[Mod] agriculture

User avatar
jbb
Member
 
Posts: 77
Joined: Tue Dec 09, 2014 17:16
GitHub: JBBgameich
IRC: JBB
In-game: JBB

[Mod] agriculture

by jbb » Tue Jan 12, 2016 17:54

This Mod adds many new farming-plants:
- corn
- tomatoes
- strawberries
- carrots
- sugar-beets
- huckleberries

Every Plant has got a use: you can make different food like cakes or breads.
You can get the different seeds by collecting gardens generated in the map.
Another item which is added is:
- salt.

The Mod is an in progress-work so please notify me if you find bugs or have wishes!
The License of the code is WTFPL and the textures are under CC-SA

Image

Downloads
(0.7-dev) https://github.com/JBBgameich/agriculture/archive/master.zip
This version may be unstable and contain bugs! However you are welcome test this one and to report any bugs.
If nobody reports the bugs, I won't be able to fix them!

(0.6) http://jbbgameich.github.io/file/agriculture.zip
(0.6) (from forum)
agriculture.zip
(53.37 KiB) Downloaded 181 times


(0.5) http://jbbgameich.github.io/file/agriculture_0.5.zip
(0.5) (code) https://github.com/JBBgameich/agriculture

More screenshots
+ Show the complete list of images

I would like to see your screenshots. Have fun !
Last edited by jbb on Sat Jul 20, 2019 16:55, edited 11 times in total.
Minetest runs better on Linux. So I'm using Linux.
 

User avatar
DS-minetest
Member
 
Posts: 1117
Joined: Thu Jun 19, 2014 19:49
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
GitHub: DS-Minetest
In-game: DS

Re: [Mod] agriculture

by DS-minetest » Sat Jan 16, 2016 14:53

yey, another farming mod, i like the textures
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2
 

User avatar
benrob0329
Member
 
Posts: 1313
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Mod] agriculture

by benrob0329 » Fri Feb 26, 2016 03:14

I think I might use this for my Let's Play videos!
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

MoNTE48
Member
 
Posts: 263
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48

Re: [Mod] agriculture

by MoNTE48 » Sat Feb 27, 2016 02:59

Hey. Great job! I wanted to ask, you do not plan to change the license? because I would like to use it in my game LGPL.
 

foxz
Member
 
Posts: 36
Joined: Sun Feb 07, 2016 11:58
GitHub: foxzoolm
In-game: foxz
 

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Mod] agriculture

by Chem871 » Wed Oct 04, 2017 14:39

I love it!
What is SCP-055 again? I forgot.
 

User avatar
jbb
Member
 
Posts: 77
Joined: Tue Dec 09, 2014 17:16
GitHub: JBBgameich
IRC: JBB
In-game: JBB

Re: [Mod] agriculture

by jbb » Wed Oct 04, 2017 14:45

Thanks for all your replies! Currently the Mod is not in active development and needs a huge code cleanup. So if any incompatibility issues with the latest Minetest Game appear, please report them here. Of course everybody who wants to improve something is welcome to do that. My github repository for it is here: https://github.com/JBBgameich/agriculture. I'm looking forward to some Pull Requests :)
Minetest runs better on Linux. So I'm using Linux.
 

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Mod] agriculture

by Chem871 » Wed Oct 04, 2017 15:00

So far, I haven't noticed any problems with the latest version of minetest (0.4.16). It'd be a great mod for an all-ocean world :P
What is SCP-055 again? I forgot.
 

Chem871
Member
 
Posts: 937
Joined: Sat Aug 19, 2017 21:49
Location: SCP-2935
GitHub: Chemguy99
In-game: Dwaba_Kukai

Re: [Mod] agriculture

by Chem871 » Wed Oct 04, 2017 15:25

Could you make it work with Tenplus1's bonemeal mod? https://forum.minetest.net/viewtopic.php?f=11&t=16446&hilit=fertilizer
What is SCP-055 again? I forgot.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
jbb
Member
 
Posts: 77
Joined: Tue Dec 09, 2014 17:16
GitHub: JBBgameich
IRC: JBB
In-game: JBB

Re: [Mod] agriculture

by jbb » Wed Oct 04, 2017 16:32

Chem871 wrote:Could you make it work with Tenplus1's bonemeal mod? https://forum.minetest.net/viewtopic.php?f=11&t=16446&hilit=fertilizer


I will maybe look into this later, as I'm currently quite inactive in the minetest community. However bonemeal sounds like a good idea!

