[Mod] Carts [carts]
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Re: [Mod] Carts [carts]
This is not working for me, please help.
First it gave the characters not allowed error, so I changed the folder's name to "carts".
But now it gives me this error-
Brief Description Of Error-
The init.lua file in the mod throws an error saying- "Attempt to concatenate a nil value"
then its says "in main chunk" "check debug.txt for details"
PLEASE HELP
How To Get This Mod Working?
First it gave the characters not allowed error, so I changed the folder's name to "carts".
But now it gives me this error-
Brief Description Of Error-
The init.lua file in the mod throws an error saying- "Attempt to concatenate a nil value"
then its says "in main chunk" "check debug.txt for details"
PLEASE HELP
How To Get This Mod Working?
- kaadmy
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Re: [Mod] Carts [carts]
That's a problem with the mobs mod, try disabling them, they might not work with MT 0.4.13.
- tomlukeywood
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Re: [Mod] Carts [carts]
i have the same problem and no mobs mod enabled :(kaadmy wrote:That's a problem with the mobs mod, try disabling them, they might not work with MT 0.4.13.
- Krock
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Re: [Mod] Carts [carts]
Is it really the same? What's the error output of Minetest?tomlukeywood wrote:i have the same problem and no mobs mod enabled :(
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Re: [Mod] Carts [carts]
This mod hasn't been maintained for 3 years, why not check out boost_cart mod which adds the same cart but with new features:
viewtopic.php?t=10172
viewtopic.php?t=10172
- tomlukeywood
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Re: [Mod] Carts [carts]
literally exact same as yoursKrock wrote:Is it really the same? What's the error output of Minetest?tomlukeywood wrote:i have the same problem and no mobs mod enabled :(
init.lua 2: attempt to concatenate a nil value
- Krock
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Re: [Mod] Carts [carts]
Did you rename the "carts-*" directory to "carts" yet, as described in Naming conventions – read this if “mod doesn't work”?tomlukeywood wrote:init.lua 2: attempt to concatenate a nil value
If it still does not work, update your "builtin" directory that's contained in your Minetest root directory.
For future downloads from a Git page, you may want to use "git-clone". This way you can fetch the new commits instead of re-downloading the complete package.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- tomlukeywood
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Re: [Mod] Carts [carts]
It works now thanks i just renamed the mod folder to what was in this line in init.lua:
boost_cart.modpath = minetest.get_modpath("carts")
boost_cart.modpath = minetest.get_modpath("carts")
- BrunoMine
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failure for servers
I noticed that the players assemble concentrates track circuits and put several cars. These carts are walking for ever. This can not be avoided? It seems to be a major failure for servers.
- benrob0329
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Re: [Mod] Carts [carts]
I don't think that could be avoided in any mod.
By the way, thus mod isn't being developed anymore, but boost_carts is.
By the way, thus mod isn't being developed anymore, but boost_carts is.
Re: [Mod] Carts [carts]
If it helps any I have a version of boost_cart mod on my github page that works well and if a player isn't inside of a cart it will despawn and drop as an item in 10 seconds:
https://github.com/tenplus1/boost_cart
https://github.com/tenplus1/boost_cart
- BrunoMine
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Re: [Mod] Carts [carts]
Thanks. boost_carts is good!
I will use on Minemacro Brasil.
I will use on Minemacro Brasil.
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Re: [Mod] Carts [carts]
For some reason, this mod isn't working for me. This is what it says: "ERROR: Failed to enable mod "PilzAdam-Carts-10c4557" as it contains disallowed characters. Only characters [a-z0-9_] are allowed."
So what am I supposed to rename it to? Last time I renamed a mod, everything went horrible and I had to redownload the mod.
So what am I supposed to rename it to? Last time I renamed a mod, everything went horrible and I had to redownload the mod.
Re: [Mod] Carts [carts]
Rename to simply: carts then re-enable in mod list.
Last edited by TenPlus1 on Sat Dec 12, 2015 21:00, edited 1 time in total.
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Re: [Mod] Carts [carts]
The mod has to be ranamed to "carts" as it says on the topic name [carts]. This applies to all other mods as well.
viewtopic.php?f=11&t=10029
viewtopic.php?f=11&t=10029
- Mainpage
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Re: [Mod] Carts [carts]
I'm just going to quickly point out that it is impossible to get carts back into my inventory in the android version.
I eat baby seals
- benrob0329
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Re: [Mod] Carts [carts]
Its not impossible, just hold down the down arrow (as in down a ladder) and punch. I've managed to do a shift jump on Android as well.
Can we please have something in the OP saying that this mod is old, not updated and that everyone should go use boost_carts as it does the same things but with a few added features and runs lighter?
Can we please have something in the OP saying that this mod is old, not updated and that everyone should go use boost_carts as it does the same things but with a few added features and runs lighter?
Add message about using sneak+dig
Add message (like in default minetest sign) for player about using sneak+dig to get cart to inventory then he in cart.
- benrob0329
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Re: [Mod] Carts [carts]
This mod is no longer being developed, I think you'd have more luck suggesting it on the boot_carts mod page.
Re: [Mod] Carts [carts]
Is it possible to destroy cart?
Re: [Mod] Carts [carts]
sneak and click buttonswolf_ram wrote:Is it possible to destroy cart?
Re: [Mod] Carts [carts]
I'm sorry, but I don't get it. Could you explain it, please?
EDIT
I got it now. SHIFT + left click does the job
EDIT
I got it now. SHIFT + left click does the job
- benrob0329
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Re: [Mod] Carts [carts]
Can we please move this to old mods and off the front page? It doesn't appear to be developed anymore, and there are two good remakes (boost_carts and railnet) which work much better than the original.
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