Post your mod requests/ideas here
-
- Member
- Posts: 1233
- Joined: Tue Oct 23, 2012 12:59
- GitHub: Dragonop
- IRC: Dragonop
- In-game: Dragonop
- Location: Argentina
Re: Post your mod requests/ideas here
Sorry, wrong word, not sure how to explain with my english skills; fixing the camera angle to be in 3rd person view and point from a high spot (10-20 blocks) to the player (in diagonal, that why I posted "isometric view"), but making the player model point in a fixed direction, and making it rotate with some keys (you can't move the camera). This is not something thet "enables" building (not in a conventional way, unless you work in some method for it), but for making little games or other stuff like that.
Teleport to the bed if you slept on it
I need mod which teleport player to the bed (to this bed viewtopic.php?f=18&t=11304&hilit=beds and/or to this viewtopic.php?f=11&t=2625) if player slept on it. To teleport you can use chat command, for example "/home" or button in inventory (inventory_plus and unified_inventory mods). If player never slept on bed he will be teleported to the static spawnpoint.
Instead, I will place under all my posts a link to your mod.
Instead, I will place under all my posts a link to your mod.
Last edited by amadin on Thu Dec 03, 2015 12:48, edited 4 times in total.
Re: Post your mod requests/ideas here
Would adding a support for compressed mods be possible, .zip, .tar.gz? That would smoothen the end user-experience.
Re: Post your mod requests/ideas here
I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player.
When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player.
Can someone can point me in a direction as to how I can achieve this?
When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player.
Can someone can point me in a direction as to how I can achieve this?
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Re: Post your mod requests/ideas here
One way is modifying the default locked chests, removing the owner checks for inventory withdrawals, effectively making it take-only for everyone except the owner who can put/take items at leisure.
The `bones` mod also has code to "remove" the inventory formspec once the "chest" is empty. Take a look at it.
The `bones` mod also has code to "remove" the inventory formspec once the "chest" is empty. Take a look at it.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
Re: Post your mod requests/ideas here
Thanks, that is great advice! Will post back here when I have something.
- Glorfindel
- Member
- Posts: 137
- Joined: Tue Jul 07, 2015 20:05
- GitHub: the1glorfindel
- IRC: Glorfindel DoomWeaver
- In-game: Glorfindel
Re: Post your mod requests/ideas here
+1 for this idea, then you could have a long journey, following clues, to a chest that can't be emptied by the first player to find it :Dbark wrote:I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player.
When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player.
Can someone can point me in a direction as to how I can achieve this?
Re: Post your mod requests/ideas here
Not sure if this helps but you could modify myitemchest to work the way you want it to.bark wrote:I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player.
When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player.
Can someone can point me in a direction as to how I can achieve this?
viewtopic.php?f=9&t=13375
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: Post your mod requests/ideas here
I don't know if this was said before, but could it be able to make a duplication chest? Like the Chicken Chest in MC. You put an item in and it clones it.
- Hybrid Dog
- Member
- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your mod requests/ideas here
you can already clone every node using that green clone block which you can find at nyanlandGirl123 wrote:I don't know if this was said before, but could it be able to make a duplication chest? Like the Chicken Chest in MC. You put an item in and it clones it.
- thefamilygrog66
- Member
- Posts: 170
- Joined: Mon Jul 09, 2012 19:08
- Location: Ontario, Canada
Re: Post your mod requests/ideas here
Done!bark wrote:I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player.
When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player.
Can someone can point me in a direction as to how I can achieve this?
I'll be uploading the code to github shortly...
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Post your mod requests/ideas here
Sorry wrong topic
Is it possible to create a craft that yields something that already has damage. I'm trying to add boiling water to the thirsty mod and want the canteen to loose water when it gets cooked, I know I can spawn things with damage, and initial_give can do damaged objects, but I can't seem to find a way to make a craft recipe that makes something with damage. I'll be cooking if it makes any difference.
Is it possible to create a craft that yields something that already has damage. I'm trying to add boiling water to the thirsty mod and want the canteen to loose water when it gets cooked, I know I can spawn things with damage, and initial_give can do damaged objects, but I can't seem to find a way to make a craft recipe that makes something with damage. I'll be cooking if it makes any difference.
Last edited by Nathan.S on Thu Dec 10, 2015 03:54, edited 2 times in total.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Post your mod requests/ideas here
You could try using register_on_craft with set_wear. https://github.com/minetest/minetest/bl ... 1881-L1886 & https://github.com/minetest/minetest/bl ... .txt#L2724Nathan.S wrote:Is it possible to create a craft that yields something that already has damage. I'm trying to add boiling water to the thirsty mod and want the canteen to loose water when it gets cooked, I know I can spawn things with damage, and initial_give can do damaged objects, but I can't seem to find a way to make a craft recipe that makes something with damage. I'll be cooking if it makes any difference.
