[Modpack] Creatures MOB-Engine [2.3.1] [cme]

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BrunoMine
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Feedback

by BrunoMine » Post

Suggestion:
- Add sound strike;
- Add sound find enemy;
- Increase the volume of chicken sounds;
- Change chicken meat texture that is different from other meats.
- Continue developing.

Very good job!

u34

Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by u34 » Post

+1 awesome mobs mod...

but we need

cows and spiders....

keep on the good work.

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Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by LNJ » Post

I got this error on my server after some time (MT 0.4.13-dev, CME 2.2):

Code: Select all

2015-11-14 18:16:19: ERROR[Main]: ServerError: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): ...est/games/schokomt/mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-14 18:16:19: ERROR[Main]: stack traceback:
2015-11-14 18:16:19: ERROR[Main]:       ...est/games/schokomt/mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-14 18:16:19: ERROR[Main]:       ...test/games/schokomt/mods/cme/creatures/register.lua:215: in function <...test/games/schokomt/mods/mobs/cme/creatures/register.lua:210>
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Re: [Modpack] Creatures MOB-Engine [2.2] [cme]

by bbaez » Post

Hi,

Just letting you know I got the same error:

Code: Select all

2015-11-15 10:11:53: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-11-15 10:11:53: ERROR[main]: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
2015-11-15 10:11:53: ERROR[main]: stack traceback:
2015-11-15 10:11:53: ERROR[main]: 	.../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
2015-11-15 10:11:53: ERROR[main]: 	...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>

In thread 7f1a1065a7c0:
/home/aa0001/minetest/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'sheep' in callback luaentity_Step(): .../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: attempt to index local 'sn' (a nil value)
stack traceback:
	.../minetest-0.4.13/bin/../mods/cme/creatures/functions.lua:484: in function 'on_step'
	...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:215: in function <...t/minetest-0.4.13/bin/../mods/cme/creatures/register.lua:210>
Debug stacks:
DEBUG STACK FOR THREAD 7f1a02ffd700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a037fe700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f1a03fff700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f1a1065a7c0:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
./Neuromancerserver.sh: line 3:  2531 Aborted                 (core dumped) ./m
Thanks!

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by BlockMen » Post

Fixed in 2.2.1

@LNJ, bbaez: thanks for reporting!

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by qyron » Post

As it is, what are eggs for in the mod? It seems I'm unable to either cook or eat them raw. A loose end to be reviewed later on?

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by twoelk » Post

do the eggs do something if you throw them?

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by qyron » Post

It falls to the ground.

And, strangely enough just noticed that when trying to eat the eggs (again) regained health, without consuming the eggs.

[edit] actually, it was just the regeneration effect of having the hunger bar full (from hud_hunger mod)
Last edited by qyron on Sat Nov 28, 2015 09:48, edited 1 time in total.

u34

Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by u34 » Post

good mod...
keep on the good work....

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Sheep should drop Mutton

by LNJ » Post

I think the sheeps should drop Mutton not only normal meat, because we're thinking about chicken meat (please only "Raw/Cooked Chicken" as description).
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by swordpaint12 » Post

What's the progress on the chickens?
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I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by mahmutelmas06 » Post

Error after punch a mob.

Code: Select all

2015-12-08 15:01:44: ERROR[Main]: 	...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:01:44: ERROR[Main]: 	...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:01:44: ERROR[Main]: 	...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:03:41: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:03:42: ERROR[Main]: stack traceback:
2015-12-08 15:03:42: ERROR[Main]: 	...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: in function 'on_punch'
2015-12-08 15:03:42: ERROR[Main]: 	...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:199: in function <...est\bin\..\mods\Creatures_Modpack\creatures/register.lua:194>
2015-12-08 15:03:42: ERROR[Main]: 	...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:290: in function <...n\Kurulan\Minetest\bin\..\builtin\game\mod_profiling.lua:288>
2015-12-08 15:04:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'chicken' in callback luaentity_Punch(): ...st\bin\..\mods\Creatures_Modpack\creatures/functions.lua:265: attempt to compare number with nil
2015-12-08 15:04:21: ERROR[Main]: stack traceback:
My Mods:

Beverage

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by BrunoMine » Post

Please. Add sound to the enemy's blow

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by skyduskguy » Post

I'd absolutely love an optional ghost with high spawn chance, short lifetime when low sanity with
viewtopic.php?f=11&t=12845

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by benrob0329 » Post

I really like the overall smoothness of movement, however I would prefer to have more Minetesty mobs rather than MCish undead ones.

Just a suggestion.

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Post

No complaints, no bug report, no requests. Just me wanting to say that this is the first mob mod that I have come across that adds mobs that actually look like they belong in the MT world. Another thing that I like about this one is that the mobs don't rubberband like the mobs from two other mods that I tried.
Awesome job and I can't wait to see what other mobs will be added over time!
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by benrob0329 » Post

+Fritigern I agree, the engine and textures are very nice. However a little known fact is that older versions of Minetest (mostly before it was split into an engine) it had built in mobs. They were the Dungeon Master, Orkki, and Rat.

IMO a DM should be something like this: viewtopic.php?f=17&t=7161&hilit=Dungeon ... rt#p109605

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Post

If only it were easier to create mobs....
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by Fritigern » Post

I did find, after all, one blemish. I had a look at the scripts and there is a typo in the "has_kockback" property. That obviously should have been "has_knockback".
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Re: working with NPCs

by BrunoMine » Post

I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.

u34

Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by u34 » Post

does each mob has a life timer or something else?

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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by LNJ » Post

cHyper wrote:does each mob has a life timer or something else?
Yes, if they aren't tamed.
The timer lasts 5 min (normaly).
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Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

by BrunoMine » Post

I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)

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Creatures MOB-Engine - Version 2.2.2

by BlockMen » Post

Update Version 2.2.2


Changelog:
- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode

Since 84% (53 ppl) wanted feather(s) and chicken meat as drops of chicken those item were added. You can cook the chicken meat to regain more health by eating.


PS: Next release a new MOB will be added ;)


----
BrunoMine wrote:I'm working on NPCs for adventures on my server.
Is there any way to keep the creature in one place all the time?
I'm thinking of using a node.
You can add a costum function in you MOB definition. https://github.com/BlockMen/cme/blob/ma ... I.txt#L174
There you can do whatever you want, it is executed additional by default. See the sheep as example to add costum on_step() function to definiton ;)
BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?

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Re: Creatures MOB-Engine - Version 2.2.2

by BrunoMine » Post

BlockMen wrote:
BrunoMine wrote:I can not edit the B3D mesh in blender.
Please send me a more viable mesh (.X, .3DS, .blend)
I didn't plan to release those in other formats. Is anything wrong with any model or for what you want them?
O.o
Sorry. I just wanted to fix a fault of chicken mesh
Image
In addition I wanted to work in chickens and sheep babies. (from the current meshes)

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