[Game] rpgtest [git][rpgtest]

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cd2
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[Game] rpgtest [git][rpgtest]

by cd2 » Post

rpgtest

Image

Have Fun!

Download : https://github.com/cdqwertz/rpgtest/archive/master.zip
GitHub : https://github.com/cdqwertz/rpgtest

License : Take a look at the mods!
Contributors : https://github.com/cdqwertz/rpgtest/graphs/contributors
Other Authors : Wuzzy (central_message mod)

I do not actively develop this game at the moment, but any pull requests are welcome.
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Re: [Game] rpgtest (only dev name) [coming soon]

by benrob0329 » Post

<comment removed for being embarrassing reminder of past mistakes, this is a great game>
Last edited by benrob0329 on Sun Dec 10, 2017 16:53, edited 1 time in total.
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Re: [Game] rpgtest (only dev name) [coming soon]

by kaadmy » Post

Not to be offensive, but it appears someone is still practicing pixel art :D

Some guidelines:
  • The border on tools has to be almost black to look good
  • Tools need to be slightly shaded
  • Detail shouldn't repeat too easily, make it pseudo-randomish.
Look at Pixture's textures to get an idea of how to do mediocre pixel art :)
Never paint white stripes on roads near Zebra crossings.

Pixture

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

benrob0329 wrote:My suggestion: use something other than magic

Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
Yea, I agree :D

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Re: [Game] rpgtest (only dev name) [coming soon]

by duane » Post

benrob0329 wrote:Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
What exactly are they doing? Please feel free to be more specific.


Personally, I love fantasy based games of all flavors, and strongly encourage more magic, which I feel isn't used enough (in Minetest, at least). 90% of what I see here is circuits and gears. I get to deal with those plenty in real life -- it gets a little old.
Believe in people and you don't need to believe anything else.

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Re: [Game] rpgtest (only dev name) [coming soon]

by benrob0329 » Post

Duane, I don't want to get off-topic, and I get the feeling that such an argument would never end.
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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Post

I like the idea. You may have some inspiration from a very good role play server for Minecraft which is named Thronecraft
In this mode are different classes

Look a video clip:
https://www.youtube.com/watch?v=4dYq0SfAUtA

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

dadix wrote:I like the idea. You may have some inspiration from a very good role play server for Minecraft which is named Thronecraft
In this mode are different classes

Look a video clip:
https://www.youtube.com/watch?v=4dYq0SfAUtA
thank you :)

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

kaadmy wrote:Not to be offensive, but it appears someone is still practicing pixel art :D

Some guidelines:
  • The border on tools has to be almost black to look good
  • Tools need to be slightly shaded
  • Detail shouldn't repeat too easily, make it pseudo-randomish.
Look at Pixture's textures to get an idea of how to do mediocre pixel art :)
thank you for these guidelines :)
I am working on the textures now :D

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

I am working on a quest system
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Re: [Game] rpgtest (only dev name) [coming soon]

by prof-turbo » Post

cd2 wrote:I am working on a quest system
https://github.com/MinetestForFun/quests

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Re: [Game] rpgtest (only dev name) [coming soon]

by pinkysnow » Post

benrob0329 wrote:My suggestion: use something other than magic

Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
Why have a rpg / mmorpg with no magic?


And the game is looking good so far :)

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Post

Can you show as weekly development of this mod on YouTube?

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

dadix wrote:Can you show as weekly development of this mod on YouTube?
I dont have a Youtube Channel :(
But I will post screenshots :D

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

pinkysnow wrote:
benrob0329 wrote:My suggestion: use something other than magic

Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
Why have a rpg / mmorpg with no magic?


And the game is looking good so far :)
thank you :D

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

there are different logs :
Image
I built a parkour :D
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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

Merry Christmas!
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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

I am working on some classes now
  • worrior
  • engineer
post your ideas for classes! :D

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Post

Farmer , Builder.

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Re: [Game] rpgtest (only dev name) [coming soon]

by AMMOnym » Post

Miner, Hunter, Explorer

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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Post

Add a fishing mod viewtopic.php?id=6480

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

dadix wrote:Farmer , Builder.
AMMOnym wrote:Miner, Hunter, Explorer
I think I will add some of these :)
dadix wrote:Add a fishing mod viewtopic.php?id=6480
Cool idea, but I think I will add an own version of it :)

This morning, I addad some spears for the warrior

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

I am also working on some potions now :)

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Post

here is a screenshot of the new gui/hud and some new items (spear, chemical spear, potions...)
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Re: [Game] rpgtest (only dev name) [coming soon]

by dadix » Post

looks great. :)
Keep the game simple with basic materials.
You may look and adapt this Myriad Lite
http://opensimulator.org/wiki/User:Alle ... yriad_Lite

Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.

Myriad is a free-usage RPG system:
http://opensimulator.org/wiki/User:Alle ... RPG_System

engineer=builder combine these, is the same thing

You may use potions with materials and biomes to have glow materials and biomes.

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