[Mod] Gold and gem usage [v 2.0] [gold_and_gem]
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
[Mod] Gold and gem usage [v 2.0] [gold_and_gem]
This is my first mod i made, it adds usage to various minerals/gems
Dependencies: None (only default game)
(recommends and supports homedecor, moreores, technic, glooptest, quartz and mesecons)
License: Code LGPL, textures and sound mostly WTFPL, rest CC BY-SA 3.0, for more information see in the LICENSE.txt
Download Latest Version:
http://platen-software.de/sebastian/min ... nd_gem.zip
Git:
https://notabug.org/rubberduck/minetest ... ld_and_gem
Recipes:
http://platen-software.de/sebastian/min ... ecipes.pdf
bobblocks are integrated in my mod, i added 3 extra colors: pink, lime and cyan
(no mesecon support and no healthblock), works with bobblocks placed with original mod, please remove original bobblocks mod when using my mod
the mod adds a lot of different nodes already:
nodes with a * can be disabled in the settings file
> gem lamps
> gold mithril bordered blocks
> bobblocks*
> colorable mese blocks*
> nyan cat crafting*
> mineral bordered tables
> gold and quartz fence
> gold / silver wired pillars
> 6 various marble checker blocks with circular saw support
> mese crystal block with circular saw support
> golden pedestal (like the one in homedecor)
> silver /mithril fence
> gold /silver / quartz poles
> nodebox drawed gold/mithril fence
> nodebox drawed silverwire fence
newest screenshot:
older ones:
known bugs:
checker blocks don't appear in creative inventory (no "not_in_creative_inventory=1" used)
missing features:
color machine support for colorable mese blocks
making mese crystal block mesecon conductable
planned nodes:
piles of coins (gold)
mese - glass
mixed gem - glass
a "mesecon-block"
gold /silver statue(s)
other plans:
changing mod into modpack
>> splitting into following mods:
colorable meseblocks
bobblocks
non - nodebox - nodes / blocks only
nodebox - nodes and others
Dependencies: None (only default game)
(recommends and supports homedecor, moreores, technic, glooptest, quartz and mesecons)
License: Code LGPL, textures and sound mostly WTFPL, rest CC BY-SA 3.0, for more information see in the LICENSE.txt
Download Latest Version:
http://platen-software.de/sebastian/min ... nd_gem.zip
Git:
https://notabug.org/rubberduck/minetest ... ld_and_gem
Recipes:
http://platen-software.de/sebastian/min ... ecipes.pdf
bobblocks are integrated in my mod, i added 3 extra colors: pink, lime and cyan
(no mesecon support and no healthblock), works with bobblocks placed with original mod, please remove original bobblocks mod when using my mod
the mod adds a lot of different nodes already:
nodes with a * can be disabled in the settings file
> gem lamps
> gold mithril bordered blocks
> bobblocks*
> colorable mese blocks*
> nyan cat crafting*
> mineral bordered tables
> gold and quartz fence
> gold / silver wired pillars
> 6 various marble checker blocks with circular saw support
> mese crystal block with circular saw support
> golden pedestal (like the one in homedecor)
> silver /mithril fence
> gold /silver / quartz poles
> nodebox drawed gold/mithril fence
> nodebox drawed silverwire fence
newest screenshot:
older ones:
known bugs:
checker blocks don't appear in creative inventory (no "not_in_creative_inventory=1" used)
missing features:
color machine support for colorable mese blocks
making mese crystal block mesecon conductable
planned nodes:
piles of coins (gold)
mese - glass
mixed gem - glass
a "mesecon-block"
gold /silver statue(s)
other plans:
changing mod into modpack
>> splitting into following mods:
colorable meseblocks
bobblocks
non - nodebox - nodes / blocks only
nodebox - nodes and others
Last edited by rubberduck on Sat Aug 01, 2015 17:51, edited 3 times in total.
- AMMOnym
- Member
- Posts: 682
- Joined: Tue Sep 10, 2013 14:18
- IRC: AMMOnym
- In-game: AMMOnym
- Location: Slovakia
Re: [Mod]Gold and gem usage[gold_and_gem]
Interesting Idea, good work.