Btw: I pushed a clean-up on github and you are welcome to test and report any bugs!
Minetest runs better on Linux. So I'm using Linux.
 

User avatar
ManElevation
Member
 
Posts: 896
Joined: Tue Aug 02, 2016 22:04
Location: Madrid,Spain
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation

Re: [Mod] agriculture

by ManElevation » Wed Oct 04, 2017 19:03

you have done a good work here :P
i like it!
+1
My Public Mods! Discord: Rottweiler Games#3368
 

User avatar
mbb
Member
 
Posts: 251
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] agriculture

by mbb » Sun Feb 25, 2018 19:49

//UPDATE//

*new*

huckleberry bushes

Image
Attachments
screenshot_20180225_150706.png
(784.29 KiB) Not downloaded yet
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
 

User avatar
mbb
Member
 
Posts: 251
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] agriculture

by mbb » Mon Feb 26, 2018 15:37

get the seeds from bush leaves
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
 

User avatar
Mr. Xenon
Member
 
Posts: 38
Joined: Thu Feb 08, 2018 16:37

Re: [Mod] agriculture

by Mr. Xenon » Wed Feb 28, 2018 14:55

I tried the mod and I must say that I like it so much, light with essential farm, ideal for a light server.

I have a problem, the tomatoes have a bug (I think) the tomato seeds can I eat them? while tomatoes do not! in addition to this I can not grow tomatoes I tried all but in the sticks I can not put the tomato seeds, if I click on a stick the seeds disappear but are not inserted into the sticks.
 

User avatar
mbb
Member
 
Posts: 251
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] agriculture

by mbb » Fri Mar 02, 2018 16:05

Mr. Xenon wrote:I tried the mod and I must say that I like it so much, light with essential farm, ideal for a light server.

I have a problem, the tomatoes have a bug (I think) the tomato seeds can I eat them? while tomatoes do not! in addition to this I can not grow tomatoes I tried all but in the sticks I can not put the tomato seeds, if I click on a stick the seeds disappear but are not inserted into the sticks.

if you chraft the stick there is already a sead wait and it will grow
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
 

User avatar
Mr. Xenon
Member
 
Posts: 38
Joined: Thu Feb 08, 2018 16:37

Re: [Mod] agriculture

by Mr. Xenon » Tue Mar 13, 2018 01:12

Perfect, you need a starting texture to be displayed in tomato sticks, otherwise it looks like a bug (the seeds disappear from the player's hand but nothing appears in the stick as initial growth).

Tomato seeds can eat them, I do not think this is normal (seeds can not usually be eaten). I'm going to help you improve this beautiful mod, I find that "agriculture" is perfect as a natural extension of MTG vanilla.

* A new texture for tomato sticks (nicer, in perfect harmony with the beautiful textures of plants).
* New textures for some seeds, I put all my efforts and see that I can do.

Thank you so much, really nice your mod, congratulations.
 

User avatar
jbb
Member
 
Posts: 77
Joined: Tue Dec 09, 2014 17:16
GitHub: JBBgameich
IRC: JBB
In-game: JBB

Re: [Mod] agriculture

by jbb » Wed Oct 31, 2018 22:33

I quickly fixed the confusion between tomato seeds and tomatoes, and now of course only tomatoes can be eaten :)
I'm not that active anymore in the Minetest community, but I'm happy to merge pull requests and fix bugs.
Minetest runs better on Linux. So I'm using Linux.
 

User avatar
StarNinjas
Member
 
Posts: 300
Joined: Wed Mar 14, 2018 00:32
Location: aincrad
GitHub: starninjas
IRC: StarNinjas
In-game: J1
 

Byakuren
Member
 
Posts: 816
Joined: Tue Apr 14, 2015 01:59
GitHub: raymoo
IRC: Hijiri
In-game: Raymoo + Clownpiece

Re: [Mod] agriculture

by Byakuren » Fri Nov 02, 2018 01:46

I can eat tomato seeds in real life
Every time a mod API is left undocumented, a koala dies.
 

User avatar
mbb
Member
 
Posts: 251
Joined: Sat Jan 17, 2015 17:47
Location: in front of my pc
GitHub: mbblp
IRC: mBb
In-game: MBB

Re: [Mod] agriculture

by mbb » Sat Jul 20, 2019 16:56

There are some texture improvements now. So consider updating the mod.
If you want to contact me please send me a twitter pm https://twitter.com/mbbdev
 


Return to WIP Mods



Who is online

Users browsing this forum: No registered users and 3 guests