The Realm of 3D Mobs

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Gambit
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The Realm of 3D Mobs

by Gambit » Mon Apr 09, 2012 01:13

Was pretty bored today and decided to cook up some simple 3D models of the mobs we all know and sorta love. Nothing official, but since we're getting to the point of 3D player model being put into the engine, I'd figured why not.

The Dungeon Master
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The Oerkki
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by blue » Mon Apr 09, 2012 01:14

looks good (not what they look like but the idea) it should be implemented with better 3d models :p
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by Death Dealer » Mon Apr 09, 2012 01:19

awesome love the DM's :D
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by Gambit » Mon Apr 09, 2012 01:39

Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.
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by Death Dealer » Mon Apr 09, 2012 01:50

Gambit wrote:
Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.

haha lol your so right:D that would be an interesting mob for sure.
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by Gambit » Mon Apr 09, 2012 04:09

Some MLP mobs, but they could also be just normal horses too. Just a little fun.
No textures for this one yet. :(

MLP Pegasus
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MLP Unicorn
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Last edited by Gambit on Mon Apr 09, 2012 18:50, edited 1 time in total.
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by Jeija » Mon Apr 09, 2012 05:56

Could you please publish the mesh files? 3ds, md3, b3d or something like that. I'm playing around with my experimental 3d mesh file support and need some experimental meshes.
I'd be verry happy too see these great animals :D
Last edited by Jeija on Mon Apr 09, 2012 05:56, edited 1 time in total.
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by sfan5 » Mon Apr 09, 2012 09:51

Nice!
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by Melkor » Mon Apr 09, 2012 11:24

Gambit wrote:Was pretty bored today and decided to cook up some simple 3D models of the mobs we all know and sorta love. Nothing official, but since we're getting to the point of 3D player model being put into the engine, I'd figured why not.

...


I like that oerkki!

I also was bored a few months ago

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Oerkkis with fake cell shading effect in blender game engine
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Player model (inspired by this really well made animation "Revenge" http://www.youtube.com/watch?v=cPJUBQd-PNM and this "Revenge - Behind the Scenes" http://www.youtube.com/watch?v=Aj_eaclFPWE) for my silly game made in Blender Game Engine

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the double body is for clothes, armor, helmets, etc, and some facial animation.
Last edited by Melkor on Mon Apr 09, 2012 13:51, edited 1 time in total.
 

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by Gambit » Mon Apr 09, 2012 19:11

Jeija wrote:Could you please publish the mesh files? 3ds, md3, b3d or something like that. I'm playing around with my experimental 3d mesh file support and need some experimental meshes.
I'd be verry happy too see these great animals :D

Sure, can you use .lwo? Cause that's what it is so far. Not sure if I can export/convert it to .3ds, md3, or b3d (I'll check on that later.)

Melkor wrote:Oerkkis with fake cell shading effect in blender game engine
Image


I tried to do that in my attempt, but I couldn't figured it out. However, I doubt the MineTest engine could support cel shading. It'll be pretty awesome if it did.

But I like your stuff too. That's why made this thread, to bring out some 3D models.
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by Jeija » Mon Apr 09, 2012 19:26

Iwo should work
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by jordan4ibanez » Mon Apr 09, 2012 21:53

Fake cell shading? parent a smaller node inside of a normal size holographic node :D
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by Melkor » Mon Apr 09, 2012 22:11

Gambit wrote:
Melkor wrote:Oerkkis with fake cell shading effect in blender game engine
Image


I tried to do that in my attempt, but I couldn't figured it out. However, I doubt the MineTest engine could support cel shading.


I don't think so, this is a simple trick that APPEARS to be cell shading, see here how this is done, this should work in minetest

http://blenderartists.org/forum/showthread.php?8196-Cell-shading-game-How&s=3b9101eaf68e1d95b06b46395705dc8c
http://www.moddb.com/groups/blenderheads/tutorials/fake-cell-shading1
Last edited by Melkor on Mon Apr 09, 2012 22:15, edited 1 time in total.
 

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by Gambit » Mon Apr 09, 2012 23:26

Ah, I see. Let me give it a try.

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Also the .lwo files...
http://filesmelt.com/dl/mt_mob_mesh.zip
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by Gambit » Tue Apr 10, 2012 00:40

Melkor wrote:good!

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"Yo, sup, we dah oerkki brothas."

How well did Blender work with the .lwo files? Did the pivots work properly?
Last edited by Gambit on Tue Apr 10, 2012 00:40, edited 1 time in total.
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by Gambit » Tue Apr 10, 2012 02:42

And what about that DM you made? It looks like a lot of blocks there. Were you trying to make something entirely new with it?
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by Melkor » Tue Apr 10, 2012 11:55

it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

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Last edited by Melkor on Tue Apr 10, 2012 13:21, edited 1 time in total.
 

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by bgsmithjr » Wed Apr 11, 2012 01:32

That is great. The DM looks like a bear or yhetti, would you ever consider making a shark?
 

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by Gambit » Wed Apr 11, 2012 03:36

Should who make a shark? I thought about making one the other night. I'll see if I could take a crack at it.

It may take a while since I'm having with trouble with my connection.
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by bgsmithjr » Wed Apr 11, 2012 04:09

I just wanted someone too, but I am glad you thought I was talking to your, I bet your shark would like awesome.
 

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by Gambit » Wed Apr 11, 2012 05:24

Here's the best I could do. It looks pretty bland without actual texture.
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by jordan4ibanez » Wed Apr 11, 2012 12:11

evil minetest
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by Melkor » Wed Apr 11, 2012 12:19

Gambit wrote:Here's the best I could do. It looks pretty bland without actual texture.
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+1
 

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