-
- Member
- Posts: 940
- Joined: Tue Aug 05, 2014 14:09
- GitHub: MinetestForFun
- IRC: MinetestForFun
- In-game: MinetestForFun
- Location: On earth
- Contact:
Re: [Mod]Gold and gem usage[gold_and_gem]
Thank you for your work
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod]Gold and gem usage[gold_and_gem]
i have added gem lamps (see first post), you get a standing lamp when placed on ground and a wall lamp when placed on wall.
- Mg
- Member
- Posts: 86
- Joined: Sun Mar 02, 2014 20:49
- GitHub: LeMagnesium
- IRC: ElectronLibre Mg
- In-game: Mg
- Location: Periodic Table
Re: [Mod] Gold and gem usage [gold_and_gem]
Good decoration mod, interesting new nodes, thank you for this mod. Maybe you can add more colors for the lamps.
Good work.
Good work.
Re: [Mod] Gold and gem usage [gold_and_gem]
This looks nice. I like your mod. Good job!
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Re: [Mod] Gold and gem usage [gold_and_gem]
I am glad to see that the mods moreores and glooptest are finally getting used.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod] Gold and gem usage [gold_and_gem]
i added marble pillars now
craft them like this:
MMM
OMO
MMM
you get 6 out of it
M = technic:marble
O = fine gold/silver wire for gold/silver pillars, Marble bricks for normal
(i used O for the fine wires because these look like an "O")
for the bottom elements place two pillars ,one on top in the middle,one in the middle, then place 3 marble-quarter-slabs (use moreblocks saw!!), you get 2
for the top element, it is the same recipe, except that it is mirrored
craft them like this:
MMM
OMO
MMM
you get 6 out of it
M = technic:marble
O = fine gold/silver wire for gold/silver pillars, Marble bricks for normal
(i used O for the fine wires because these look like an "O")
for the bottom elements place two pillars ,one on top in the middle,one in the middle, then place 3 marble-quarter-slabs (use moreblocks saw!!), you get 2
for the top element, it is the same recipe, except that it is mirrored
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [Mod] Gold and gem usage [gold_and_gem]
I like them but I don't think I can use your mod because I'm using the bobblocks mod and the laser mod overrides them.rubberduck wrote:i added marble pillars now
craft them like this:
MMM
OMO
MMM
you get 6 out of it
M = technic:marble
O = fine gold/silver wire for gold/silver pillars, Marble bricks for normal
(i used O for the fine wires because these look like an "O")
for the bottom elements place two pillars ,one on top in the middle,one in the middle, then place 3 marble-quarter-slabs (use moreblocks saw!!), you get 2
for the top element, it is the same recipe, except that it is mirrored
Re: [Mod] Gold and gem usage [gold_and_gem]
Hybrid Dog, would you consider making your laser mod compatible with this mod? Perhaps add mesecons support if possible?Hybrid Dog wrote:I like them but I don't think I can use your mod because I'm using the bobblocks mod and the laser mod overrides them.rubberduck wrote:i added marble pillars now
craft them like this:
MMM
OMO
MMM
you get 6 out of it
M = technic:marble
O = fine gold/silver wire for gold/silver pillars, Marble bricks for normal
(i used O for the fine wires because these look like an "O")
for the bottom elements place two pillars ,one on top in the middle,one in the middle, then place 3 marble-quarter-slabs (use moreblocks saw!!), you get 2
for the top element, it is the same recipe, except that it is mirrored
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: [Mod] Gold and gem usage [gold_and_gem]
ok, when I have time for it...Inocudom wrote:Hybrid Dog, would you consider making your laser mod compatible with this mod? Perhaps add mesecons support if possible?Hybrid Dog wrote:I like them but I don't think I can use your mod because I'm using the bobblocks mod and the laser mod overrides them.rubberduck wrote:i added marble pillars now
craft them like this:
MMM
OMO
MMM
you get 6 out of it
M = technic:marble
O = fine gold/silver wire for gold/silver pillars, Marble bricks for normal
(i used O for the fine wires because these look like an "O")
for the bottom elements place two pillars ,one on top in the middle,one in the middle, then place 3 marble-quarter-slabs (use moreblocks saw!!), you get 2
for the top element, it is the same recipe, except that it is mirrored
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod] Gold and gem usage [gold_and_gem]
i added now colorable meseblocks
and here the new recipe to craft a nyan cat
i don't want to add mesecon support now, and the thing with the laser mod, have you tested this with this mod, if the laser mod uses the original bobblocks , my mod is compatible with the original bobblocks mod, this means old bobblocks will be replaced.
