[Mod]Lightning[lightning] (weather|environment|fire)
[Mod]Lightning[lightning] (weather|environment|fire)
Have a scare with lightning!
Lightning strikes happen randomly above ground, set blocks on fire, and possibly change sand into glass, tree trunks into coal, and more! The mod contains several textures and sounds. When lightning strikes, the entire sky is lit up brightly!
https://github.com/minetest-mods/lightning
License: LGPL-2.1+ / CC-BY-SA
Dependencies: fire, default
Screenshots:
Lightning strikes happen randomly above ground, set blocks on fire, and possibly change sand into glass, tree trunks into coal, and more! The mod contains several textures and sounds. When lightning strikes, the entire sky is lit up brightly!
https://github.com/minetest-mods/lightning
License: LGPL-2.1+ / CC-BY-SA
Dependencies: fire, default
Screenshots:
Last edited by sofar on Sat Jan 16, 2016 20:05, edited 2 times in total.
- duane
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Re: [Mod]Lightning[Weather,environment,fire]
Ooooooo. Pretty!
Is there a "/strike <username>" command in work?
Is there a "/strike <username>" command in work?
Believe in people and you don't need to believe anything else.
- mahmutelmas06
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Re: [Mod]Lightning[Weather,environment,fire]
Nice mod.
Would be much better if Lightning appears when the weather is rainy if mymonths installed.
viewtopic.php?f=9&t=13639
Would be much better if Lightning appears when the weather is rainy if mymonths installed.
viewtopic.php?f=9&t=13639
Re: [Mod]Lightning[Weather,environment,fire]
Send patches.mahmutelmas06 wrote:Nice mod.
Would be much better if Lightning appears when the weather is rainy if mymonths installed.
viewtopic.php?f=9&t=13639
Re: [Mod]Lightning[Weather,environment,fire]
That's easily doable. Who do you have it in for?duane wrote:Ooooooo. Pretty!
Is there a "/strike <username>" command in work?
- iangp
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Re: [Mod]Lightning[Weather,environment,fire]
+1 for that ^o^
God's not dead, He's surely alive!
エル プサイ コングルー
My mods (WIP):
エル プサイ コングルー
My mods (WIP):
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Re: [Mod]Lightning[Weather,environment,fire]
XDDD +1duane wrote:Ooooooo. Pretty!
Is there a "/strike <username>" command in work?
- stu
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Re: [Mod]Lightning[Weather,environment,fire]
I really like this mod, very interesting use of the particles. I can imagine HV tesla coils, plasma balls and the like being possible too. It's a real shame the particles cannot emit light, but I doubt that will ever be possible with the current lighting model.
+1 It should require a 'god' or 'thor' privilege ;-)duane wrote:Is there a "/strike <username>" command in work?
Re: [Mod]Lightning[Weather,environment,fire]
tenplus1 posted an issue/feature request for this a while back.stu wrote:I really like this mod, very interesting use of the particles. I can imagine HV tesla coils, plasma balls and the like being possible too. It's a real shame the particles cannot emit light, but I doubt that will ever be possible with the current lighting model.
+1 It should require a 'god' or 'thor' privilege ;-)duane wrote:Is there a "/strike <username>" command in work?
I've just pushed a change that will "light up the sky" briefly. Try it out.
- Diamond knight
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Re: [Mod]Lightning[Weather,environment,fire]
now i can make a herobrine lightning rod!!! finnally the code i am looking for!!!
My modding team: https://github.com/basilea-rhomaion
Re: [Mod]Lightning[Weather,environment,fire]
Updates:
- reduce chance of actual spreading fire by 10. (now 1:1000)
- reduce chance of nodes getting modified (1:10)
- adds a "dying flame" node that does not ignite other nodes
- lightning by default places the "dying flame"
- "dying flame" node destroys itself within a short period
This makes the mod a bit safer, I was noticing a lot of modified nodes in the landscape on my personal server, a bit too much for my liking. Happy striking!
- reduce chance of actual spreading fire by 10. (now 1:1000)
- reduce chance of nodes getting modified (1:10)
- adds a "dying flame" node that does not ignite other nodes
- lightning by default places the "dying flame"
- "dying flame" node destroys itself within a short period
This makes the mod a bit safer, I was noticing a lot of modified nodes in the landscape on my personal server, a bit too much for my liking. Happy striking!
