[GAME] EpicNode *RPG/MMORPG* [demo]

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pinkysnow
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[GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Post

EpicNode
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Currently working on a RPG/MMORPG for the minetest engine. This game will have never before seen in minetest stuff as its almost a complete rewrite!!!

Features:
*quest
*new player races:
=>Human(new models)
=>Taurin
=> Elf
=>Orc
=>Nymph
=>Dwarf
=>Symbian
=>*Tux(the secret race to unlock)
*mobs(with all new features)
*npcs
*mesh trees
*new tools and weapons(most with mesh)
*awsome effects
*level, HP and XP system
*gender and race system(set gender and race sepertly)
*new way of player death! (ghost like untill respawn)
*torch walking light
*tons more mesh nodes!

Mods:
*fishing(tweaked by me for this game)
*mobs-redo(tweaked by me for this game)



Game is taking a while as its almost a total rewrite and most is brandnew!
once things get a little more playable texture and character wise i will open the Survival PvP server this game is being built for to showcase the game in a epic setting!

look for "Shadow Quest" on the server list soon......
Spoiler
new trees!
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compass node
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new Taurin (not to violate copyrights) player model!
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New item group tabs in inventory
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new war hammer in mesh
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new mesh for swords, also can be placed on ground now!
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new axe mesh
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new pickaxe mesh
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new doors
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New stats hud bars!
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EpicNode Wiki
DOWNLOAD ME!
Github page

###note my gpu took a crap so im running 8mb onboard video, reason to low fps on screenshot, average laptop we tested ran 24-40fps!
Last edited by pinkysnow on Tue Jan 19, 2016 15:56, edited 50 times in total.

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prof-turbo
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Re: [GAME] EpicNode [release date TBD]

by prof-turbo » Post

I think you'll not be able to do that alone : https://github.com/MinetestForFun
Also, meshes are very very loud for a server. So generating giant meshes would probably not be the best idea ever.

EDIT : I mixed meshes and schematics, so please consider it as off-topic :p
Last edited by prof-turbo on Fri Jan 01, 2016 09:31, edited 1 time in total.

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cd2
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Re: [GAME] EpicNode [release date TBD]

by cd2 » Post

Cool idea!
I am making a mmorpg in mt too, but mine is much different

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pinkysnow
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Re: [GAME] EpicNode [release date TBD]

by pinkysnow » Post

prof-turbo wrote:I think you'll not be able to do that alone : https://github.com/MinetestForFun
Also, meshes are very very loud for a server. So generating giant meshes would probably not be the best idea ever.
what is your deffinition of "LOUD" ?

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jp
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Re: [GAME] EpicNode [release date TBD]

by jp » Post

The mesh trees are "fashion" themselves, but they clashes stylistically too much with the dominant cubic theme of Minetest.

Besides, people can't make their own shape of trees or re-use its parts. And if you dig just once a tree, you get immediately the whole... wtf !?

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Re: [GAME] EpicNode [release date TBD]

by benrob0329 » Post

One could split up the said mesh into multiple nodes. Or, since this is an RPG dont let players dig trees at all. Or let it be, it's an RPG, not a sandbox game!

@Jp I disagree, MT does not beed to be completely blocky, and besides, it's just an engine. People can make it to be anything they want!

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Esteban
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Re: [GAME] EpicNode [release date TBD]

by Esteban » Post

benrob0329 wrote:One could split up the said mesh into multiple nodes. Or, since this is an RPG dont let players dig trees at all. Or let it be, it's an RPG, not a sandbox game!