i have planned an option to disable different features (for example bobblocks integration, colored meseblocks), this could solve this problem too, if anything else fails.
edit: i just had a cool idea: raw nyan cats (not rainbow) can be eaten and give you 6 or 8 hearts back
and here the new recipe to craft a nyan cat
i don't want to add mesecon support now, and the thing with the laser mod, have you tested this with this mod, if the laser mod uses the original bobblocks , my mod is compatible with the original bobblocks mod, this means old bobblocks will be replaced.
i have planned an option to disable different features (for example bobblocks integration, colored meseblocks), this could solve this problem too, if anything else fails.
edit: i just had a cool idea: raw nyan cats (not rainbow) can be eaten and give you 6 or 8 hearts back
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
i upgraded this mod, added a lot of new blocks, also added support of the quartz mod.
for more information see the first post.
for more information see the first post.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Nice work. Glad to see more red. There doesn't seem to be enough red in Minetest.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Wow
WOW!!!!!!!
I can't BELIEVE THIS!!!!!
This mod looks so BEAUTIFUL!!!!!!!!
I CAN'T believe this thing actually is your first mod!!!! This is WAAAAAY better than mine!!!!
Congratulations on the awesome first-mod!!!
WOW!!!!!!!
I can't BELIEVE THIS!!!!!
This mod looks so BEAUTIFUL!!!!!!!!
I CAN'T believe this thing actually is your first mod!!!! This is WAAAAAY better than mine!!!!
Congratulations on the awesome first-mod!!!
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
I am sad to say that I have never seen this mod used on a server before. Do you still work on this, rubberduck?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
i still work on it, but i don't know when i will continue.
at the moment i work on my other mod and there are so much other things i do, (OGA-artwork, my own game, other stuff with blender)
my next planned step is to make use of the meshnode feature, replacing these nodes with meshnodes.
at the moment i work on my other mod and there are so much other things i do, (OGA-artwork, my own game, other stuff with blender)
my next planned step is to make use of the meshnode feature, replacing these nodes with meshnodes.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Have you considered asking VanessaE to maintain this mod? It looks like something that she might want in her Dreambuilder subgame.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
that is a good idea, as it doesn't use meshnodes yet...
it really needs an update.
i may update the mod next weekend, if no one else is going to maintain it.
(i want to focus more on updating my meseconductors mod and a mod with more light nodes is planned too)
it really needs an update.
i may update the mod next weekend, if no one else is going to maintain it.
(i want to focus more on updating my meseconductors mod and a mod with more light nodes is planned too)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
I am afraid that VanessaE does not want this mod in her Dreambuilder project, so you yourself will have to update it as I can't see anybody else doing so.rubberduck wrote:that is a good idea, as it doesn't use meshnodes yet...
it really needs an update.
i may update the mod next weekend, if no one else is going to maintain it.
