[Mod] mymasonhammer [mymasonhammer]
[Mod] mymasonhammer [mymasonhammer]
This is a hammer to make rocks into stairs, ladders and footholds. It is great for mining to make it easier for you to get around in mines.
Left click to make a groove.
Right click to change mode. Mode is shown in chat.
Depends - Default
Download - https://github.com/minetest-mods/mymaso ... master.zip
Github - https://github.com/minetest-mods/mymasonhammer
License - DWYWPL
Left click to make a groove.
Right click to change mode. Mode is shown in chat.
Depends - Default
Download - https://github.com/minetest-mods/mymaso ... master.zip
Github - https://github.com/minetest-mods/mymasonhammer
License - DWYWPL
Last edited by Don on Sun Apr 03, 2016 16:41, edited 3 times in total.
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A list of my mods can be found here
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- duane
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Re: [Mod]mymasonhammer[mymasonhammer]
Very nice concept and execution. It kind of feels like cheating to make ladders without wood, but I'm sure I'll get over it.
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- Krock
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Re: [Mod]mymasonhammer[mymasonhammer]
Great idea! This will make the underground navigation/movement much easier.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod]mymasonhammer[mymasonhammer]
It was suggested when I made the chisel. It has been on the chisel page for a while but I decided to give it it's own topic.
viewtopic.php?f=9&t=13104
viewtopic.php?f=9&t=13104
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A list of my mods can be found here
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- lightonflux
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Re: [Mod]mymasonhammer[mymasonhammer]
Very great mod. But has some smaller things that are a bit annoying. The hammer doesn't look too good.
And it is to fast. Imho it should take time to carve the stone. Just like it takes time to mine stone.
What i like is how you reduce the stone for a stone ladder in several steps. But it is a bit weird that ladder 3 is walkable when it is visually 100% flat.
And the shadow texture only works with small texture packs. With SummerFields (afaik 64px) it looks broken.
And it is to fast. Imho it should take time to carve the stone. Just like it takes time to mine stone.
What i like is how you reduce the stone for a stone ladder in several steps. But it is a bit weird that ladder 3 is walkable when it is visually 100% flat.
And the shadow texture only works with small texture packs. With SummerFields (afaik 64px) it looks broken.
Re: [Mod]mymasonhammer[mymasonhammer]
I changed the texture a bit. I will do a better texture soon.
I might change the time it takes later. I will think about it.
I fixed the ladder being walkable before it is a ladder.
I added 32 and 64 px textures. I have not test them. Just remove the 32 or 64 from the front of the name.
Thanks for your comment lightonflux.
I might change the time it takes later. I will think about it.
I fixed the ladder being walkable before it is a ladder.
I added 32 and 64 px textures. I have not test them. Just remove the 32 or 64 from the front of the name.
Thanks for your comment lightonflux.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Mod]mymasonhammer[mymasonhammer]
I changed the hammer image. Please let me know if you like it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
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- duane
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Re: [Mod]mymasonhammer[mymasonhammer]
I kind of liked the old one better, but I think of it more as a wall hammer than a masonry tool.Don wrote:I changed the hammer image. Please let me know if you like it.
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Re: [Mod]mymasonhammer[mymasonhammer]
Should I put the old one back and just make the texture look better? The old one was a quick one I made as a place holder. I forgot to make a better one until now.duane wrote:I kind of liked the old one better, but I think of it more as a wall hammer than a masonry tool.Don wrote:I changed the hammer image. Please let me know if you like it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Mod]mymasonhammer[mymasonhammer]
I made it so it takes 3 hits to make stairs.
I also added the old hammer image to the textures folder.
I also added the old hammer image to the textures folder.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
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- AntumDeluge
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Re: [Mod] mymasonhammer [mymasonhammer]
Webpage still stays that it's not on the forums: http://donbatman.github.io/mymasonhammer.html
Re: [Mod] mymasonhammer [mymasonhammer]
Niiice thing, very good digging mimic.
I'm researching a bit to make some tool, and like this method.
Found a little problem: a definition mismatch
- default_material in nodes.lua defines 4 materials
- default_material in hammer.lua defines 6 materials
(the first 4 + "default:stonebrick" + "default:desert_stonebrick")
I would better merge both tables in one, easier to maintain.
-----------------------------------------------------------------------------------------------------------------------------------
And you could add sound
minetest.sound_play("default_dig_cracky",{pos = pos, gain = 1.0, })
At the end offunction parti is a good place to do it.
I tried first with "default_dig_cracky.ogg" , failed silently, ok with "default_dig_cracky" without ".ogg"
-----------------------------------------------------------------------------------------------------------------------------------
And breaking sound too
-----------------------------------------------------------------------------------------------------------------------------------
And reset count to 0 if hitting a different node.
Now, in stairs mode,
- you hit node 1 one time, nothing happens,
- hit node 2 one time, nothing happens,
- hit node 3 one time, node 3 becomes stairs with only 1 hit.
I'm researching a bit to make some tool, and like this method.
Found a little problem: a definition mismatch
- default_material in nodes.lua defines 4 materials
- default_material in hammer.lua defines 6 materials
(the first 4 + "default:stonebrick" + "default:desert_stonebrick")
I would better merge both tables in one, easier to maintain.
-----------------------------------------------------------------------------------------------------------------------------------
And you could add sound
minetest.sound_play("default_dig_cracky",{pos = pos, gain = 1.0, })
At the end offunction parti is a good place to do it.
I tried first with "default_dig_cracky.ogg" , failed silently, ok with "default_dig_cracky" without ".ogg"
-----------------------------------------------------------------------------------------------------------------------------------
And breaking sound too
Code: Select all
if not minetest.setting_getbool("creative_mode") then
if itemstack:get_wear() + 65535/(USES - 1) > 65535 then -- <----
minetest.sound_play("default_tool_breaks",{pos = pos, gain = 1.0, }) -- <----
end -- <----
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
And reset count to 0 if hitting a different node.
Now, in stairs mode,
- you hit node 1 one time, nothing happens,
- hit node 2 one time, nothing happens,
- hit node 3 one time, node 3 becomes stairs with only 1 hit.
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