[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
1.0.0 released!
Version 1.0.0 of Lord of the Test has been released!
This is fairly stable (not too likely to crash, but it's still very possible!), and has a goodish amount of content - thus I've decided to call this the first truly stable release, and switch to true semantic versioning!
There are some new mobs, lots of new blocks, new textures (Thanks philipbenr!) and other bits and bobs that have been added since the last release!
Download .zip .tar.gz
Source on Github
For a list of changes, see here
This is fairly stable (not too likely to crash, but it's still very possible!), and has a goodish amount of content - thus I've decided to call this the first truly stable release, and switch to true semantic versioning!
There are some new mobs, lots of new blocks, new textures (Thanks philipbenr!) and other bits and bobs that have been added since the last release!
Download .zip .tar.gz
Source on Github
For a list of changes, see here
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Maybe u could make this a bit harder :P
It feels to easy to play the game xD
even mordor is super easy? anyway i used to play this subgame so much until i thought about how easy it is (it would be good for a pvp contest start a timer and get goods from everywhere and fight! :D
It feels to easy to play the game xD
even mordor is super easy? anyway i used to play this subgame so much until i thought about how easy it is (it would be good for a pvp contest start a timer and get goods from everywhere and fight! :D
Give me some EXTREME HARDCORE xD
i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
What do you mean by "special effects", and how do you turn them off?
- AMMOnym
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Finnaly I have reason to start play minetest again. Thank you so much Amaz, fishyWET and team
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Yeah, I agree. I really need to make it considerably harder... Do you have any suggestions of how I could do that?! Increasing the damage mobs do is an obvious thing that I should do. As of now, one really can just "walk into Mordor" :PDorje wrote:Maybe u could make this a bit harder :P
It feels to easy to play the game xD
even mordor is super easy? anyway i used to play this subgame so much until i thought about how easy it is (it would be good for a pvp contest start a timer and get goods from everywhere and fight! :D
I don't know of any "special effects" in LOTT... Maybe philipbenr is referring to Minetest special effects?Danfun64 wrote:What do you mean by "special effects", and how do you turn them off?
Excellent! I'm glad that this has given you a reason to play Minetest again!AMMOnym wrote:Finnaly I have reason to start play minetest again. Thank you so much Amaz, fishyWET and team
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Maybe.....how do I turn those off?Amaz wrote:I don't know of any "special effects" in LOTT... Maybe philipbenr is referring to Minetest special effects?Danfun64 wrote:What do you mean by "special effects", and how do you turn them off?
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Increasing their speed would help!
And wood armor is the best armor!?!?!? :P
And wood armor is the best armor!?!?!? :P
Give me some EXTREME HARDCORE xD
i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
i have to say this sad thing viewtopic.php?f=3&t=13458&p=195719#p195719
- philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
I was referring to the bump-mapping and parallax occlusion and all that.Danfun64 wrote:Maybe.....how do I turn those off?Amaz wrote:I don't know of any "special effects" in LOTT... Maybe philipbenr is referring to Minetest special effects?Danfun64 wrote:What do you mean by "special effects", and how do you turn them off?
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Hi,
First at all, your subgame is very interresting, thank you for your work ! :)
I have a question about the Ent, its animation have some missing things (walk strange, no attack animation, etc...), some one in our MFF team staff wants to improved them. (https://github.com/MinetestForFun/serve ... issues/134)
For this improvments, can you give a download link of the .blend file of the Ent mob of your subgame, please ?
Thank you in advance,
MinetestForFun Team.
EDIT : answer in the Github issue, thank you !
First at all, your subgame is very interresting, thank you for your work ! :)
I have a question about the Ent, its animation have some missing things (walk strange, no attack animation, etc...), some one in our MFF team staff wants to improved them. (https://github.com/MinetestForFun/serve ... issues/134)
For this improvments, can you give a download link of the .blend file of the Ent mob of your subgame, please ?
Thank you in advance,
MinetestForFun Team.
EDIT : answer in the Github issue, thank you !
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
- tulenitata
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Hi, I signed on the server, but you can not get a permit to build its what I do, thanks
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
It is my subgame viewtopic.php?f=50&t=13986
- philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
It depends on which server you are on, but I would go back onto the server, and hit "t" or whichever key is your default chat button and ask for interact permission on the server. If neither the way I just said works nor this way, I would suggest looking through the server forum and find the right thread.
Hope this helps: -- philipbenr
Hope this helps: -- philipbenr
- tulenitata
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
I mean
viewtopic.php?f=10&t=13678
viewtopic.php?f=10&t=13678
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
It is my subgame viewtopic.php?f=50&t=13986
- philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
OK. I don't think anybody in here can grant you permission though. OldCoder is more of a 3rd party...
Sorry about that, but we do not have any control around here...
Sorry about that, but we do not have any control around here...
- tulenitata
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
I write it was a mistakephilipbenr wrote:OK. I don't think anybody in here can grant you permission though. OldCoder is more of a 3rd party...
Sorry about that, but we do not have any control around here...
excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
It is my subgame viewtopic.php?f=50&t=13986
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
I'd like to loot the beverage mod and the potion mod, they're the best
ARE YOU A NYAN CAT?????
--ABJ
--ABJ
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
And, HobbitPower grants you interact if you ask with "pls".
ARE YOU A NYAN CAT?????
