Derived from my first mobs mod, badplayer viewtopic.php?f=11&t=11143 which is discontinued as efforts will be placed in ESMOBS.
This mobs mod does much more...
WHAT ARE THESE?
Essentially these are 76 various npc's, monsters, and animals that all play together in your created world to simulate a more rigorous environment for tough survival. The drops are plenty and varying, where you will most likely always get something good during a battle and reward increases in value the harder the mob. The baddies come out at night as expected, but also expect to see a few hanging around after sunrise, it does help to have the armor mod installed.
The friendly npc's will offer a great variety of tools and food if you right click them with a gold lump, also right clicking them will produce a menu for you to direct them to a task like stand and protect, follow, etc.
The exploding mobs will not damage terrain, as do the dungeon master, the fireballs and high HP will give you a challenge enough.
The flying mobs are lethal, take cover if you see them.
The shooting mobs vary in strength, skeleton is weakest and dungeon master is toughest, you decide your pearl.
READ THIS:
viewtopic.php?f=9&t=14030
As RND was kind enough to let me use his code in this mob package. The path finding is incredible. :-)
https://www.youtube.com/watch?v=_nxiMBJ ... e=youtu.be
SPECIAL ITEMS TO NOTE:
*Unique rewards in bones when they are killed.
*Config file to choose the amount and type of mobs to be spawned for a great variety.
*Unique personalities, reflected in speed, stamina, weapon wielded, and drops.
*Right-click to have them team up with you, plus a chat message confirming their acceptance to the teaming.[/color]
*Formspec to tell the mob what to do.
*Formspec used with inventory_plus showing all the loaded mobs and info like HP, Damage, and Tips.
*Feed npc's with bread or meat to restore their HP.
*Give them gold lump to get random tool or item.
*Mobs place bones on field, like real players now.
*Bones have time stamp and name of killer.
GET BONES WITH TIMESTAMP MOD HERE-->https://github.com/maikerumine/bones
*Horseys that you can ride all over various terrain, right click them with a saddle to tame them then right click them to ride!
*MC like mobs, skeleton, creeper, and zombies from morn76's build of the stampy game.
*Ridable pigs from aforementioned mod, use carrot on stick to control direction.
*Throwing has be incorporated into this mod with an added recipie for a diamond arrow.
*Flying mobs that shoot fireballs and drop a "special" creature.
*Mod can be used with or without dependencies. Crafts have been tweaked to work without error.
TRY THEM LIVE HERE--->viewtopic.php?f=10&t=12959 ESM Server
License for code: WTFPL
Depends:
default
inventory_plus?
farming?
bones?
intllib?
es?
farorb?
jdukebox?
Soft Depends:
inventory_plus: https://github.com/cornernote/minetest-inventory_plus
bones redo: https://github.com/maikerumine/bones
farming redo: https://github.com/tenplus1/farming
es: https://github.com/maikerumine/es
farorb: https://github.com/mdoege/stampy_game/t ... ods/farorb
jukebox: https://github.com/mdoege/stampy_game/t ... s/jdukebox
Recommends:
3-d Armor mod installed for added protection. https://github.com/stujones11/minetest-3d_armor
zeg's crafting guide to see the crafts. https://github.com/Zeg9/minetest-zcg/
And the inventory plus mod to use both of the above mods: inventory_plus: [url]https://github.com/cornernote/minetest-inventory_plus[/url]
Crafting:
Make a saddle, shears, and carrot on stick with:
Code: Select all
minetest.register_craft({
output = "esmobs:saddle",
recipe = {
{"esmobs:leather", "esmobs:leather", "esmobs:leather"},
{"farming:string", "", "farming:string"},
{"default:steel_ingot", "", "default:steel_ingot"}
},
})
minetest.register_craft({
--type = "shapeless",
output = "esmobs:carrotstick",
recipe = {
{"default:stick", "default:stick" , "default:apple"},
{"default:stick", "farming:string" , "farming:seed_wheat"},
{"farming:string", "", "farming:string"}
},
})
minetest.register_craft({
type = "shapeless",
output = "esmobs:carrotstick",
recipe = {"fishing:pole_wood", "farming:carrot"},
})
minetest.register_craft({
output = 'esmobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})
Code: Select all
esmobs.MOB_SETTING = 2;
-----------------------------------------------------------------------------
--MOB PACKAGES
-----------------------------------------------------------------------------
--esmobs.MOB_SETTING = 12; MT Monsters
--esmobs.MOB_SETTING = 11; MT monsters, ES Monsters, MC like mobs, and Bad npc's.
--esmobs.MOB_SETTING = 10; Good npc's
--esmobs.MOB_SETTING = 9; MT monsters and Animals.
--esmobs.MOB_SETTING = 8; MC like mobs and Animals.
--esmobs.MOB_SETTING = 7; Good npc, Bad npc's.
--esmobs.MOB_SETTING = 6; MT Monsters, Bad npc's.
--esmobs.MOB_SETTING = 5; Animals, Good npc, MT monsters, ES monsters, MC like mobs, and Bad npc's. All 76 of them.
--esmobs.MOB_SETTING = 4; Animals, Good npc, MT monsters, and MC like mobs.
--esmobs.MOB_SETTING = 3; Animals, Good npc, and MT monsters.
--esmobs.MOB_SETTING = 2; Animals and good npc's.
--esmobs.MOB_SETTING = 1; Just Animals.
To install: make sure the mod is named esmobs and put it in your mods folder.
_______________________________________________________________
Extreme Survival Mobs:
BROWSE CODE: https://github.com/maikerumine/esmobs
DOWNLOAD HERE: https://github.com/maikerumine/esmobs/a ... master.zip
CHANGELOG:
Spoiler
Added features from : viewtopic.php?f=11&t=10354PMobs.
Fixed bones, they are no longer dependant on the bones mod, but it helps.
Re-tunes the spawning rates of some of the mobs- more balances.
Added a few more mobs.
20150112--
*Re-wrote the structure of the code, organized bits and trimmed the fat.
*Added flying mobs, exploding creeper mob, various farm animals, new custom mobs.
*Made a simple menu to see the stats of all the mobs
Lot's of changes in the past few months to remember, at least the mod works very well despite all the entities!
20160208--
viewtopic.php?f=9&t=14030
Added RND's pathfinding code to the lot, boy oh boy, this is scary fun!
Changed some of the way mobs die and leave bones or not, added an option to choose bones or drops.
Tweaked a few more traits for some of the mobs, some are getting a bit tougher and drop better things.
RND is the man.
TODO:
decrease the file size.
make arrows produce bones on death, or at least the drop items.
code tidy and simplification.
make bad mobs open wooden doors during attack.