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Re: [Mod]Lightning[Weather,environment,fire]
Code: Select all
2016-03-14 12:36:41: ERROR[Main]: ServerError: Runtime error from mod 'lightning' in callback environment_Step(): Runtime error from mod 'lightning' in callback node_on_construct(): ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: Invalid core.after invocation
2016-03-14 12:36:41: ERROR[Main]: stack traceback:
2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'assert'
2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: in function 'after'
2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:203: in function <....1.0-win64\bin\..\games\default\files\lightning\init.lua:201>
2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node'
2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func'
2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11>
2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349>
2016-03-14 12:36:41: ERROR[Main]: stack traceback:
2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node'
2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func'
2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11>
2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349>
Re: [Mod]Lightning[Weather,environment,fire]
Martin_Devil wrote:Code: Select all
2016-03-14 12:36:41: ERROR[Main]: ServerError: Runtime error from mod 'lightning' in callback environment_Step(): Runtime error from mod 'lightning' in callback node_on_construct(): ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: Invalid core.after invocation 2016-03-14 12:36:41: ERROR[Main]: stack traceback: 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'assert' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: in function 'after' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:203: in function <....1.0-win64\bin\..\games\default\files\lightning\init.lua:201> 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11> 2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349> 2016-03-14 12:36:41: ERROR[Main]: stack traceback: 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11> 2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349>
did you disable the "fire" mod, perhaps?
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Re: [Mod]Lightning[Weather,environment,fire]
I use tenplus1 fire mod.sofar wrote:Martin_Devil wrote:Code: Select all
2016-03-14 12:36:41: ERROR[Main]: ServerError: Runtime error from mod 'lightning' in callback environment_Step(): Runtime error from mod 'lightning' in callback node_on_construct(): ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: Invalid core.after invocation 2016-03-14 12:36:41: ERROR[Main]: stack traceback: 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'assert' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:41: in function 'after' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:203: in function <....1.0-win64\bin\..\games\default\files\lightning\init.lua:201> 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11> 2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349> 2016-03-14 12:36:41: ERROR[Main]: stack traceback: 2016-03-14 12:36:41: ERROR[Main]: [C]: in function 'set_node' 2016-03-14 12:36:41: ERROR[Main]: ....1.0-win64\bin\..\games\default\files\lightning\init.lua:153: in function 'func' 2016-03-14 12:36:41: ERROR[Main]: ...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:34: in function <...ktop\MultiCraft-1.1.0-win64\bin\..\builtin\game\misc.lua:11> 2016-03-14 12:36:41: ERROR[Main]: ...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:369: in function <...\MultiCraft-1.1.0-win64\bin\..\builtin\game\register.lua:349>
did you disable the "fire" mod, perhaps?
Re: [Mod]Lightning[Weather,environment,fire]
I was going to say not to do that. However, the fix is relatively simple. And I've pushed it to git.Martin_Devil wrote:I use tenplus1 fire mod.sofar wrote:did you disable the "fire" mod, perhaps?
So now I'll just say, next time don't do that, and tell me first if you're using modified versions of default mods! ;)
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Re: [Mod]Lightning[Weather,environment,fire]
I did not see the code and did not think that there are any problems. I've never even looked what is the difference between minetest_game fire and tenplus1 version. :)
Re: [Mod]Lightning[Weather,environment,fire]
tenplus1' version removes the fire-sound API - the reason for the crash. What tenplus1 should do is make the API calls available but not do anything, so it's API compatible.Martin_Devil wrote:I did not see the code and did not think that there are any problems. I've never even looked what is the difference between minetest_game fire and tenplus1 version. :)
Re: [Mod]Lightning[Weather,environment,fire]
Latest version of Fire Redo is based on the new default fire mod with redo changes applied and api compatibility: https://github.com/tenplus1/fire
Re: [Mod]Lightning[Weather,environment,fire]
Nice :DTenPlus1 wrote:Latest version of Fire Redo is based on the new default fire mod with redo changes applied and api compatibility: https://github.com/tenplus1/fire
- linushsao
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Re: [Mod]Lightning[Weather,environment,fire]
sofar wrote:That's easily doable. Who do you have it in for?duane wrote:Ooooooo. Pretty!
Is there a "/strike <username>" command in work?
The angry of GOD?
Re: [Mod]Lightning[Weather,environment,fire]
FYI the lightning mod now has an API that makes it easily integrated in other mods.
Now other mods could invoke it to strike players.
Now other mods could invoke it to strike players.
Re: [Mod]Lightning[Weather,environment,fire]
I add it to mymonths. It makes storms look better.sofar wrote:FYI the lightning mod now has an API that makes it easily integrated in other mods.
Now other mods could invoke it to strike players.
Love this mod!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
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Re: [Mod]Lightning[Weather,environment,fire]
That's a very good idea for survival-based games. Nature becomes more thretening that way (to a degree).
A list of my mods can be found here.
Re: [Mod]Lightning[Weather,environment,fire]
FYI I didn't mention this explicitly, but any player that's nearby the place where the lightning strikes will take a significant amount of damage. Not enough to kill a player at full health, but it will kill a player that's low on health.
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