--ABJ
--ABJ
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
hey there,
I'm new to minetest and i think I'm probably just to stupid to use the search-function correctly, but I have a problem and I don't know how to fix it.
When i try to start LOTT i get an ERROR "load and run" from
I'm new to minetest and i think I'm probably just to stupid to use the search-function correctly, but I have a problem and I don't know how to fix it.
When i try to start LOTT i get an ERROR "load and run" from
I'm sry for being a total noob./...lord-of-the-test-1.0.0/mods/default/init.lua.
- philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
That isn't that much information to go off of. Could you post the whole error from your debug.txt (it should be in the bin or root directory of Minetest) A screenshot of the error or full text would be fine if you copy and paste it too.
Its fine. ;) we get these kind of things all the time, as Minetest is not the easiest thing to work with when it comes to mods.
Its fine. ;) we get these kind of things all the time, as Minetest is not the easiest thing to work with when it comes to mods.
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
username: Rename the "lord of the test folder" to "lord-of-the-test"
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
After five min.
Code: Select all
2016-04-03 02:54:10: ERROR[Main]: ServerError: Lua: OOM error from mod 'lottmapgen' in callback environment_OnGenerated(): not enough memory
2016-04-03 02:54:10: ERROR[Main]: Current Lua memory usage: 125 MB
- philipbenr
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
You explored too much or something and maxed out the map size. You can back into the world and be fine... But be warned, it will continue to grow, and could reach 1GB if you keep doing what you are doing pretty quickly.
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Re:
Narzgul should be super bosses. Not mini bosses.(or do you mean their steeds?)fishyWET wrote:Update: Added farming, plants, trees, new mobs, redo ores and mobs
Farming is the same as default farming, seeds can be found on wild plants.
Plants spawn randomly in grass across the world, brambles of mordor spawns in desert
Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, elf, ent, dwarf, hobbit) Unfriendly mobs spawn in desert (e.g. uruk-hai, orc, half-troll(sunlight kills it), battle-troll), some underground in stone (troll (sunlight kills it), dead men (not killable, is only damaged by sunlight), witch-king (boss, hp=50), balrog (boss, hp=100), nazgul (mini-boss, hp=25)), and dunlending is the only unfriendly mob to spawn in grass.
Couple of new ores and uncraftable stuff like tilkal (unbreakable material)
Introduction of trees, sapling available via creative, i do not wish to randomly spawn the trees until i can find a suitable mapgen to generate them on (need help on this), so they will only be available via creative.
Help Needed for these stuff:Note that i may take a few days to reply to a comment as i am rather busy with school-life, but feel free to tell me any bugs or suggestion.Spoiler
Models (Ent, Balrog, Horse, Warg and couple more)
Mob Behavior(Attacks only particular mobs)
Rideable mobs
Map generation(With specific biomes)
Edit: Thanks for the encouragement fessmK, sry didn't saw that until three months later :P.
Edit 2: Forgotten to say mushrooms only grow on decaying wood and only in dark places.
And the witch-king is the lord of the narzgul.
(Sorry, but I am a lotr (book)addict)
Edit: you could also make a gollum to follow the player.(yes precious...), and a smeagol who acts as say a compass or guide (smeagol's good, brings nice stuff for nice hobitses)
Edit2: sorry if this is an old idea, but I am too lazy to look through all 11 pages of the thingy (thingy is a nice, flexible word. I like it.:-) )
It is true! God Is Not Dead, He is alive, and king of the universe!
And by the way, Linux is the best OS.
And by the way, Linux is the best OS.
- XtremeHacker
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
Boy, quite the message hidden in the first post. ;)
If you say that is impossible, then you didn't try hard enough. :P
Mods I work on: MicroExpansion
Code: Select all
function.name_of_thing_to_do
Mods I work on: MicroExpansion
Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
.
Last edited by amadin on Wed Dec 18, 2019 19:38, edited 1 time in total.
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Re: [Game] Lord Of The Rings Game [Lord-of-the-Test]
I'm getting a aproblem :
Code: Select all
2016-10-30 21:32:18: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/testt/ipban.txt
2016-10-30 21:32:18: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at .../share/minetest/games/lord-of-the-test/mods/mobs/api.lua:46
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "invisibility" accessed at ...etest/games/lord-of-the-test/mods/lottmobs/functions.lua:1
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:64
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:73
2016-10-30 21:32:18: WARNING[Main]: Undeclared global variable "drops" accessed at ...inetest/games/lord-of-the-test/mods/lottmobs/hobbits.lua:82
2016-10-30 21:32:18: ERROR[Main]: ModError: Failed to load and run script from /usr/share/minetest/games/lord-of-the-test/mods/lottother/init.lua:
2016-10-30 21:32:18: ERROR[Main]: ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: attempt to call field 'colorize' (a nil value)
2016-10-30 21:32:18: ERROR[Main]: stack traceback:
2016-10-30 21:32:18: ERROR[Main]: ...netest/games/lord-of-the-test/mods/lottother/credits.lua:8: in main chunk
2016-10-30 21:32:18: ERROR[Main]: [C]: in function 'dofile'
2016-10-30 21:32:18: ERROR[Main]: .../minetest/games/lord-of-the-test/mods/lottother/init.lua:3: in main chunk
2016-10-30 21:32:18: ERROR[Main]: Check debug.txt for details.
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