an example of what I've done with Sphax
Re: [Game] Pixture
@kaadmy
Once I am done with setting textures and fine tune the spawn rates of mobs and their HP, I was going to release it as a WIP subgame called pixture+ as long as you don't mind me calling it that. If you would rather I'll name it something else.
Once I am done with setting textures and fine tune the spawn rates of mobs and their HP, I was going to release it as a WIP subgame called pixture+ as long as you don't mind me calling it that. If you would rather I'll name it something else.
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Re: [Game] Pixture
All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?
Maybe you could make a texturepack for Pixture instead?
Re: [Game] Pixture
In a sense really thats what im doing lol. Major changes were mobs redo i used simple mobs got textures to work with that easier than the redo otherwise its all cosmetickaadmy wrote:All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?
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Re: [Game] Pixture
All right, maybe some people would like playing it with an HD pack :)
Careful with the node/item naming, it's different from default...
I'm also adding tons of new nodes as soon as I can think of useful ones.. So you'll have to update your pack often :)
Careful with the node/item naming, it's different from default...
I'm also adding tons of new nodes as soon as I can think of useful ones.. So you'll have to update your pack often :)
Re: [Game] Pixture
Yea took notice of the node name differences early on, no worries have about 10 textures done working on the crack any length right now :)
Re: [Game] Pixture
@kaddmy
add this line to all your spears, yes the weapon looks paper thin but with my texture it gets all fuzzy/blurry if z= anything but 0. The pictures use the sword as an example however it does with which ever tool I add a texture too.
below are pictures showing the difference with the wield scale.
wield_scale = {x=1,y=1.7,z=0},
With wield_scale = {x=1,y=1.7,z=1.7}, or wield_scale = {x=1,y=1.7,z=-1.7},
add this line to all your spears, yes the weapon looks paper thin but with my texture it gets all fuzzy/blurry if z= anything but 0. The pictures use the sword as an example however it does with which ever tool I add a texture too.
below are pictures showing the difference with the wield scale.
wield_scale = {x=1,y=1.7,z=0},
With wield_scale = {x=1,y=1.7,z=1.7}, or wield_scale = {x=1,y=1.7,z=-1.7},
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