@Jp I disagree, MT does not beed to be completely blocky, and besides, it's just an engine. People can make it to be anything they want!
+1
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pinkysnow
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Re: [GAME] EpicNode [release date TBD]

by pinkysnow » Post

the trees dig in a different way than normal but the big mesh trees are only for decor it is 90% rpg so not much digging needed

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Re: [GAME] EpicNode [release date TBD]

by Nathan.S » Post

I think the trees look really good for an RPG. Looking forward to this, as good RPGs are hard to find, the only two I know of are seemingly both dead.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

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pinkysnow
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Re: [GAME] EpicNode [release date TBD]

by pinkysnow » Post

post has been updated!!! check out new pics :D

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pinkysnow
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Re: [GAME] EpicNode [release date TBD]

by pinkysnow » Post

Players will get to now chose between 2 types, warrior or shaman as each has its own weapons and attacks.

Also the game will be packaged with a pre-built map (4000x 4000) with the quest setup and ready to play

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Re: [GAME] EpicNode *RPG/MMORPG* [release date TBD]

by pinkysnow » Post

New features added, check post for new pic

Also the inventory will be getting image buttons and a nicer background after basic code is done, which should be this week.

Doing a game with 2 devs who are insane little adhd ridden girls is fun, please bare with us while I get it done guys
Last edited by pinkysnow on Sat Dec 26, 2015 14:18, edited 1 time in total.

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Neuromancer
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Re: [GAME] EpicNode *RPG/MMORPG* [release date TBD]

by Neuromancer » Post

pinkysnow wrote: please bare with me while I get it done guys
Chuckle... I think you meant bear with me, but based on that one mod you wrote one never knows ;o)

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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by pinkysnow » Post

this girl has a girlfrind lol, sorry :P

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by pinkysnow » Post

And i am open to suggestions and ideas if anyone has any.

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by pinkysnow » Post

Image

The gui is coming along nicely :)

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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by Neuromancer » Post

This kind of makes me think how close Eden2 subgame is to being an RPG. There are villages filled with npcs, pyramids, goblins, ghosts etc. It would be so cool if the villagers would actually interact with the players. For example the blacksmith could say he is having trouble getting coal due to the goblins, and needs you to kill 10 goblins for him, and when you do he rewards you with a gold bar. The inkeeper could be having problems with ghosts, and needs you to take their disturbed bones (which act as ghost spawners) and bury them in a cemetary which would turn them into normal bones. A logger could need you to go to the pyramids to kill the mummies and get him his diamond axe back, etc. Would also be cool to see the npcs move around and do stuff like farmers harvesting crops, and planting new ones, loggers cutting down trees & planting saplings, blacksmiths hitting anvils and making noise etc.

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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by pinkysnow » Post

The interaction between player and npc will happen and is linked to the quest. Noise is something we could do as well. The server map with all the quest and things set up will be packaged with the game

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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by Minetestforfun » Post

Great inventory window, keep up the good work ! :)

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]

by pinkysnow » Post

Minetestforfun wrote:Great inventory window, keep up the good work ! :)
thank you very much :D

finaly getting some race specific skins started, the skins can be set to any color and are meant to make use of [colorize:.......

Image

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Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]

by pinkysnow » Post

I have a good working HP system now that allows fall damage to be caculated but uses its one system allowing hp to be from 0 to anything, so now higher level players will have more hp!

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Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]

by twoelk » Post

Interesting inventory window. I like the round corner on top left.
So what will the minimum resolution of the game be?
Will it be playable on small screen mobile devices?

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Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]

by pinkysnow » Post

twoelk wrote:Interesting inventory window. I like the round corner on top left.
So what will the minimum resolution of the game be?
Will it be playable on small screen mobile devices?

Mobile devices are questionable, on my pc it goes down to 640x480 perfectly and even smaller, the hotbar is double stacked with very low resolution though. I don't see why a tablet would have an issue but i don't have one to test.

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Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]

by pinkysnow » Post

New weapons and mesh for swords and axes added, please see pics on first post!

Image

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Re: [GAME] EpicNode *RPG/MMORPG* [01/2016]

by pinkysnow » Post

I am modeling lots of new weapons in bleder, if anyone has any ideas post them here, im open to anything period correct ( nothing modern)

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