[Game] rpgtest [git][rpgtest]
- cd2
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[Game] rpgtest [git][rpgtest]
rpgtest
Have Fun!
Download : https://github.com/cdqwertz/rpgtest/archive/master.zip
GitHub : https://github.com/cdqwertz/rpgtest
License : Take a look at the mods!
Contributors : https://github.com/cdqwertz/rpgtest/graphs/contributors
Other Authors : Wuzzy (central_message mod)
I do not actively develop this game at the moment, but any pull requests are welcome.
Have Fun!
Download : https://github.com/cdqwertz/rpgtest/archive/master.zip
GitHub : https://github.com/cdqwertz/rpgtest
License : Take a look at the mods!
Contributors : https://github.com/cdqwertz/rpgtest/graphs/contributors
Other Authors : Wuzzy (central_message mod)
I do not actively develop this game at the moment, but any pull requests are welcome.
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Last edited by cd2 on Mon Nov 13, 2017 13:31, edited 163 times in total.
- benrob0329
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Re: [Game] rpgtest (only dev name) [coming soon]
<comment removed for being embarrassing reminder of past mistakes, this is a great game>
Last edited by benrob0329 on Sun Dec 10, 2017 16:53, edited 1 time in total.
- kaadmy
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Re: [Game] rpgtest (only dev name) [coming soon]
Not to be offensive, but it appears someone is still practicing pixel art :D
Some guidelines:
Some guidelines:
- The border on tools has to be almost black to look good
- Tools need to be slightly shaded
- Detail shouldn't repeat too easily, make it pseudo-randomish.
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
Yea, I agree :Dbenrob0329 wrote:My suggestion: use something other than magic
Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
- duane
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Re: [Game] rpgtest (only dev name) [coming soon]
What exactly are they doing? Please feel free to be more specific.benrob0329 wrote:Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
Personally, I love fantasy based games of all flavors, and strongly encourage more magic, which I feel isn't used enough (in Minetest, at least). 90% of what I see here is circuits and gears. I get to deal with those plenty in real life -- it gets a little old.
Believe in people and you don't need to believe anything else.
- benrob0329
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Re: [Game] rpgtest (only dev name) [coming soon]
Duane, I don't want to get off-topic, and I get the feeling that such an argument would never end.
Re: [Game] rpgtest (only dev name) [coming soon]
I like the idea. You may have some inspiration from a very good role play server for Minecraft which is named Thronecraft
In this mode are different classes
Look a video clip:
https://www.youtube.com/watch?v=4dYq0SfAUtA
In this mode are different classes
Look a video clip:
https://www.youtube.com/watch?v=4dYq0SfAUtA
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
thank you :)dadix wrote:I like the idea. You may have some inspiration from a very good role play server for Minecraft which is named Thronecraft
In this mode are different classes
Look a video clip:
https://www.youtube.com/watch?v=4dYq0SfAUtA
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
thank you for these guidelines :)kaadmy wrote:Not to be offensive, but it appears someone is still practicing pixel art :D
Some guidelines:Look at Pixture's textures to get an idea of how to do mediocre pixel art :)
- The border on tools has to be almost black to look good
- Tools need to be slightly shaded
- Detail shouldn't repeat too easily, make it pseudo-randomish.
I am working on the textures now :D
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
I am working on a quest system
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- prof-turbo
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Re: [Game] rpgtest (only dev name) [coming soon]
https://github.com/MinetestForFun/questscd2 wrote:I am working on a quest system
- pinkysnow
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Re: [Game] rpgtest (only dev name) [coming soon]
Why have a rpg / mmorpg with no magic?benrob0329 wrote:My suggestion: use something other than magic
Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
And the game is looking good so far :)
Re: [Game] rpgtest (only dev name) [coming soon]
Can you show as weekly development of this mod on YouTube?
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
I dont have a Youtube Channel :(dadix wrote:Can you show as weekly development of this mod on YouTube?
But I will post screenshots :D
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
thank you :Dpinkysnow wrote:Why have a rpg / mmorpg with no magic?benrob0329 wrote:My suggestion: use something other than magic
Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....
And the game is looking good so far :)
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
there are different logs :
I built a parkour :D
I built a parkour :D
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- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
Merry Christmas!
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- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
I am working on some classes now
- worrior
- engineer
Re: [Game] rpgtest (only dev name) [coming soon]
Farmer , Builder.
- AMMOnym
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Re: [Game] rpgtest (only dev name) [coming soon]
Miner, Hunter, Explorer
Re: [Game] rpgtest (only dev name) [coming soon]
Add a fishing mod viewtopic.php?id=6480
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
dadix wrote:Farmer , Builder.
I think I will add some of these :)AMMOnym wrote:Miner, Hunter, Explorer
Cool idea, but I think I will add an own version of it :)dadix wrote:Add a fishing mod viewtopic.php?id=6480
This morning, I addad some spears for the warrior
- cd2
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Re: [Game] rpgtest (only dev name) [coming soon]
here is a screenshot of the new gui/hud and some new items (spear, chemical spear, potions...)
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Re: [Game] rpgtest (only dev name) [coming soon]
looks great. :)
Keep the game simple with basic materials.
You may look and adapt this Myriad Lite
http://opensimulator.org/wiki/User:Alle ... yriad_Lite
Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.
Myriad is a free-usage RPG system:
http://opensimulator.org/wiki/User:Alle ... RPG_System
engineer=builder combine these, is the same thing
You may use potions with materials and biomes to have glow materials and biomes.
Keep the game simple with basic materials.
You may look and adapt this Myriad Lite
http://opensimulator.org/wiki/User:Alle ... yriad_Lite
Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.
Myriad is a free-usage RPG system:
http://opensimulator.org/wiki/User:Alle ... RPG_System
engineer=builder combine these, is the same thing
You may use potions with materials and biomes to have glow materials and biomes.
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