Yes, I understood that, but personally, I would rather build in one world and do dungeon exploring on a completely different one.Neuromancer wrote:If dungeons aren't rare, then you lose all the other underground activities that the other mods give you (mining, underground realms, caves, ores, goblins, etc. ) Dungeon rarity should be a configurable parameter so the player gets as much dungeon as they want and no more.Glorfindel wrote:My personal opinion: Make it so everything is dig-able and etc, but disable crafting of picks or something, that way it would be like in nethack: if you find a pick or mattock, you can dig down to the next level, but if not you have to go through the one you are on.
And I would prefer it the way it is right now, you start this world and go on a quest through the dungeons, i.e. dungeons not "rare" at all.
Again, this is just my opinion ;)