(I presume this is what you mean by damage...)
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Post your mod requests/ideas here
Amaz, I'll have to try that out, thanks.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Post your mod requests/ideas here
I don't know if you got anywhere with it, but I quickly threw this together this morning and it seems to work!
Code: Select all
minetest.register_on_craft(function(itemstack)
if itemstack:get_name() == "default:pick_mese" then
itemstack:set_wear(25000)
return itemstack
end
end)
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Post your mod requests/ideas here
My last post I made shortly before going to bed, and I just got up, so I didn't have a chance to try anything out, but I certainly will now. :)
Update:
Well it works as expected when crafting, but cooking things doesn't seem to trigger this. >.<
Update:
Well it works as expected when crafting, but cooking things doesn't seem to trigger this. >.<
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- thefamilygrog66
- Member
- Posts: 170
- Joined: Mon Jul 09, 2012 19:08
- Location: Ontario, Canada
Re: Post your mod requests/ideas here
From the minetest.register_on_craft page (http://dev.minetest.net/minetest.register_on_craft):Nathan.S wrote:My last post I made shortly before going to bed, and I just got up, so I didn't have a chance to try anything out, but I certainly will now. :)
Update:
Well it works as expected when crafting, but cooking things doesn't seem to trigger this. >.<
IT DOESN'T WORK FOR FURNACE COOKING RECIPES!
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Post your mod requests/ideas here
Hmm, somehow I missed that page. :S
I guess I could always make a new machine that would be used for purifying water, as I can easily set wear on the canteens with such a system.
I guess I could always make a new machine that would be used for purifying water, as I can easily set wear on the canteens with such a system.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Post your mod requests/ideas here
Idea: Landscaping tool / brush tool
The tool creates a sphere (of chosen node) at the center of the node the tool-holding player is pointing at while clicking.
The size of the spheres should be adjustable in size. The nodes should be easy to change (perhaps a GUI?).
Imagine the possibilities!
The tool creates a sphere (of chosen node) at the center of the node the tool-holding player is pointing at while clicking.
The size of the spheres should be adjustable in size. The nodes should be easy to change (perhaps a GUI?).
Imagine the possibilities!
Last edited by bark on Fri Dec 11, 2015 20:08, edited 1 time in total.
- Glorfindel
- Member
- Posts: 137
- Joined: Tue Jul 07, 2015 20:05
- GitHub: the1glorfindel
- IRC: Glorfindel DoomWeaver
- In-game: Glorfindel
Re: Post your mod requests/ideas here
awesome idea
- Hybrid Dog
- Member
- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your mod requests/ideas here
try my rocket launcher
https://github.com/HybridDog/nuke
l use it for building, recently l switched to perlin noise holes.
Take care, it's fullautomatic, i.e. if you hold left click, you shoot a volley of rockets.
https://github.com/HybridDog/nuke
l use it for building, recently l switched to perlin noise holes.
Take care, it's fullautomatic, i.e. if you hold left click, you shoot a volley of rockets.
Re: Post your mod requests/ideas here
That sounds like a nice approach! But your mod seems to have old and broken / unavailable dependencies. I can't get it to work.
- Hybrid Dog
- Member
- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your mod requests/ideas here
The dependencies aren't old and broken, you can get them there:bark wrote:That sounds like a nice approach! But your mod seems to have old and broken / unavailable dependencies. I can't get it to work.
https://github.com/HybridDog/moss
https://github.com/HybridDog/vector_extras
Please tell me if they don't work.
l need to fix the forum topics when l have time.
Re: Post your mod requests/ideas here
Ah, there they are! It works like a charm, and functionality is very close to my suggestion above. I will definitely use this for now.
I didn't find the dependencies because of the links in the readme-files, and didn't bother to look further because of the commentaries in the forum threads.
Thanks, Hybrid Dog!
I didn't find the dependencies because of the links in the readme-files, and didn't bother to look further because of the commentaries in the forum threads.
Thanks, Hybrid Dog!
- Hybrid Dog
- Member
- Posts: 2828
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your mod requests/ideas here
l btw also edited Sokomine's replacer mod, you can replace a "field of nodes" at once.
https://github.com/HybridDog/replacer
it's unfinished, e.g. no protection tests yet
https://github.com/HybridDog/replacer
it's unfinished, e.g. no protection tests yet
Who is online
Users browsing this forum: No registered users and 10 guests