[Mod]Technic Addon[tech_add]

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uind_w
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[Mod]Technic Addon[tech_add]

by uind_w » Post

I made some small machines, with Technic and Mesecons.

When EU supply, this machine outputs Mese Signal.
Image
(Demand 1EU. Not 0, but very small)

When Battery has charge enough, these Battery Torch outputs Mese Signal.
Battery torch has 3 types. Their thresholds are 25k, 100k, and 500k.
Image

And, uranium changes color depending on one's fissile.
Image

In addition, I made some recipe with sulfur and lead.
They will be battery, and gunpowder.
And grinding Ice make snow block.

depends: technic and mesecons
License: LGPLv2+
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Last edited by uind_w on Mon Sep 21, 2015 12:32, edited 1 time in total.

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Desour
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Re: [Mod]Technic Addon[tech_add]

by Desour » Post

that is a good mod
maybe you add a cable you can disable with mesecon signal
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

Martno
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Re: [Mod]Technic Addon[tech_add]

by Martno » Post

I needed this machine for a long time for my subgame idea.
Awesome!

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hb.operandi
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Re: [Mod]Technic Addon[tech_add]

by hb.operandi » Post

Oooh. Intrigued! This would be a great way of telling when a machine is actually receiving power (specifically the big complicated ones) instead of running all over trying to figure out what the problem is.
Cheers
There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss. ... Clearly, it is this second part, the missing, that presents the difficulties."

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uind_w
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Update!

by uind_w » Post

*Add 3 types Battery torch. Use them attach to Battery box.
*Uranium changes color depending on one's fissile.
*Grinding Ice make snow block.

With these machine, I made circuit breaker.
Image

Left side is EU Supply. There is solar array above ladder. And Right side is EU consume.

If battery become empty, Mese signal become off, and Sticky Piston Down, and Right side will cut off from circuit.
So, EU demands become 0, then Battery charge will increase.

If battery charge be over 100k, Battery torch Output Mese signal, and Sticky Piston Up.
So, Circuit resumes working.

It's just one example.
Please enjoy Technic, and Technic addon ! :)

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Desour
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Re: [Mod]Technic Addon[tech_add]

by Desour » Post

you dont need the torches, you have got the block detector with mesecons but the rest of the update is good
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

Gerald
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Re: [Mod]Technic Addon[tech_add]

by Gerald » Post

Is there a reason not to add this to the original technic mod?

Gerald
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Re: [Mod]Technic Addon[tech_add]

by Gerald » Post

I think there is a bug: If the "Mese Signals" are separated by digging the cable, they stay on.
You have to define "technic_on_disable(pos, node)" or "technic_disabled_machine_name" in the node definition.

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Hybrid Dog
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by Hybrid Dog » Post

l uploaded the mod to github after adding a few commits:

Download: zip, tar.gz (zip takes ~14 kB, tar.gz ~5 kB (Mon May 9 15:13 CEST 2016))
github: tech_add

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mtango688
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Re: [Mod]Technic Addon[tech_add]

by mtango688 » Post

Actually, block detectors could replace nearly every function of this mod.

The gunpowder recipe should have something like saltpeter (in addition to coal and sulfur).

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