I want to do an aventur maps : "Fort boyard". At the end, we need a code.
This code, i want to make it like the tv show ( on the floor)
so Is it possible to use pressure plates that we would connect to a Luacontroller which, when it will receive the energy of 3 plates (in the port a / c/ d), will give energi by the port b to the piston (only if a/c and d are right)
If you can help me, thanks to use simple word, i'm french
Hi guys,
Yesterday i have come accross of interesting new behaviour of sticky pistons. My question is: is this a bug or a new feature? So i found out that when the sticky piston is closed - it's not sticky anymore. This will make the double (or more) sticky pistons not working anymore like here http://uberi.mesecons.net/projects/Doub ... index.html currently the stone will not be pulled all the way until the first piston (next to the 2nd piston) is closed, it will stop where the 2nd piston closes (next to the stone) because this piston (next to the stone) will not be sticky anymore once it's closed - so the 1st piston will pull only the 2nd piston without the stone. Hope it makes sence to you a bit guys :). Thanks
I was saying that I made an Instant Answer request on the DuckDuckGo forums, however transilating that to give me or having an in game wiki would be really cool!
Pushing item frames/stands with piston will throw the item out of the frame, but then you can get the item out of the frame by punching it - duplicating items for sure :/ is this something what can get fixed it this mod ?
SaKeL wrote:Pushing item frames/stands with piston will throw the item out of the frame, but then you can get the item out of the frame by punching it - duplicating items for sure :/ is this something what can get fixed it this mod ?
Is there a way to add a formspec to the single injector to specify a certain number of items to be removed from a chest. Example if you want just 4 items to come out each command, then when you hit it 4 items come out. And make a maximum of 20, so you just cant use the single injector as a stack injector.
I'm trying to use a lua controller on a survival server and I hit some trouble with it.
Hope someone can help me out here :)
I was able to realize the function I'd like to get. It works well, as long as someone's around that place.
But when leaving and getting back later, the lua controller got overheated in the mean time.
Not sure, if it's a bug or a feature.