(i want to focus more on updating my meseconductors mod and a mod with more light nodes is planned too)
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Code: Select all
2019-05-03 15:19:21: WARNING[Main]: Undeclared global variable "intllib" accessed at ...m Files\minetest-5.0.0\bin\..\mods\gold_and_gem\init.lua:29
2019-05-03 15:19:21: WARNING[Main]: Undeclared global variable "s" accessed at ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:371
2019-05-03 15:19:21: WARNING[Main]: Undeclared global variable "s" accessed at ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:401
2019-05-03 15:19:21: WARNING[Main]: Undeclared global variable "s" accessed at ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:432
2019-05-03 15:19:21: WARNING[Main]: Undeclared global variable "register_stair_slab_panel_micro" accessed at ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:1035
2019-05-03 15:19:21: ERROR[Main]: ModError: Failed to load and run script from C:\Program Files\minetest-5.0.0\bin\..\mods\gold_and_gem\init.lua:
2019-05-03 15:19:21: ERROR[Main]: ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:1035: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
2019-05-03 15:19:21: ERROR[Main]: stack traceback:
2019-05-03 15:19:21: ERROR[Main]: ... Files\minetest-5.0.0\bin\..\mods\gold_and_gem/nodes.lua:1035: in main chunk
2019-05-03 15:19:21: ERROR[Main]: [C]: in function 'dofile'
2019-05-03 15:19:21: ERROR[Main]: ...m Files\minetest-5.0.0\bin\..\mods\gold_and_gem\init.lua:39: in main chunk
2019-05-03 15:19:21: ERROR[Main]: Check debug.txt for details.
2019-05-03 15:19:21: ACTION[Main]: Server: Shutting down
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
-
- Member
- Posts: 77
- Joined: Wed Jan 10, 2018 01:56
- GitHub: BrianGaucher
- In-game: Camasia
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
What work would I need to do to revive it?
Current projects: Making a CTF map, Learning C++, Learning Programmer's Dvorak
- sirrobzeroone
- Member
- Posts: 593
- Joined: Mon Jul 16, 2018 07:56
- GitHub: sirrobzeroone
- Contact:
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
I just tried this mod and it loaded it okay. I did get some odd errors the first try but I think that was because I had the mod folder misnamed.
I'm running Minetest version 5.0.0 for win64 on a nominally english machine.
I had a look at the init.lua but im to new at lua, however to me it looks like the intllib check looks slightly off/old compared to some of the other mods I've checked. The lower case "s" seems to be included in the else statement, however I loaded the mod okay so would guess I'd jumped through the If statement okay, probably not very helpful.
I'm running Minetest version 5.0.0 for win64 on a nominally english machine.
I had a look at the init.lua but im to new at lua, however to me it looks like the intllib check looks slightly off/old compared to some of the other mods I've checked. The lower case "s" seems to be included in the else statement, however I loaded the mod okay so would guess I'd jumped through the If statement okay, probably not very helpful.
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Then this mod appears to be in conflict with recent updates to moreores and/or moreblocks.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Why does this error happen? Which bad argument does it say about?
Code: Select all
2020-07-16 16:43:50: ERROR[Main]: ModError: Failed to load and run script from /home/andrey/minetests/minetest-5.4.0-dev/bin/../mods/gold_and_gem/init.lua:
2020-07-16 16:43:50: ERROR[Main]: .../minetest-5.4.0-dev/bin/../builtin/game/register.lua:182: bad argument #-1 to 'register_item_raw' (table expected, got string)
2020-07-16 16:43:50: ERROR[Main]: stack traceback:
2020-07-16 16:43:50: ERROR[Main]: [C]: in function 'register_item_raw'
2020-07-16 16:43:50: ERROR[Main]: .../minetest-5.4.0-dev/bin/../builtin/game/register.lua:182: in function 'register_item'
2020-07-16 16:43:50: ERROR[Main]: .../minetest-5.4.0-dev/bin/../builtin/game/register.lua:208: in function 'register_node'
2020-07-16 16:43:50: ERROR[Main]: ...-5.4.0-dev/bin/../mods/gold_and_gem/colored_mese.lua:93: in main chunk
2020-07-16 16:43:50: ERROR[Main]: [C]: in function 'dofile'
2020-07-16 16:43:50: ERROR[Main]: ...minetest-5.4.0-dev/bin/../mods/gold_and_gem/init.lua:41: in main chunk
2020-07-16 16:43:50: ERROR[Main]: Check debug.txt for details.
Who is online
Users browsing this forum: No registered users and 39 guests